@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Bonusbent&BMN vs jamesaleman&auswanderersland (+20allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 armour and 4 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to AmurPlace Units - Russians
6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,3,1
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total -
Still here…long weekend, etc. Will be tough to get move posted before Sunday.
I WILL post by Sunday, but if I get ahold of JJ, perhaps Saturday.
Happy 4th!
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:roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Sikang
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
2 infantry moved from Jehol to Manchuria
2 bombers moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from Kwangsi to Sikang
1 infantry moved from Philippines to 35 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Sikang
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
2 infantry moved from Jehol to Manchuria
2 bombers moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from Kwangsi to Sikang
1 infantry moved from Philippines to 35 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to KansuCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Borneo
Battle in Java
Battle in Sumatra
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific, taking Borneo from UK_Pacific, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
2 bombers moved from Sikang to Yunnan
1 aaGun moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 bombers moved from Manchuria to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Shantung
1 artillery and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
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Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
No problem 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Paulau Island from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
6 bombers moved from Hawaiian Islands to Queensland
2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 17 damage on 17 factory_majors; Remaining resources: 29 PUs;
UK_Pacific buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to Egypt
2 infantry moved from Egypt to Alexandria
1 bomber and 4 fighters moved from Persia to Alexandria
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
7 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry and 2 mech_infantrys -
A few mistakes and no luck at all for the US. Oh well.
We would like to make a few NCM UK edits if you allow it. Will post later.
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Edit attached… Wanted to move an inf and art from india to west india as well, but the game crashes when I try to remove them. Can someone else give it a try?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Libya to Southern Italy
1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,5,2
Italians collect 10 PUs (7 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Unable to move them either. Just move out of India during combat, them delete them a later phase. Just add the West india units before combat move…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 fighter moved from New South Wales to Queensland
3 fighters moved from Iraq to Alexandria
EDIT: 1 artillery and 1 infantry moved from India to West IndiaPlace Units - ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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Edited the 1 inf and 1 arty fra India to West India. Then forgot to move my ANZAC inf to New South Wales so I edited that during France´s turn. There was no combat in between.
So, time for the nazis to show what they are made of :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Volgograd
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
Regrettably, we’ll need to wait for your intercept order:
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Do you wish to intercept with 4 Russia and 2 UK fighters versus 2 fighters and 4 bombers?
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What is your order of loss for Nationality of fighters lost if you do intercept?
As you can see, Germany is not in a hurry, we just need to place 12-15 units a turn on the board and see what happens in 3-4 turns now that we have this “extra” money ;)
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But that is just rude. No interception. Winter is hopefully coming soon :|





