Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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Bonusbent&BMN vs jamesaleman&auswanderersland (+20allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Belarus to Archangel
1 bomber moved from Belarus to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 fighter and 3 tactical_bombers moved from Belarus to Ukraine
2 infantry moved from Novgorod to Archangel
9 bombers moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 9 bombers
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 9 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Ukraine to Southern Italy
9 bombers moved from 98 Sea Zone to Southern Italy
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
4 mech_infantrys moved from Western Germany to Poland
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Bryansk
3 aaGuns, 9 armour, 5 artilleries and 24 infantry moved from Belarus to Bryansk
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
3 bombers moved from Archangel to KweichowPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Sorry, had bombers attack North to permit landing in Asia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 armour and 4 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to AmurPlace Units - Russians
6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,3,1
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total -
Still here…long weekend, etc. Will be tough to get move posted before Sunday.
I WILL post by Sunday, but if I get ahold of JJ, perhaps Saturday.
Happy 4th!
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:roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Sikang
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
2 infantry moved from Jehol to Manchuria
2 bombers moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from Kwangsi to Sikang
1 infantry moved from Philippines to 35 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Sikang
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
2 infantry moved from Jehol to Manchuria
2 bombers moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from Kwangsi to Sikang
1 infantry moved from Philippines to 35 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to KansuCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Borneo
Battle in Java
Battle in Sumatra
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific, taking Borneo from UK_Pacific, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
2 bombers moved from Sikang to Yunnan
1 aaGun moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 bombers moved from Manchuria to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Shantung
1 artillery and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
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Thanks JJ, sorry bout myself not posting. Personal life is pretty chaotic atm. Sorry about the mess guys. Once the child is born things should return to normal.
No problem 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Paulau Island from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
6 bombers moved from Hawaiian Islands to Queensland
2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 17 damage on 17 factory_majors; Remaining resources: 29 PUs;
UK_Pacific buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to Egypt
2 infantry moved from Egypt to Alexandria
1 bomber and 4 fighters moved from Persia to Alexandria
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
7 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry and 2 mech_infantrys -
A few mistakes and no luck at all for the US. Oh well.
We would like to make a few NCM UK edits if you allow it. Will post later.
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Edit attached… Wanted to move an inf and art from india to west india as well, but the game crashes when I try to remove them. Can someone else give it a try?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Libya to Southern Italy
1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,5,2
Italians collect 10 PUs (7 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Unable to move them either. Just move out of India during combat, them delete them a later phase. Just add the West india units before combat move…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 fighter moved from New South Wales to Queensland
3 fighters moved from Iraq to Alexandria
EDIT: 1 artillery and 1 infantry moved from India to West IndiaPlace Units - ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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Edited the 1 inf and 1 arty fra India to West India. Then forgot to move my ANZAC inf to New South Wales so I edited that during France´s turn. There was no combat in between.
So, time for the nazis to show what they are made of :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Volgograd
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians