13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JapanDOWRound1Fan:

    So I probably just simply ask: Gamerman, you would have dropped the 14 ground to Australia J4?

    Not necessarily  :-)
    Allweneed and I often kid around about strategy, as part of our gamesmanship.  Like when Allweneed asked if I wanted to lose my planes in 109 (because he would have liked to have destroyed the transport without a fight)

    However, I was in fact worried about him going to Australia, because if he could get to NSW, he would probably win, and I am doing better in Europe than in the past 2 games, so I absolutely did not want to lose this game in the Pacific on round 6 or 7 or whatever!

    The worry I had was that I could not counter-attack, so then he could bring in his airforce to land in Australia the following turn, and I think he had a good chance to take the 6th victory city in just a few turns.
    Maybe it was a low chance, but it did worry me.
    I don’t remember clearly, but I think I left 4 fighters on Guam mainly because it would require several of the transports to go away from South Asia, the money islands, and Australia and would require a fair amount of force to prevent the scramble.  There is no naval base in Guam.  Also, if he ignores Guam, the fighters can get to Queensland in one turn, or could threaten fleet/transports in the area the next turn.

    I do not regreat leaving the 4 fighters on Guam even in hindsight.  My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.

    So again, if I was actually playing Japan for that turn I would have invaded Australia with all 14 ground units only if I could calculate that I had a high chance of taking and holding NSW for a turn and winning the game.

  • 15 14

    Thanks a lot for your detailed reply!
    And I agree that the decision cannot be made in the vacuum and depends on the situation in Europe.

    I agree that Europe does not look to great this game for Allweneed. Russia seems tough and UK is a real nuisance probably avoiding to get sufficiently grip on Russia while still defending enough in the west.

    So I assume you would agree that the attack becomes more attractive the more you depend on a Pacific VC win (which I guess is harder to achieve than Europe). If Europe would be stronger for axis the conservative line would be better because you just want to keep a certain balance in the Pacific not allowing US to throw everything on Europe while have some capacities to threaten Europe from the East.

    I do not regreat leaving the 4 fighters on Guam even in hindsight.  My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.

    I couldn’t agree more! To use a metapher I would say that you kill the Axis with 5 poisoned small daggers rather than a battle axe ;)

    –—
    I have an interesting situation in a current game I play against a friend. I am super strong in Europe, Russia will with no doubt fall G5 (We are G3 but it is already really inevitable) and a mistake of my inexperienced opponent would allow me to take Sidney by an 78% chance collecting his 22 income (he saved 8 during his last purchase). However Anzac could retake next turn, so it would be a simple IPC move rather than a VC claim.

    I am still reluctant to do it because I - with my little experience -  think that the Japanese fleet or significant parts of it “does not belong” anywhere else but the SZ37,36(naval build), Philippines - Japan - Caroline - triangle.
    Get the money islands, stay strong and threaten India to fall and thus threaten to support Germany from the East once Moscow falls and Axis plays for Egypt to win. Seems the safest option to me but time will tell :)
    I am furthermore reluctant to invade Anzac because the move could have so easily be prevented by a blocking move and it does not help me to get better to exploit moves an experienced player would never ever have allowed.

    Good luck to both of you, I have to say that in this game I tend to bet on the allies if I had to^^

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 21 Sea Zone to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 21 Sea Zone to 34 Sea Zone
                1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 carrier moved from 21 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                2 artilleries and 1 infantry moved from Burma to India
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                2 carriers moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Kiangsi to Chahar
                1 bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                4 fighters and 2 tactical_bombers moved from Yunnan to India
                1 infantry moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
                1 tactical_bomber moved from Yunnan to India

    Combat - Japanese
                Battle in Sumatra
                Battle in Celebes
                Battle in Philippines
                    Japanese attack with 2 artilleries and 6 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 :  2/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  0/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 :  2/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Chahar
                    Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Chahar, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in India
                    Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in India :  0/7 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in India, round 2 :  5/10 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in India, round 2 :  0/3 hits
                        2 infantry owned by the British and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in India, round 3 :  6/10 hits
                        UK_Pacific roll dice for 1 artillery in India, round 3 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for British: 3 aaGuns, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 infantry moved from Shan State to Burma
                3 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
                2 fighters moved from 34 Sea Zone to 6 Sea Zone
                2 bombers moved from Chahar to Yunnan
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 tactical_bomber moved from Hopei to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter moved from India to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                4 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 2 infantry and 1 mech_infantry
        Yunnan : 1 flag, 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag
        Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
        Shan State : 1 flag, 2 fighters and 2 tactical_bombers
        Burma : 1 flag, 2 infantry
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 2 cruisers and 4 transports
        34 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 1 transport
        55 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 53
        Russians : 21 / 23
        Japanese : 66 / 81
        Americans : 52 / 80
        Chinese : 6 / 8
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 15 / 15
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @JapanDOWRound1Fan:

    T
    o my understanding so far the pacific dynamic is imo the most complex and most difficult element in A&A at all.

    Allweneedislove: What do you think? Did you miss an opportunity or did you leave it on purpose?

    i agree the pacific is the most dynamic and fun part of any aaa game yet.

    if i took australia i would need all the airforce there and not hold india. if this happened it was a one shot at winning but if not then japan would be screwed.

  • TripleA

    @Gamerman01:

    Like when Allweneed asked if I wanted to lose my planes in 109 (because he would have liked to have destroyed the transport without a fight)

    damn you and your accurate fighters.

    @Gamerman01:

    …and I am doing better in Europe than in the past 2 games…

    you are playing an amazing game in europe.

    @Gamerman01:

    I don’t remember clearly, but I think I left 4 fighters on Guam mainly because it would require several of the transports to go away from South Asia, the money islands, and Australia and would require a fair amount of force to prevent the scramble.  There is no naval base in Guam.  Also, if he ignores Guam, the fighters can get to Queensland in one turn, or could threaten fleet/transports in the area the next turn.

    I do not regreat leaving the 4 fighters on Guam even in hindsight.  My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.

    the fighters in guam was an interesting move, and a good one. i had mocked out 2 turns one with attacking guam and the other with taking the money islands. it cost me a whole turn of pace, but i think it was worth it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    damn you and your accurate fighters.

    And tac!  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 destroyers, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from Scotland to France

    Combat - Americans
                Strategic bombing raid in France
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Battle in Algeria
                Battle in Southern France
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking Algeria from Italians, taking Southern France from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 51 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 bomber moved from France to United Kingdom
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Southeast Mexico to Western United States
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
                1 aaGun moved from Eastern United States to Central United States
                1 fighter moved from 55 Sea Zone to Caroline Islands
                1 armour moved from Queensland to New South Wales
                1 fighter moved from 55 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from 51 Sea Zone to Samoa
                1 aaGun moved from 51 Sea Zone to Samoa
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                2 fighters moved from Western United States to Wake Island

    Place Units - Americans
                1 infantry placed in Western United States
                4 fighters placed in Western United States
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry and 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai
                Chinese undo move 2.
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My last combat roll was for India, where the Brits failed miserably once again

    I retreated the bomber, but realizing it is dead in West India anyway, I want to continue

    DiceRolls: 1@4; Total Hits: 01@4: (5)DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that was an interesting combat phase.

    Failing on a 92% chance to take India really fouls me up

    But the Brits won a great victory over Leningrad…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 artillery, 1 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                3 fighters moved from Nenetsia to Novgorod
                2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 bomber moved from Trans-Jordan to India
                4 infantry moved from West India to India

    Combat - British
                Battle in Novgorod
                    British attack with 5 fighters and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                Battle in India
                    British attack with 1 bomber and 4 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    retreated to India
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Caucasus
                2 artilleries moved from Norway to Finland
                5 fighters and 1 tactical_bomber moved from Novgorod to Nenetsia
                1 artillery moved from Trans-Jordan to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                3 infantry moved from Alexandria to Egypt
                1 armour moved from Kazakhstan to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from West India to Eastern Persia
                1 bomber moved from Union of South Africa to Persia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 armour placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Eastern Persia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Persia: 1 infantry
                EDIT: Adding units owned by British to Ethiopia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 transports placed in 110 Sea Zone
                British undo move 1.
                1 artillery placed in Union of South Africa
                1 armour placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 artillery
                EDIT: Removing units owned by British from Iraq: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Ethiopia: 1 artillery
                EDIT: Removing units owned by British from Persia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry, that one was a bit messy with the edits after noncom

    If you have any questions, I would be happy to explain what I did


    Seems my Japan problem is growing…

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Western Germany to Southern France
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                        Italians roll dice for 1 fighter in 93 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from 81 Sea Zone to Tobruk
                1 artillery and 4 infantry moved from Romania to Bulgaria
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 13 PUs (4 lost to blockades); end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Western Germany : 1 aaGun and 3 infantry
        Tobruk : 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major, 5 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Baltic States : 1 flag
        Bulgaria : 1 flag, 1 artillery and 4 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 21 / 23
        Japanese : 66 / 81
        Americans : 53 / 77
        Chinese : 6 / 8
        British : 38 / 43
        UK_Pacific : 2 / 0
        Italians : 17 / 18
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Doing ANZ/Fra now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Attacking Z34 with cruiser and bomber

    Submerge submarine?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from New South Wales to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z34 submerge submarine or fight?

  • TripleA

    sub fights.

    if your cruiser hits remove the destroyer and submerge the sub.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The bomber hit so you lost the destroyer
    The cruiser missed so your sub is still there
    I retreated to Z46
    Even if you hadn’t told me in advance, I might have guessed that you would submerge the sub in the next round, so could have retreated.
    If you have a problem with this, then edit the cruiser back to 34…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from New South Wales to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Borneo
                Battle in Sumatra
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber and 1 cruiser
                    Japanese defend with 1 destroyer and 1 submarine
                    1 cruiser owned by the ANZAC retreated to 46 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to Caroline Islands
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from Queensland to New South Wales
                5 infantry moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 artillery moved from Queensland to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

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