Omega1759 (Axis) vs. Paksos (Allies) - No Bid

  • 17 16 13 12

    @Gargantua:

    Great conquest of Australia!

    Allies are doomed.  There is now way to recover the pacific in time!  2 turns remain at best!  :(

    As for Europe… would be interesting if that was a stand alone fight…  Russians have a good hold.  But the Germans have some tricks!

    Be interesting to see if Japan can pull it off my J10!!

    You were saying that my Japan was terrible like 2 posts ago. :-D

    There might be a way to defend India with some Russian units. I’ve just been focused on expanding with Japan without considering the VC count too much.

  • Liaison TripleA 11 10

    Sarcasm gets lost over the internet. :P

    I just wanted to bust your chops a bit. :P

    I’m thinking of attacking Neutrals in my game, just for the hell of it.  Seeing how many I can capture before a round 10 victory party!

    Paksos has been an incredibly honorable, and resourceful nemesis, despite the deficit.  It’s nice to see a player who’s consistent like that, and has a sense of honor!


  • Better to die on your feet than to live on your knees!

    :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour moved from Eastern United States to 101 Sea Zone
                4 armour and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                4 infantry moved from French Guiana to 88 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                4 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                6 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 cruiser and 2 destroyers placed in 10 Sea Zone
                2 bombers placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai
                Chinese undo move 1.
                2 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Tobruk to Libya
                2 infantry moved from Alexandria to Tobruk
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone

    Combat - British
                Battle in Algeria
                    British attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 2 fighters and 4 infantry
                    Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is -21
                    Casualties for British: 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 aaGun


  • Algeria was a dumb move which I usually wouldn’t have done - but as Japan has this in the bag anyhow I thought I’d see whether some of my African troops could be heroes!  :-D

  • 17 16 13 12

    Woot woot, the Italian troops did something!

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 bomber
                Battle in Eastern Poland
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                2 fighters moved from Algeria to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6
                Italians collect 11 PUs (1 lost to blockades); end with 18 PUs total

  • 17 16 13 12

    My invincible Italian bomber is dead!

  • 17 16 13 12

    I don’t see anything out there that Anzac/France can do that would influence Germany’s choices. If anything, playing Germany first would give you an advantage. I might post Germany later tonight if you don’t play Anzac/France (Anzac/France should be quick, right? :-D).

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 carrier moved from 109 Sea Zone to 103 Sea Zone
                1 carrier moved from 103 Sea Zone to 91 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 108 Sea Zone to 91 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Poland to Baltic States
                2 fighters moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines
                    Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 submarines remaining. Battle score for attacker is 73
                    Casualties for Germans: 1 destroyer and 2 fighters
                    Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports

    Non Combat Move - Germans
                9 transports moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                3 aaGuns moved from Poland to Eastern Poland
                13 artilleries moved from Poland to Eastern Poland
                4 armour moved from Poland to Eastern Poland
                3 mech_infantrys moved from Poland to Eastern Poland
                33 infantry moved from Poland to Eastern Poland
                2 fighters moved from Baltic States to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from Germany to Poland
                1 fighter moved from Germany to Eastern Poland
                2 artilleries moved from Western Germany to Germany
                4 infantry moved from Western Germany to Germany
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6
                Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 17 16 13 12

    I don’t like losing 2 fighters and a destroyer, but it was well worth it.

    Note the trick of building carriers to extend the range of my fighters.

    Another US navy goes to the bottom of the sea… :-D

    Looks like there is a new Pacific navy I must deal with, now!

  • Liaison TripleA 11 10

    Man…

    Convoy Raiding in Axis and Allies Global has changed how I play the game.

    Looking at my game against Canuck12, I raided Germany for 13 last turn, and about 18 of Germany’s IPC’s are at risk.  With all of Italy’s income also at risk in that game.

    In my game against Paksos… I have 18 dice to roll against him on america this round.  The average IPC per dice is 1…  Getting raided for numbers like 10 to 30 is NOT a good time… lol…

  • 20 18 16 13 12

    Don’t forget to mention that 8 of those “German” IPCs are actually from England, which I took from you…

    :-)

  • Liaison TripleA 11 10

    Whoah whoah whoah… easy. ;)

  • 17 16 13 12

    You guys can see that I’m planning to shut down the convoy raiding business soon! :-D

  • 17 16 13 12

    Paksos is having a busy week!


  • Yeah he is - Left my old firm today, starting a new job on Monday (plus it was my gf’s birthday yesterdy so no games allowed!  :-D )


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                1 mech_infantry moved from Urals to Evenkiyskiy
                3 infantry moved from Bessarabia to Romania
                2 fighters and 2 tactical_bombers moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Italians defend with 1 aaGun and 2 infantry
                    Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 aaGun and 2 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Romania to Ukraine
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Ukraine
                2 aaGuns, 3 armour, 10 artilleries, 4 bombers and 24 infantry moved from Bessarabia to Ukraine

    Place Units - Russians
                2 artilleries placed in Ukraine
                1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

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