a few edits there. if you can use latest. thanks
13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to 109 Sea Zone
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Tambov
1 fighter moved from Eastern Poland to Tambov
1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov -
would you like to
lose your planesscramble in sz123? -
Where in the heck is Z123?
Opening the map…
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You mean 109…
Yes, I would like to lose 2 fighters and a tac in exchange for 3 or more bombers
Scramble all, and fire away
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to 109 Sea Zone
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Tambov
1 fighter moved from Eastern Poland to Tambov
1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to RostovCombat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 5 bombers
British defend with 2 fighters and 1 transport; Americans defend with 1 tactical_bomber
Germans roll dice for 5 bombers in 109 Sea Zone, round 2 : 4/5 hits
British roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 3/3 hits
1 transport owned by the British , 3 bombers owned by the Germans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the British lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 bombers
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 1 tactical_bomber
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Rostov to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 2 aaGuns, 1 factory_major and 10 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 11 armour, 5 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag, 3 armour and 4 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
125 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 53
Russians : 19 / 28
Japanese : 52 / 80
Americans : 54 / 80
Chinese : 7 / 8
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 16 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
1 tactical_bomber moved from Nenetsia to Belarus
1 fighter moved from Nenetsia to Belarus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Tambov
11 infantry moved from Buryatia to Sakha
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Sakha
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Novosibirsk to Samara
1 fighter moved from Tambov to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
i took the bait.
would you like to scramble in sz21?Yeah, that’s kind of a relief. I was worried about all 14 ground units landing in Australia.
Gotta look.Hey gamerman and allweneedislove, another match I am following (I am really a big fan of allweneeds J1/J2 abd (I would say successfully so far) copied them in a private game against a friend). Hope you don’t mind asking me some further questions.
T
o my understanding so far the pacific dynamic is imo the most complex and most difficult element in A&A at all.My question is: I was a bit surprised you were relieved about Japan not dropping 14 ground to Australia. The problem I see with that move is:
- I do not see any chance to successfully take Sidney with these forces without reinformencements which would imo take very long to collect
- the fleet required to protect the transports is then somehow off the action
- Not killing the Guam fighters would imo bring Japan in trouble if US stacks at Caroline (The Carrier SZ would not have to wait for new air to be built)
- Not taking money islands/Malaya could leave Japan with imo too little income once the India boost is used
So strategically I am not sure whether it could be better just to keep Japan strong, hold the US off and throw everything to Europe.
But, I have to say that Europe situation is still unclear to me. So far almost no game I observed (10-20) was won by an Pacific VC for axis. Not sure whether this could be the only chance for Axis to win.
To be honest, while writing the posts I saw more and more benefits of dropping the ground, but I am still not sure whether the “classical” move could still be better?
So I probably just simply ask: Gamerman, you would have dropped the 14 ground to Australia J4?
Allweneedislove: What do you think? Did you miss an opportunity or did you leave it on purpose?Thanks in advance and best regards,
Tobias -
@JapanDOWRound1Fan:
So I probably just simply ask: Gamerman, you would have dropped the 14 ground to Australia J4?
Not necessarily :-)
Allweneed and I often kid around about strategy, as part of our gamesmanship. Like when Allweneed asked if I wanted to lose my planes in 109 (because he would have liked to have destroyed the transport without a fight)However, I was in fact worried about him going to Australia, because if he could get to NSW, he would probably win, and I am doing better in Europe than in the past 2 games, so I absolutely did not want to lose this game in the Pacific on round 6 or 7 or whatever!
The worry I had was that I could not counter-attack, so then he could bring in his airforce to land in Australia the following turn, and I think he had a good chance to take the 6th victory city in just a few turns.
Maybe it was a low chance, but it did worry me.
I don’t remember clearly, but I think I left 4 fighters on Guam mainly because it would require several of the transports to go away from South Asia, the money islands, and Australia and would require a fair amount of force to prevent the scramble. There is no naval base in Guam. Also, if he ignores Guam, the fighters can get to Queensland in one turn, or could threaten fleet/transports in the area the next turn.I do not regreat leaving the 4 fighters on Guam even in hindsight. My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.
So again, if I was actually playing Japan for that turn I would have invaded Australia with all 14 ground units only if I could calculate that I had a high chance of taking and holding NSW for a turn and winning the game.
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Thanks a lot for your detailed reply!
And I agree that the decision cannot be made in the vacuum and depends on the situation in Europe.I agree that Europe does not look to great this game for Allweneed. Russia seems tough and UK is a real nuisance probably avoiding to get sufficiently grip on Russia while still defending enough in the west.
So I assume you would agree that the attack becomes more attractive the more you depend on a Pacific VC win (which I guess is harder to achieve than Europe). If Europe would be stronger for axis the conservative line would be better because you just want to keep a certain balance in the Pacific not allowing US to throw everything on Europe while have some capacities to threaten Europe from the East.
I do not regreat leaving the 4 fighters on Guam even in hindsight. My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.
I couldn’t agree more! To use a metapher I would say that you kill the Axis with 5 poisoned small daggers rather than a battle axe ;)
–—
I have an interesting situation in a current game I play against a friend. I am super strong in Europe, Russia will with no doubt fall G5 (We are G3 but it is already really inevitable) and a mistake of my inexperienced opponent would allow me to take Sidney by an 78% chance collecting his 22 income (he saved 8 during his last purchase). However Anzac could retake next turn, so it would be a simple IPC move rather than a VC claim.I am still reluctant to do it because I - with my little experience - think that the Japanese fleet or significant parts of it “does not belong” anywhere else but the SZ37,36(naval build), Philippines - Japan - Caroline - triangle.
Get the money islands, stay strong and threaten India to fall and thus threaten to support Germany from the East once Moscow falls and Axis plays for Egypt to win. Seems the safest option to me but time will tell :)
I am furthermore reluctant to invade Anzac because the move could have so easily be prevented by a blocking move and it does not help me to get better to exploit moves an experienced player would never ever have allowed.Good luck to both of you, I have to say that in this game I tend to bet on the allies if I had to^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 21 Sea Zone to 34 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 artilleries and 2 infantry moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
2 artilleries and 1 infantry moved from Burma to India
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Kiangsi to Chahar
1 bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
4 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 tactical_bomber moved from Yunnan to IndiaCombat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/7 hits
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 5/10 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in India, round 2 : 0/3 hits
2 infantry owned by the British and 3 aaGuns owned by the British lost in India
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in India, round 3 : 6/10 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 3 aaGuns, 1 artillery and 2 infantryNon Combat Move - Japanese
2 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
2 bombers moved from Chahar to Yunnan
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
4 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry and 1 mech_infantry
Yunnan : 1 flag, 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Shan State : 1 flag, 2 fighters and 2 tactical_bombers
Burma : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
44 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 cruisers and 4 transports
34 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 1 transport
55 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 49 / 53
Russians : 21 / 23
Japanese : 66 / 81
Americans : 52 / 80
Chinese : 6 / 8
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JapanDOWRound1Fan:
T
o my understanding so far the pacific dynamic is imo the most complex and most difficult element in A&A at all.Allweneedislove: What do you think? Did you miss an opportunity or did you leave it on purpose?
i agree the pacific is the most dynamic and fun part of any aaa game yet.
if i took australia i would need all the airforce there and not hold india. if this happened it was a one shot at winning but if not then japan would be screwed.
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Like when Allweneed asked if I wanted to lose my planes in 109 (because he would have liked to have destroyed the transport without a fight)
damn you and your accurate fighters.
…and I am doing better in Europe than in the past 2 games…
you are playing an amazing game in europe.
I don’t remember clearly, but I think I left 4 fighters on Guam mainly because it would require several of the transports to go away from South Asia, the money islands, and Australia and would require a fair amount of force to prevent the scramble. There is no naval base in Guam. Also, if he ignores Guam, the fighters can get to Queensland in one turn, or could threaten fleet/transports in the area the next turn.
I do not regreat leaving the 4 fighters on Guam even in hindsight. My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.
the fighters in guam was an interesting move, and a good one. i had mocked out 2 turns one with attacking guam and the other with taking the money islands. it cost me a whole turn of pace, but i think it was worth it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Scotland to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Algeria
Battle in Southern France
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Algeria from Italians, taking Southern France from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 bomber moved from France to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Southeast Mexico to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from 55 Sea Zone to Caroline Islands
1 armour moved from Queensland to New South Wales
1 fighter moved from 55 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 51 Sea Zone to Samoa
1 aaGun moved from 51 Sea Zone to Samoa
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
1 infantry placed in Western United States
4 fighters placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
My last combat roll was for India, where the Brits failed miserably once again
I retreated the bomber, but realizing it is dead in West India anyway, I want to continue
Rolls: 1@4; Total Hits: 01@4: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Well that was an interesting combat phase.
Failing on a 92% chance to take India really fouls me up
But the Brits won a great victory over Leningrad…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
3 fighters moved from Nenetsia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 bomber moved from Trans-Jordan to India
4 infantry moved from West India to IndiaCombat - British
Battle in Novgorod
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in India
British attack with 1 bomber and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
retreated to India
Japanese win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Norway to Finland
5 fighters and 1 tactical_bomber moved from Novgorod to Nenetsia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 armour moved from Kazakhstan to Russia
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 bomber moved from Union of South Africa to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 transports placed in 110 Sea Zone
British undo move 1.
1 artillery placed in Union of South Africa
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Ethiopia: 1 artillery
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
-
Sorry, that one was a bit messy with the edits after noncom
If you have any questions, I would be happy to explain what I did
Seems my Japan problem is growing…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 artillery and 4 infantry moved from Romania to Bulgaria
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (4 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun and 3 infantry
Tobruk : 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Baltic States : 1 flag
Bulgaria : 1 flag, 1 artillery and 4 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 44 / 53
Russians : 21 / 23
Japanese : 66 / 81
Americans : 53 / 77
Chinese : 6 / 8
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





