Vold (Axis) vs Entek no bid no tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 destroyers and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 bomber moved from Bessarabia to Russia
                1 fighter and 2 tactical_bombers moved from France to 110 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 transports
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 2 bombers, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Germans: 1 carrier, 1 destroyer and 3 submarines
                    Casualties for British: 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 transports
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 18 damage total.  Damaged units is as follows: factory_major = 12, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Belarus
                2 bombers moved from 110 Sea Zone to Novgorod
                2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                2 armour moved from Western Ukraine to Eastern Poland
                2 armour and 2 infantry moved from 115 Sea Zone to Baltic States
                3 mech_infantrys moved from Western Germany to Poland
                4 artilleries moved from Western Germany to Germany
                5 artilleries moved from France to Western Germany
                2 artilleries moved from Normandy Bordeaux to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 armour, 1 bomber and 4 infantry placed in Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                2 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buryatia to Amur
                2 infantry moved from Ulaanbaatar to Buyant-Uhaa
                2 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 mech_infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                2 infantry moved from Vologda to Nenetsia
                1 fighter moved from Russia to Nenetsia

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Nenetsia, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Nenetsia
                        Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Buryatia to Amur
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 armour moved from Volgograd to Russia
                1 fighter moved from Nenetsia to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Territory Summary for Russians :

    Sakha : 3 infantry
        Yenisey : 2 aaGuns
        Amur : 5 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 2 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 armour
        Bryansk : 2 infantry
        Nenetsia : 2 infantry
        Bessarabia : 1 armour, 2 infantry and 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 42 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 2 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 33 / 41
        Americans : 58 / 83
        Chinese : 5 / 4
        British : 31 / 32
        UK_Pacific : 28 / 27
        Italians : 16 / 21
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports moved from 20 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 armour moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Szechwan
                1 artillery moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Szechwan
                2 bombers and 2 fighters moved from Kwangsi to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from Siberia to 6 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 tactical_bombers and 4 transports
                    Americans defend with 2 cruisers, 4 destroyers, 2 submarines and 4 transports
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 96
                    Casualties for Americans: 2 cruisers, 4 destroyers, 2 submarines and 4 transports

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                4 bombers moved from 6 Sea Zone to Japan
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Szechwan to Kwangtung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 bomber placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                3 artilleries and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Western United States to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Midway to Korea

    Place Units - Americans
                1 factory_minor placed in Korea
                1 submarine and 1 transport placed in 10 Sea Zone
                2 destroyers and 5 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,1,3,3,2,2,6,1,2,5,6,5,2,3,1,2,5
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Buryatia : 2 bombers
        25 Sea Zone : 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 submarine and 1 transport
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 flag, 3 infantry and 1 mech_infantry
        Algeria : 1 flag, 3 artilleries and 3 infantry
        101 Sea Zone : 2 destroyers and 5 transports
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 36 / 37
        Americans : 59 / 81
        Chinese : 2 / 4
        British : 31 / 32
        UK_Pacific : 28 / 27
        Italians : 15 / 21
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 34 / 37
        Americans : 59 / 81
        Chinese : 4 / 5
        British : 31 / 32
        UK_Pacific : 28 / 27
        Italians : 15 / 21
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Sikang
                      Chinese take Sikang from Japanese
                1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 bomber moved from United Kingdom to 114 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Tsinghai
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Formosa
                Battle in Kiangsi
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour and 2 fighters in Yunnan, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour in Yunnan, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    British win, taking Formosa from Japanese, taking Kiangsi from Japanese, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in 114 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 114 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 110 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - British
                1 bomber moved from 114 Sea Zone to Western Ukraine
                1 artillery and 2 infantry moved from Persia to Iraq
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from India to Burma
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Yunnan to India

    Place Units - British
                1 cruiser and 1 destroyer placed in 80 Sea Zone
                1 fighter placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 armour, 1 infantry and 1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Siam : 1 flag
        Yunnan : 1 armour
        Tsinghai : 1 armour
        Sikang : 1 armour
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        39 Sea Zone : 1 destroyer and 1 transport
        20 Sea Zone : 2 transports
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Ethiopia : 1 flag
        Western Ukraine : 1 bomber
        80 Sea Zone : 1 cruiser and 1 destroyer
        76 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag
        Iraq : 1 artillery and 2 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 fighter

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 28 / 37
        Americans : 59 / 81
        Chinese : 9 / 5
        British : 31 / 33
        UK_Pacific : 29 / 29
        Italians : 15 / 21
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 2 submarines
                    Americans defend with 1 cruiser, 1 submarine and 2 transports
                    Italians win with 1 bomber and 2 submarines remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 cruiser, 1 submarine and 2 transports

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                2 destroyers moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '13

    I left your sub in the battle off of Gib to give your transports a better chance.  If you would have not done that and submerged the sub instead, go ahead and edit it back.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 cruiser and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in Kiangsu

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Malaya to India
                1 fighter moved from Kazakhstan to Iraq

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 infantry
        India : 1 fighter
        Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries and 1 harbour
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 infantry
        Java : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 2 destroyers
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 cruisers, 2 destroyers and 1 transport
        62 Sea Zone : 1 cruiser
        Iraq : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 25 / 37
        Americans : 59 / 81
        Chinese : 12 / 5
        British : 31 / 33
        UK_Pacific : 29 / 29
        Italians : 15 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 31 / 34
        Japanese : 25 / 37
        Americans : 59 / 81
        Chinese : 12 / 5
        British : 31 / 33
        UK_Pacific : 29 / 29
        Italians : 15 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Nenetsia
                2 mech_infantrys moved from Novgorod to Nenetsia
                1 mech_infantry moved from Novgorod to Nenetsia
                3 armour moved from Belarus to Nenetsia
                2 armour moved from Eastern Poland to Bessarabia
                2 armour moved from Baltic States to Western Ukraine
                1 infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 mech_infantry moved from Poland to Bessarabia
                1 bomber moved from Germany to Bessarabia
                2 tactical_bombers moved from Western Germany to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Western Germany to Bessarabia
                1 armour moved from Belarus to Western Ukraine
                4 bombers moved from Novgorod to Russia
                1 artillery, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,6,6 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Nenetsia
                    Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Nenetsia from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 3 armour, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 bomber; Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 infantry
                    Casualties for British: 1 bomber
                Battle in Bessarabia
                    Germans attack with 2 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 2 infantry and 1 mech_infantry
                    Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Belarus
                2 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 bomber moved from Bessarabia to Novgorod
                3 aaGuns and 2 infantry moved from Baltic States to Belarus
                2 submarines moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Germany to Greater Southern Germany
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                2 armour moved from Germany to Eastern Poland
                4 bombers moved from Russia to Novgorod

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                4 infantry placed in Germany
                1 factory_minor placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '13

    Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request.  Since the airfield had more than 3 damage you should not have had the ability to scramble.

    I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 19 damage on 19 factory_majors; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                1 fighter moved from Russia to Archangel
                2 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Amur to Manchuria
                3 infantry moved from Sakha to Siberia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 4 artilleries
                    1 armour owned by the Russians retreated to Vologda
                    Germans win with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Siberia
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                8 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 infantry moved from Amur to Buyant-Uhaa
                2 infantry moved from Amur to Korea
                2 aaGuns moved from Yenisey to Timguska
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Egypt to Alexandria

    Place Units - Russians
                3 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 armour moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 artillery moved from Jehol to Manchuria
                3 fighters and 1 tactical_bomber moved from Japan to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                2 bombers and 1 fighter moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Japan to 6 Sea Zone
                1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
                    Japanese win, taking Korea from Americans with 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Americans: 3 artilleries, 2 fighters and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters
                    Americans defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win with 3 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Americans: 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery
                    Russians defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 destroyers; British defend with 2 transports
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers
                    Casualties for British: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 2 cruisers, 2 destroyers and 1 transport
                    Japanese win, taking 19 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 2 cruisers, 2 destroyers and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from 19 Sea Zone to 25 Sea Zone
                3 bombers moved from 25 Sea Zone to Japan
                3 fighters and 2 tactical_bombers moved from Korea to Japan
                2 bombers moved from 19 Sea Zone to Japan
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                2 artilleries and 5 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Buryatia to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 2 submarines
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 2 destroyers
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 2 bombers in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 25 Sea Zone
                    1 submarine owned by the Americans retreated to 14 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in Tunisia
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 :  1/7 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                2 bombers moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 destroyer and 3 transports placed in 10 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries, 2 bombers, 1 harbour and 3 infantry
        14 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer and 4 transports
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 flag, 3 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
        101 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 26 / 26
        Americans : 57 / 82
        Chinese : 13 / 5
        British : 31 / 33
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Chinese collect 12 PUs (3 lost to blockades); end with 14 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 infantry
        Shensi : 1 infantry
        Kweichow : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 24 / 26
        Americans : 57 / 82
        Chinese : 15 / 14
        British : 31 / 33
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Persia to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from India to Yunnan
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from India to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from India to Yunnan
                1 armour moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in 81 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                    Italians defend with 1 battleship and 1 cruiser
                        British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 81 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 81 Sea Zone
                    British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 1 battleship and 1 cruiser
                Battle in Kwangsi
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Burma
                1 fighter moved from Yunnan to India
                1 armour moved from Tsinghai to Kweichow
                1 bomber moved from 81 Sea Zone to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 fighter placed in United Kingdom
                2 destroyers placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 1 bomber and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kwangsi : 1 armour and 1 infantry
        Siam : 1 flag
        Yunnan : 2 armour, 1 infantry and 1 mech_infantry
        Kweichow : 1 armour
        Burma : 1 fighter
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 2 destroyers
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser
        Persia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 21 / 26
        Americans : 57 / 82
        Chinese : 18 / 14
        British : 31 / 31
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour
                    Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 bomber moved from Southern France to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '13

    Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish.  That would never fly on a table game.

    I’ll let it fly this time.  It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.

    Taking the carrier and allowing the planes to splash should not be an automatic assumption.

  • '13

    @Vold:

    Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish.  That would never fly on a table game.

    I’ll let it fly this time.  It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.

    Taking the carrier and allowing the planes to splash should not be an automatic assumption.

    I retract my statement above - I can’t let it fly due to something that occurred to me last night.  If I had chosen the OOL I would likely have a damaged carrer left.

    I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier.  Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.

    So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier

    Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.

    Just pick an option and go with it

    V

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