BOOM AND DOOM!
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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Great conquest of Australia!
Allies are doomed. There is now way to recover the pacific in time! 2 turns remain at best! :(
As for Europe… would be interesting if that was a stand alone fight… Russians have a good hold. But the Germans have some tricks!
Be interesting to see if Japan can pull it off my J10!!
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Great conquest of Australia!
Allies are doomed. There is now way to recover the pacific in time! 2 turns remain at best! :(
As for Europe… would be interesting if that was a stand alone fight… Russians have a good hold. But the Germans have some tricks!
Be interesting to see if Japan can pull it off my J10!!
You were saying that my Japan was terrible like 2 posts ago. :-D
There might be a way to defend India with some Russian units. I’ve just been focused on expanding with Japan without considering the VC count too much.
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Sarcasm gets lost over the internet. :P
I just wanted to bust your chops a bit. :P
I’m thinking of attacking Neutrals in my game, just for the hell of it. Seeing how many I can capture before a round 10 victory party!
Paksos has been an incredibly honorable, and resourceful nemesis, despite the deficit. It’s nice to see a player who’s consistent like that, and has a sense of honor!
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Better to die on your feet than to live on your knees!
:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
4 armour moved from Eastern United States to 101 Sea Zone
4 armour and 4 transports moved from 101 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 armour, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 submarines moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in MoroccoNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 cruiser and 2 destroyers placed in 10 Sea Zone
2 bombers placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tobruk to Libya
2 infantry moved from Alexandria to Tobruk
2 infantry moved from 94 Sea Zone to Algeria
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 cruiser moved from 97 Sea Zone to 94 Sea ZoneCombat - British
Battle in Algeria
British attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 2 fighters and 4 infantry
Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is -21
Casualties for British: 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British
Place Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 aaGun -
Algeria was a dumb move which I usually wouldn’t have done - but as Japan has this in the bag anyhow I thought I’d see whether some of my African troops could be heroes! :-D
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Woot woot, the Italian troops did something!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 fighters moved from Algeria to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6
Italians collect 11 PUs (1 lost to blockades); end with 18 PUs total -
My invincible Italian bomber is dead!
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I don’t see anything out there that Anzac/France can do that would influence Germany’s choices. If anything, playing Germany first would give you an advantage. I might post Germany later tonight if you don’t play Anzac/France (Anzac/France should be quick, right? :-D).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier moved from 109 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 109 Sea Zone to 108 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from Poland to Baltic States
2 fighters moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines
Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 submarines remaining. Battle score for attacker is 73
Casualties for Germans: 1 destroyer and 2 fighters
Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 4 transportsNon Combat Move - Germans
9 transports moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
13 artilleries moved from Poland to Eastern Poland
4 armour moved from Poland to Eastern Poland
3 mech_infantrys moved from Poland to Eastern Poland
33 infantry moved from Poland to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Germany to Eastern Poland
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
I don’t like losing 2 fighters and a destroyer, but it was well worth it.
Note the trick of building carriers to extend the range of my fighters.
Another US navy goes to the bottom of the sea… :-D
Looks like there is a new Pacific navy I must deal with, now!
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Man…
Convoy Raiding in Axis and Allies Global has changed how I play the game.
Looking at my game against Canuck12, I raided Germany for 13 last turn, and about 18 of Germany’s IPC’s are at risk. With all of Italy’s income also at risk in that game.
In my game against Paksos… I have 18 dice to roll against him on america this round. The average IPC per dice is 1… Getting raided for numbers like 10 to 30 is NOT a good time… lol…
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Don’t forget to mention that 8 of those “German” IPCs are actually from England, which I took from you…
:-)
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Whoah whoah whoah… easy. ;)
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You guys can see that I’m planning to shut down the convoy raiding business soon! :-D
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Paksos is having a busy week!
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Yeah he is - Left my old firm today, starting a new job on Monday (plus it was my gf’s birthday yesterdy so no games allowed! :-D )





