@pacifiersboard scramble orders for 36?
13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Scotland
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Southeast Mexico to Western United States
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to ScotlandPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in Suiyuyan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Nenetsia to 126 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Alexandria to 95 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria -
Scramble to 95?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Nenetsia to 126 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Alexandria to 95 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to AlexandriaCombat - British
Battle in Malta
Battle in Norway
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British win, taking Malta from Italians, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 126 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 battleship, 1 bomber, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer
Casualties for British: 1 destroyer and 1 fighter
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from 126 Sea Zone to Nenetsia
1 fighter moved from 125 Sea Zone to Nenetsia
1 fighter moved from 125 Sea Zone to Nenetsia
1 fighter moved from 125 Sea Zone to Scotland
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from 95 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from West India to India
2 aaGuns moved from West India to IndiaPlace Units - British
1 transport placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 bomber placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Eastern Poland to Belarus
1 armour moved from Baltic States to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Bulgaria to Romania
1 bomber moved from Belarus to Southern ItalyPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 fighter and 3 infantry
Romania : 1 artillery and 4 infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 7 infantry and 2 mech_infantrys
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour
Baltic States : 1 flag
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 25 / 28
Japanese : 52 / 80
Americans : 54 / 80
Chinese : 7 / 8
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 16 / 15
ANZAC : 10 / 26
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Persia to Russia
2 infantry moved from Alexandria to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
1 armour moved from New South Wales to Queensland
2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 4 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 4 infantry
EDIT: Turning off Edit ModePlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to Scotland -
you only posted the french combat.
do you want to finisht the turn, or are the other french units not moving?
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I do that a lot……
No, I was done, sorry, especially if you were wanting to play todayNow don’t go and take over Moscow on me again…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to 109 Sea Zone
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Tambov
1 fighter moved from Eastern Poland to Tambov
1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov -
would you like to
lose your planesscramble in sz123? -
Where in the heck is Z123?
Opening the map…
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You mean 109…
Yes, I would like to lose 2 fighters and a tac in exchange for 3 or more bombers
Scramble all, and fire away
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to 109 Sea Zone
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Tambov
1 fighter moved from Eastern Poland to Tambov
1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to RostovCombat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 5 bombers
British defend with 2 fighters and 1 transport; Americans defend with 1 tactical_bomber
Germans roll dice for 5 bombers in 109 Sea Zone, round 2 : 4/5 hits
British roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 3/3 hits
1 transport owned by the British , 3 bombers owned by the Germans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the British lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 bombers
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 1 tactical_bomber
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Rostov to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 2 aaGuns, 1 factory_major and 10 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 11 armour, 5 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag, 3 armour and 4 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
125 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 53
Russians : 19 / 28
Japanese : 52 / 80
Americans : 54 / 80
Chinese : 7 / 8
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 16 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
1 tactical_bomber moved from Nenetsia to Belarus
1 fighter moved from Nenetsia to Belarus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Tambov
11 infantry moved from Buryatia to Sakha
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Sakha
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Novosibirsk to Samara
1 fighter moved from Tambov to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
i took the bait.
would you like to scramble in sz21?Yeah, that’s kind of a relief. I was worried about all 14 ground units landing in Australia.
Gotta look.Hey gamerman and allweneedislove, another match I am following (I am really a big fan of allweneeds J1/J2 abd (I would say successfully so far) copied them in a private game against a friend). Hope you don’t mind asking me some further questions.
T
o my understanding so far the pacific dynamic is imo the most complex and most difficult element in A&A at all.My question is: I was a bit surprised you were relieved about Japan not dropping 14 ground to Australia. The problem I see with that move is:
- I do not see any chance to successfully take Sidney with these forces without reinformencements which would imo take very long to collect
- the fleet required to protect the transports is then somehow off the action
- Not killing the Guam fighters would imo bring Japan in trouble if US stacks at Caroline (The Carrier SZ would not have to wait for new air to be built)
- Not taking money islands/Malaya could leave Japan with imo too little income once the India boost is used
So strategically I am not sure whether it could be better just to keep Japan strong, hold the US off and throw everything to Europe.
But, I have to say that Europe situation is still unclear to me. So far almost no game I observed (10-20) was won by an Pacific VC for axis. Not sure whether this could be the only chance for Axis to win.
To be honest, while writing the posts I saw more and more benefits of dropping the ground, but I am still not sure whether the “classical” move could still be better?
So I probably just simply ask: Gamerman, you would have dropped the 14 ground to Australia J4?
Allweneedislove: What do you think? Did you miss an opportunity or did you leave it on purpose?Thanks in advance and best regards,
Tobias -
@JapanDOWRound1Fan:
So I probably just simply ask: Gamerman, you would have dropped the 14 ground to Australia J4?
Not necessarily :-)
Allweneed and I often kid around about strategy, as part of our gamesmanship. Like when Allweneed asked if I wanted to lose my planes in 109 (because he would have liked to have destroyed the transport without a fight)However, I was in fact worried about him going to Australia, because if he could get to NSW, he would probably win, and I am doing better in Europe than in the past 2 games, so I absolutely did not want to lose this game in the Pacific on round 6 or 7 or whatever!
The worry I had was that I could not counter-attack, so then he could bring in his airforce to land in Australia the following turn, and I think he had a good chance to take the 6th victory city in just a few turns.
Maybe it was a low chance, but it did worry me.
I don’t remember clearly, but I think I left 4 fighters on Guam mainly because it would require several of the transports to go away from South Asia, the money islands, and Australia and would require a fair amount of force to prevent the scramble. There is no naval base in Guam. Also, if he ignores Guam, the fighters can get to Queensland in one turn, or could threaten fleet/transports in the area the next turn.I do not regreat leaving the 4 fighters on Guam even in hindsight. My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.
So again, if I was actually playing Japan for that turn I would have invaded Australia with all 14 ground units only if I could calculate that I had a high chance of taking and holding NSW for a turn and winning the game.
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Thanks a lot for your detailed reply!
And I agree that the decision cannot be made in the vacuum and depends on the situation in Europe.I agree that Europe does not look to great this game for Allweneed. Russia seems tough and UK is a real nuisance probably avoiding to get sufficiently grip on Russia while still defending enough in the west.
So I assume you would agree that the attack becomes more attractive the more you depend on a Pacific VC win (which I guess is harder to achieve than Europe). If Europe would be stronger for axis the conservative line would be better because you just want to keep a certain balance in the Pacific not allowing US to throw everything on Europe while have some capacities to threaten Europe from the East.
I do not regreat leaving the 4 fighters on Guam even in hindsight. My philosophy with the Allies is that the Allies need to get involved and need to get the Axis powers to deviate from their main game plan.
I couldn’t agree more! To use a metapher I would say that you kill the Axis with 5 poisoned small daggers rather than a battle axe ;)
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I have an interesting situation in a current game I play against a friend. I am super strong in Europe, Russia will with no doubt fall G5 (We are G3 but it is already really inevitable) and a mistake of my inexperienced opponent would allow me to take Sidney by an 78% chance collecting his 22 income (he saved 8 during his last purchase). However Anzac could retake next turn, so it would be a simple IPC move rather than a VC claim.I am still reluctant to do it because I - with my little experience - think that the Japanese fleet or significant parts of it “does not belong” anywhere else but the SZ37,36(naval build), Philippines - Japan - Caroline - triangle.
Get the money islands, stay strong and threaten India to fall and thus threaten to support Germany from the East once Moscow falls and Axis plays for Egypt to win. Seems the safest option to me but time will tell :)
I am furthermore reluctant to invade Anzac because the move could have so easily be prevented by a blocking move and it does not help me to get better to exploit moves an experienced player would never ever have allowed.Good luck to both of you, I have to say that in this game I tend to bet on the allies if I had to^^





