0%

G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 infantry moved from Amur to Korea
                1 artillery and 3 infantry moved from Novgorod to Baltic States
                2 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Ukraine to Bessarabia
                2 bombers moved from Russia to Vyborg
                2 infantry moved from Novgorod to Vyborg

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vyborg
                    Russians attack with 2 bombers and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Vyborg from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 bombers moved from Vyborg to Novgorod
                2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine
                4 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Bryansk to Ukraine
                2 aaGuns moved from Bryansk to Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 artilleries and 8 infantry placed in Russia
                Russians undo move 2.
                2 artilleries and 1 infantry placed in Novgorod
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Russians collect 39 PUs; end with 40 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from Philippines to 33 Sea Zone
                5 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                2 tactical_bombers moved from Manchuria to 33 Sea Zone
                1 tactical_bomber moved from Shantung to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Tsinghai to Sikang
                1 armour moved from Szechwan to Sikang
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                7 infantry and 3 mech_infantrys moved from Manchuria to Korea
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 56 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                3 artilleries and 3 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Shensi to Sikang
                1 fighter moved from Shensi to Sikang
                1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Shensi to Shan State
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 3 artilleries, 1 bomber and 3 infantry
                    British defend with 3 artilleries and 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 artilleries and 2 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 8 infantry and 3 mech_infantrys
                    Russians defend with 6 infantry
                    Japanese win, taking Korea from Russians with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 6 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 9 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for Japanese: 3 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                7 fighters moved from 33 Sea Zone to Paulau Island
                1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 battleship and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Shan State to Malaya
                1 tactical_bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Sikang to French Indo China
                3 mech_infantrys moved from Shantung to Kweichow
                2 artilleries moved from Hopei to Kweichow
                1 armour moved from Shantung to Jehol
                1 aaGun moved from Manchuria to Korea
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • Liaison TripleA 11 10

    I made 2 assumptions on your behalf:

    #1 that you would scramble 3 fighters at Carolines (Pretty obvious)

    #2 that you would scramble 1 US and 2 ANZAC fighters.

    If you want the remaining fighter in the Carolines to be a US fighter, just edit it onto the board, and remove the ANZAC one.

  • 17 16 13 12

    Paksos, you lost your US fleet again!

  • Liaison TripleA 11 10

    He still has a small one in the Atlantic!

  • 17 16 13 12

    @Gargantua:

    He still has a small one in the Atlantic!

    Can’t believe he lost his fleet. That was the key learning from my game I thought! :-D


  • Eh? I thought my fleet wasn’t exposed? Blyeurgh, the last week or so have been pretty full on workwise - Have been doing a lot of turns while pretty tired, I clearly missed something again! All I can say is apologies for my pitiful showing in this game!  :-D


  • (I’m out this evening but will get my turn done after work on Thursday!)

  • 17 16 13 12

    What you probably missed is the ability to deploy more planes by shifting planes around.

    The planes from 35 (carriers) and Philippines could land on an Island. Therefore, planes from the mainland could come and land on the carriers. Maybe you had not considered land planes joining the battle?

    Anyway, I told you so!  :-D

  • Liaison TripleA 11 10

    POW!

    The American fleet is submerged permanently!

    However, I’d be a lot happier if my Japanese fleet consisted of more than 2 battleships and 2 subs, lol… Anzac almost has a bigger fleet that me!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                4 armour and 4 infantry moved from Central United States to 101 Sea Zone
                4 armour, 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from India to Burma
                5 artilleries and 5 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                3 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • Right! Enough of this timid crap - Tokyo must fall!!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from French
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from 98 Sea Zone to Egypt
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Egypt
                    Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
                    ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                    Italians win, taking Egypt from British with 4 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Rhodesia
                1 infantry moved from South West Africa to Rhodesia

    Place Units - Italians
                1 cruiser, 1 destroyer and 1 transport placed in 71 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • Oh dear……


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • Liaison TripleA 11 10

    France?

  • Liaison TripleA 11 10

    Clearly the French are so pitiful, you have forgotten them.

    As a courtesy I will move them for you!

    But if you wish to change any of their moves, by all means, on Russia’s turn - feel free. :)

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Kenya to Ethiopia
                      French take Ethiopia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

T-shirts, Hats, and More

Suggested Topics

  • 118
  • 26
  • 56
  • 73
  • 115
  • 95
  • 260
  • 473
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts