Omega1759 (Axis) vs. Paksos (Allies) - No Bid

  • '17 '16 '13 '12

    Good shooting in Borneo, reminds me of the opening round in Kwangtung. All these situations make India much stronger than it ought to be.

    Many opportunities are emerging for Japan in the Pacific.

    Japan has a good chunk of Russian income coming through, can’t complain about that.

  • '17 '16 '13 '12

    Other advice:

    Transports are the Axis’ lifeblood. They create initiative and they are expensive units to replace. Always look for opportunities to destroy them. Another tactic is to add to your navy / airforce to neutralize this threat. If you add to your Navy / Airforce, you force the Axis to match your purchases to protect their fleet.

    Always look for opportunities to kill planes. In Garg’s game, you had the opportunity to pick up one Italian bomber and 1 fighter by dropping troops and raiding with planes.

    Don’t invade until you can hold / benefit from it (especially in Europe). On the Pacific theater, it’s good to trade Islands with Japan, but only if you can sink the transport that will take the island back (hence the importance of maintaining a strong navy / airforce in the area).

  • Liaison TripleA '11 '10

    I’ve also noticed that you tend to use a fall-back defense style… when in fact, you could put up defenses that would basically prevent an attack by me.

    India is a good example, you have 16+ units sitting there protecting nothing (India not under significant threat), and also threatening nothing.  They should all have moved to Burma two and three turns ago, with only just enough left in India to prevent it’s capture.

    Also… understand income, and NO’s.  This entire game is about $.  If you play for the money - regardless of capitals etc, in general you will win.

    I’ve noticed a few times that Russia did not capitalize on it’s NO’s… or on possible attacks.

    Do you have Skype? I could go over a few other things too.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer and 9 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 transports moved from 105 Sea Zone to 91 Sea Zone
                2 destroyers moved from 105 Sea Zone to 104 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                4 submarines moved from 101 Sea Zone to 91 Sea Zone

    Non Combat Move - Americans
                1 bomber moved from Queensland to Western United States
                3 bombers moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 battleship and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,5
                Americans collect 51 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                4 artilleries and 4 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Morocco
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    British win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 artillery moved from Alexandria to Tobruk
                3 infantry moved from Egypt to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3,4,3,6,3
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 fighter


  • Cheers for the feedback, guys - any more stuff you have (“Paksos you did x. That was obscenely stupid” is valid criticism  :-D) is much appreciated

    Am learning a lot in these games, would be interested to play again once these are over to see if I can apply some lessons! (Obviously Russia is going to smash your puny armies anyhoo…… )


  • I think biggest problem I’m having with these games is loss of London - UK is my favourite power to play as and I tend to be very UK-centric in my Allies outlook. Losing London blew all my plans right out of the water!

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 89 Sea Zone to 101 Sea Zone
                2 artilleries and 4 infantry moved from Algeria to Morocco
                1 bomber moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber and 4 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from British with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 101 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                3 infantry moved from Greece to Bulgaria
                2 artilleries moved from Greece to Bulgaria
                2 armour moved from Greece to Romania
                1 aaGun moved from Greece to Bulgaria
                1 bomber moved from Morocco to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,4
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

  • '17 '16 '13 '12

    @Paksos:

    Cheers for the feedback, guys - any more stuff you have (“Paksos you did x. That was obscenely stupid” is valid criticism  :-D) is much appreciated

    Am learning a lot in these games, would be interested to play again once these are over to see if I can apply some lessons! (Obviously Russia is going to smash your puny armies anyhoo…… )

    I warned you about the US fleet.

    Although I see that there is a decent fleet / air force threatening Hawaii now.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Libya to Tunisia
                      ANZAC take Tunisia from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to New South Wales
                1 bomber moved from Queensland to New South Wales
                1 infantry moved from Western Australia to South Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Northern Italy to Eastern Poland
                2 submarines moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Eastern Poland
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                1 transport moved from 127 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 2 destroyers
                    Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 3 fighters and 4 infantry
                    Russians defend with 3 artilleries and 3 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Romania
                3 mech_infantrys moved from Poland to Romania
                2 armour moved from Poland to Romania
                2 fighters moved from Eastern Poland to Germany
                8 infantry moved from Germany to Poland
                1 armour moved from Southern France to Greater Southern Germany
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • Yo, I’m out this eveing but will try to get my turn done on Thursday after work!  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
                4 bombers moved from Western Ukraine to Germany
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Novosibirsk
                7 infantry moved from Bryansk to Western Ukraine


  • Scramble in Germany?

  • '17 '16 '13 '12

    @Paksos:

    Scramble in Germany?

    No intercept in Germany. Shoot down!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
                4 bombers moved from Western Ukraine to Germany
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Novosibirsk
                7 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Air Battle in Germany
                    Russians attacks with 4 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 6,7,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Russians
                1 bomber moved from Germany to Western Ukraine
                2 bombers moved from Germany to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Bryansk to Samara
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Baltic States to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                1 mech_infantry placed in Volgograd
                3 artilleries placed in Ukraine
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total


  • It cost me a bomber but I’ll take the 20 damage on your German factory

    This game is going a little better than my one against Garg……  :|

  • Liaison TripleA '11 '10

    Move france!! lol

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