So start a new Game Thread and France should dial you in .
I will do it. The Thread
Test summary from TripleA, engine version: 1.7.0.3, time: 08:40:20
@wittmann:
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantryI did this to compensate for the two Tacs I thought the AI had taken of me, forgetting they were in the Novgorod battle. I thought what has it done? Where are they?
I was really having a senior moment after failing to post and this was my most important German turn to date.
Are you ok to carry on? I am. Just do not want you to think I am cheating. If my first turn was near perfect, then the second was a disaster.
We can start another if you want and you can take the Axis again.
Maybe these two games will have given you an idea how to play.
(Not sure I will ever learn!).
Oh I’m fine to carry on the fight. I’ve made similar mistakes many times in our game and others and had to redo them. :lol:
I’ll try to get my turn done today, if I can. We are baling hay today and I may be too out of it to concentrate on my turn. We’ll see.
Sounds like hard and long work.
Thanks for the heads up, but do not worry. I am cool.
Sorry I didn’t take my turn sooner, AA.org was down. Doing so now.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
11 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Russia to Western Ukraine
1 bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
AA fire in Bessarabia : 0/1 hits
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/17 hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Bessarabia, round 2 : 5/14 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Bessarabia, round 3 : 6/12 hits
Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 3 : 7/13 hits
6 infantry owned by the Russians , 6 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Ukraine
Germans win with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Russians: 11 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 2/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 tactical_bomber in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Bessarabia to Russia
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Amur : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Belarus : 1 artillery
Bryansk : 1 infantry
Rostov : 4 infantry
Archangel : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
Ukraine : 1 armour, 3 artilleries, 1 factory_minor and 3 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Smolensk : 3 infantry
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 28 / 29
UK_Pacific : 28 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.642
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 81
Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.314
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.891
Median : 4.500
Variance : 1.244
Standard Deviation : 1.116
Total rolls : 46
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Shensi
1 armour moved from Kiangsu to Kwangtung
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Szechwan
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Aleutian Islands
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Manchuria to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Jehol
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Shensi to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to Aleutian Islands
1 fighter moved from Central United States to 8 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
Not sure if bombing a base triggers escorts or not…
If it does then I don’t want to bomb…
One reason I don’t do escorts myself.
We can play without Escorts.
Did wonder why you sent the Bomber there and was unhappy not attacking it, but could not spare two units to take Wake.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to Aleutian Islands
1 fighter moved from Central United States to 8 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
Combat - Americans
Air Battle in Caroline Islands
Americans attacks with 1 units heading to Caroline Islands
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caroline Islands
AA fire in Caroline Islands : 0/1 hits
Bombing raid in Caroline Islands rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Caroline Islands causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits
1 mech_infantry owned by the Americans lost in Aleutian Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans retreated
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
1 fighter moved from Aleutian Islands to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 cruiser moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 cruiser moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Gilbert Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
86 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
Brazil : 1 flag, 1 artillery, 4 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 47 / 47
Americans : 52 / 71
Chinese : 2 / 5
British : 28 / 29
UK_Pacific : 21 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
I forgot to move a destroyer back to the West Coast, so I edited it in.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 46 / 47
Americans : 52 / 71
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 21 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.441
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Combat Move - British
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 destroyers; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 6 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 7 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 8 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 8 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 9 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 9 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 10 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 10 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 11 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 11 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 12 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 12 : 1/1 hits
1 infantry owned by the British lost in Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/11 hits
4 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Yunnan
1 armour owned by the British retreated to Burma
Japanese win with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun moved from Burma to Shan State
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
3 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5
British collect 25 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 aaGun and 1 infantry
Burma : 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 fighter and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 flag, 3 destroyers
Eastern Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 46 / 47
Americans : 52 / 71
Chinese : 3 / 5
British : 28 / 30
UK_Pacific : 21 / 17
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.725
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 120
Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.414
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
Neutral_Axis Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.414
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.452
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 31
Italians Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Dismal attack against Japan; probably cost me the game there…
From what I can gather it does seem like you have been unlucky.
I have been out all day today, so have not turned on my PC. Will look first thing tomorrow.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win, taking Egypt from British with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Romania to Bessarabia
1 armour moved from Romania to Western Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
You are not very lucky, are you?
I should have taken Morocco too. Missed out on another NO.
Didn’t want to give the US it’s income after I captured it.
Remember that Subs can enter and exit Gibraltar even if you do not hold Gib. I have 4 Subs in the Med. And your Americans have no Destroyer. You could lose the US Carrier, if not careful.
Yeah, it’s game over for me.
Would you like to play a version I’m more familiar with? AA42.1? (That would be WWII.4 on TripleA.)
That may give us a more even battle. :lol: Maybe. :lol:
Happily.
Would you load it and be whoever goes first?
I will need to know what map it is, in case I do not have it.