good with this. did not remember you could ignore sub.
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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No scramble. The US is building an empire, eh? :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 8 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 armour, 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from India to QueenslandCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
4 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,5,5,1,3,1,5,4,6,5,1,4,5,3,4,1,2,3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,5
Americans collect 61 PUs (5 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
Well I almost fell into your trap of liberating the UK but saw you’d have a 92% chance of taking it againo - and all our honest taxpayers’ money!
Bombing run on Rome, scrambling?
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Every turn, Japan has a distracting target to work on…
Well played for delaying Japan, but I think that sending the US fleet at the bottom of the Philippine sea was a big price to pay.
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Well I almost fell into your trap of liberating the UK but saw you’d have a 92% chance of taking it againo - and all our honest taxpayers’ money!
Bombing run on Rome, scrambling?
Well seen, I was hoping you would liberate.
No intercept, I know Italian’s luck now!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Burma to IndiaCombat - British
Air Battle in Southern Italy
British attacks with 1 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.Non Combat Move - British
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to TobrukPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
This one’s far more even than Garg’s game (stupid Italy…… )
Interested to see how it develops :)
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Payback time on the AA, you’ve shot down 2 Japanese fighters with the Russian AA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
2 armour and 3 infantry moved from Bulgaria to Greece
2 artilleries moved from Bulgaria to Greece
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 3 infantry
British defend with 3 infantry
Italians win, taking Greece from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 6 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 bomber moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
Incredible luck for Italy!
I am going away shopping, will be able to do Germany in about 6 hours, likely this G6 will end our day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Queensland
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Sumatra from Japanese with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
2 tactical_bombers owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to Finland
2 infantry moved from France to Southern France
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 artillery moved from Germany to Poland
9 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
8 artilleries moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Southern France
2 artilleries moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 armour moved from Western Germany to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 armour
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 11 artilleries and 9 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 11 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer and 1 transport
Germans win, taking Novgorod from Russians with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 2 armour, 2 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Norway to Finland
7 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
1 fighter placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Paksos, I declare you expelled from Europe! :-D
The rebuilding of the Luftwaffe must continue!
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I’ve been reviewing both games Paksos…
Do you want a formal debrief after the games? Things to look for, things to try differently?
That said, I have to say that I learned something very interesting from watching your play. Specifically how you have held Leningrad in our game, and probably will for another 2 turns… a very interesting ploy indeed!
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I did like how Paksos made use of the Siberian troops in our game. I really did not want China to push forward while seeing the Russians come back in Amur. That was a good move and could work against a Japanese player with less experience.
Paksos needs to tweak his UK play a bit. If you play as aggressive with UK in face of a player that is ready for Sealion, Russia has gotta be more aggressive.
As America, don’t focus on transports and troops until you can adequately protect them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 48 PUs;
Russians buy 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 bombers moved from Novgorod to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
8 infantry moved from Belarus to Novgorod
4 armour moved from Belarus to BryanskPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
That’s as far as I can do today guys, off to my sister’s for a BBQ this afternoon so I’ll post again on Monday night.
Feedback is very helpful, Omega - Garg any debrief/feedback you wanna give after the games (or during!) is immensely appreciated. Be brutal :wink:
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Also, Omega - Get your German butt out of the Motherland!





