@mike64 France? You actually get to do something with them in this game lol
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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No worries, you can have the change! I’ll do my turn tomorrow night :-)
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Sounds good, looking forward to play the Japanese (the one power that is not struggling on the Axis side) :-D
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What’s the problem here Omega?
I crushed the pitiful rebel alliance in less than 3 turns.
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What’s the problem here Omega?
I crushed the pitiful rebel alliance in less than 3 turns.
This game is not meant to be won in 3 turns…. Nothing to stop Japan now, just a matter of time. UK is out of the war, Russia is a bit bothersome, but not a huge concern.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
6 infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
5 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
3 artilleries moved from Bryansk to Ukraine
10 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Buryatia to Amur
2 aaGuns moved from Bryansk to Russia
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
2 bombers and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Manchuria to Amur
4 tactical_bombers moved from Manchuria to Amur
1 armour and 1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
6 infantry moved from Korea to Amur
2 fighters moved from Jehol to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to 36 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 6 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for British: 6 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 3 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 9 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Jehol
2 tactical_bombers moved from Amur to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Amur to Anhwe
1 tactical_bomber moved from Amur to Jehol
2 bombers moved from Burma to French Indo China
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from Burma to Hunan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship and 1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Western Australia to 56 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
2 fighters placed in 37 Sea Zone
1 infantry placed in Malaya
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
4 infantry moved from Brazil to French Guiana
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from India to French Indo ChinaCombat - Americans
Battle in Philippines
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 bombers placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Kenya to Ethiopia
1 bomber moved from Egypt to Ethiopia
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Ethiopia
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Ethiopia to Egypt
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 fighter moved from Romania to Greece
1 bomber moved from Western Germany to Greece
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to TunisiaCombat - Italians
Battle in Greece
Italians attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 5 infantry
2 armour owned by the Italians retreated to Bulgaria
British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 artilleries moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,4,1,3
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total -
Paksos rolls again! The Italians don’t have it easy in this game!
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BTW, are you sure you want to park the US Navy in 35?
All my navy and all my air can reach that zone. You might want to reconsider this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Philippines
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from New South Wales to QueenslandCombat - ANZAC
Battle in Borneo
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Nah, it’s okay - Hopefully I will do enough damage to the Japanese fleet that it will delay India :)
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Absolutely loving the Greeks……
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Worried about India, eh?
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Absolutely loving the Greeks……
They are crazy, nothing will stop these guys on the way to Rome.
At least, the Brits don’t have income for the time being.
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You can expect Germany shortly BTw
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kk I’ll hold on!





