@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
8-)
Hey Seth - the game won’t load - when I look closer at the load page it looks like a password is missing ~
No issues for me. Are you talking when you setup the game and put the game start info/emails/etc . . . did you put in your password and login for A&A.org?
Thanks - I hadn’t done that. The game started up when I did, but I have no idea if it’ll work once the dice start rolling… :-)
Scramble in either 109 or 110?
nope to either option. Not unless you give me super fighters that take 3 hits to kill and defend on a siz. :wink:
friendly bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 battleship moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 119 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
2 armour moved from France to Holland Belgium
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 battleship moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 119 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
2 armour moved from France to Holland Belgium
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Eire
Germans attack with 2 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 battleship
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 4 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
3 infantry moved from Yugoslavia to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Poland
2 armour and 2 mech_infantrys moved from France to Germany
3 artilleries moved from France to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern France
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
You got an extra two infantry in Greece and an armor in Normandy… makes up for some of my early luck :-)
I like it when the game balances out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
1 infantry moved from Manchuria to Korea
1 aaGun and 5 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kiangsu to Yunnan
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from Kwangsi to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kwangsi to Yunnan
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
4 bombers moved from Eastern United States to Western United States
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 bomber moved from Malta to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 submarine placed in 106 Sea Zone
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,6,2,6,3,5,6
British collect 23 PUs (7 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Ethiopia to British Somaliland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Ethiopia to British Somaliland
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in British Somaliland
Italians attack with 1 artillery
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
2 armour moved from Romania to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British