e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
Ahhh sorry dude, didn’t see your post - What did you change? If it isn’t significant in light of my moves then feel free to edit it on - otherwise I’ll do my turns again tomorrow evening!
Not very important
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 bomber moved from Poland to Belarus
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians win, taking Ethiopia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Belarus
Italians attack with 1 bomber
Russians defend with 2 aaGuns
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Non Combat Move - Italians
1 bomber moved from Belarus to Western Germany
2 infantry moved from Albania to Bulgaria
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Romania
1 armour moved from Poland to Romania
1 fighter moved from Southern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,5,1,5,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
104 failed, good move there!
hahaha a lucky risk me thinks!
I have Germany’s turn ready. Sealion Phase 2!
I have Germany’s turn ready. Sealion Phase 2!
Here’s to hoping it works out lol…
99.8% odds this time which what I plan to bring in!
And I’m hoping to crush the Soviet Union’s ability to wage an offensive war!
Get em omega! Get em!
Get em omega! Get em!
Germany counter strike at 3:10!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Go go Deutschland! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
5 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Poland to Eastern Poland
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 7 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries, 1 fighter and 12 infantry
Russians defend with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 infantry moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Poland to Romania
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to United Kingdom
3 aaGuns moved from Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,3,4,4
Germans collect 46 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
5 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Poland to Eastern Poland
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 7 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries, 1 fighter and 12 infantry
Russians defend with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 infantry moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Poland to Romania
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to United Kingdom
3 aaGuns moved from Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,3,4,4
Germans collect 46 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 5 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Romania: 5 artilleries and 5 infantry
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Adding units owned by Russians to Eastern Poland: 2 armour
EDIT: Changing PUs for Germans from 84 to 83
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
5 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Poland to Eastern Poland
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 7 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries, 1 fighter and 12 infantry
Russians defend with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 infantry moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Poland to Romania
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to United Kingdom
3 aaGuns moved from Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,3,4,4
Germans collect 46 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 5 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Romania: 5 artilleries and 5 infantry
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Adding units owned by Russians to Eastern Poland: 2 armour
EDIT: Changing PUs for Germans from 84 to 83
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Paksos,
Would you allow a move?
I would prefer to leave your 2 tanks alone and retreat my stack to Romania instead.
I considered retreating my troops before rolling the last round, but could not really see what the situation was and just rolled.
It’s okay if you want to use the other map as I am technically breaking a rule here (since I did not consider my options carefully).
There is a map attached with the adjustments, putting 5 inf / 5 art in Romania and moving the fighter back to Germany. Germany IPC was adjusted down to 83 and the Russians tanks were restored.
No worries, you can have the change! I’ll do my turn tomorrow night :-)
Sounds good, looking forward to play the Japanese (the one power that is not struggling on the Axis side) :-D