13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 19 13

    @Cmdr:

    I distrust the advice of my cohorts. � Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert! � (Dogbert’s Book of Managerial Rules. � Get a copy, heathens!)

    I’ve played one round of this game in TripleA. � Bid placement worked great there, Arathorn’s afraid to come out and play round 2…okay okay, fine, so he also got smushed by the dice a little, nothing drastic, I just think he over extended so a bad set of dice is compounded…he claims to be coming back or be back by now, I dunno, told him he could post in July again. :P

    As for my balanced approach, part of that is to do with the 1 unit per territory restriction. � Otherwise, AC+2 Fighters+2 Submarines in SZ 98 would be really nice to have, kill Italy off and keep them from growing through application of CRD!!

    BTW, that’s a typo on Sea Zone 99, it should be 98. � Per league bidding rules, you cannot place naval units in sea zones you do not start with naval units present in anyway, but yea that cruiser’s supposed to be with the Egyptian fleet, just to clarify.

    • 1 Infantry in Belarus (Russian)
    • 1 Infantry in Western Ukraine (Russian)
    • 1 Artillery in Novgorod (Russian)
    • 1 Artillery in Caucasus (Russian)
    • 1 Armor in Buryatia (Russian)
    • 1 Artillery in Szechwan (Chinese)
    • 1 Artillery in Kweichow (Chinese)
    • 1 Destroyer in SZ 91 (British)
    • 1 Cruiser in SZ 98 (British) {corrected for typo}

    Note, I checked the others, just to make sure I had territory names correct. � Infantry/Artillery for Russia should be behind the front lines a step (or Caucasus) with an Armor on the Far East. � China’s got a pair of Artillery flanking Yunnan, honestly couldn’t think of a better place to put them and wanted a pair for China since they rarely get to build more (at least they rarely did in Alpha 2) and the British have a naval unit added to the warships on both sides of the Med. �

    Afraid? lol

    Someone has been out of the country, arranged a wedding to marry off a sister, taken finals, worked 80 hour work weeks, taken fiancée on sightseeing in Norway AND packed up to move a million things to the US….

    No cmdr, not afraid - busy and overworked - but will come back to punish you shortly.

  • 18 17 16 11 Mod

    You know what they say, Arathorn.  “Sticks and stones may break my bones, but chains and whips excite me!”  (yea, you had a wedding to go to, I just bookmarked our game so I could find it in July to remind you.)

  • 18 17 16 11 Mod

    @Boldfresh:

    @Cow:

    Cow, {blah} {blah} {blah}

    Your {blah} {blah} {blah}

    My {blah} {blah} {blah}

    In case you missed it, Bold, yer turn.  Lot of NON GAME RELATED CHATTER GOING ON IN HERE, think that’s cause of the bid, just didn’t want you to miss that Russia 1 was sorta posted…cause ya know, Russia really doesn’t get a turn until someone decides to declare war on her…  :roll:

    As for me, I expect this game to end in a Chinese hegemony of the likes you will all never see again!  (turns to her general, “the hell do you mean China can’t invade Rome!  What kind of American Imperialist game is this anyway!  To ROME!  And on the double dang it to heck!”)

  • 22 20 19 18 17 16 15 14 12

    KILL! KILL! KILL!

  • 18 17 16 11 Mod

    Have to go out of town tonight, was just told about this like 5 hours ago, of course.  :roll:  So I probably cannot get a round up until Sunday (assuming Bold posts his round before then) and even that is sorta doubtful, it may be Monday before I can post anything.

  • 12

    Thanks for the heads up jenn

  • 18 17 16 11 Mod

    Back in town.

    So I am ready when you are, just let me know.  Looks like I even fixed my current version of TripleA so it posts directly to the website, woot!  (better than copy/pasting and uploading map.  So hey, there’s that over battlemap.)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                2 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 carriers and 1 cruiser; Remaining resources: 8 PUs;

    Combat Move - Americans

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 carriers and 1 cruiser; Remaining resources: 8 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 57 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Western United States to Central United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers and 1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 60 PUs total

  • 12

    Saving up for 6 fighters next turn huh?

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                2 cruisers, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

  • 18 17 16 11 Mod

    3 Fighters, Tactical Bomber, 2 Cruisers, Destroyer, Strategic Bomber vs Battleship, Cruiser, Transport and up to 3 fighters scrambled from S. Italy.

    What are your orders for the Axis air force?

  • 12

    Scramble 3 ftrs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                2 cruisers, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - British
                1 carrier moved from 98 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 battleship moved from 37 Sea Zone to 57 Sea Zone
                1 destroyer moved from 39 Sea Zone to 57 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Burma to India
                1 infantry moved from West India to India
                1 artillery moved from Alexandria to Egypt

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

  • 18 17 16 11 Mod

    Significantly more dmg received in Taranto than I was expecting.  But that’s okay, the extra bomber and fighter I hoped for would have been nice, but it’s not a total loss, at least the Italian air force and a very valuable German fighter now rest at the bottom of the Med!  And, after all, I did kinda luck out in SZ 106, so at least there’s no CRD for me there!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                2 aaGuns moved from Northern Italy to Southern France
                1 armour moved from Albania to Northern Italy
                2 infantry moved from Albania to Yugoslavia
                1 bomber moved from 96 Sea Zone to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

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