I have to concur with the others who have posted. A combined transport and infantry build for Japan on turn 1 is the way to go. If Russia took Manchuria on round 1, and if the UK executed the “Kwangtung Maneuver”, the only place left for Japan to build is Southeast Asia. While initially it MIGHT be safe (the US can take that factory using China and Sinkiang forces one time in 3, and later will threaten it with a southern island hoping fleet), it is too far from Russia to do any good, and forward progress against Russia proper is easilly blocked by Novosibirsk infantry units. Japan HAS to focus on gaining IPC’s in round 1 in order to sustain a transport invasion of Russia through the back door (Manchuria to Yakut to Novosibirsk to Russia). Also, as Japan builds a transport navy (protect by heavy naval forces that were NOT sacrificed against the US at Hawaii) the US has to garrison Alaska heavilly (that japanease transport fleet ferrying troops to Manchuria is a single move away from an all out invasion of Alaska too). That reduces the number of US dollars that can be spent on the European war, allowing Germany to maintain the frontal assault on Russia that eventually leads to Japan taking Russia. So for an opening move, Japan re-takes Manchuria, takes Australia, blasts the results of the Kwantung Maneuver (if executed) or takes China using air force and Kwantung infantry. If Japan still holds Manchuria, they assault Yakut and take it. If the UK builds in India, that simply takes more pressure off Germany and allows THEM to take Russia, aided by the threat floating through the Siberian lands… too far from India for UK to do a darn thing about. YAKUT is the key for Japan. Take it and hold it, you have one territory with all of your west-marching forces to defend it from the Russians, and you force Russia to try to defend TWO territories against your massing forces. The drain on Russia: defending Evenk AND Novosibirsk plus holding Karelia and the Caucuses with an income of only 20 or so IPC’s is FATAL, REGARDLESS of UK and US support. And with Russia gone, the Alllies WILL lose (economic victory is immediate on taking Russia, world domination only a few moves away)
GERMANY: THE DO'S AND DON'TS
-
is that in 2nd or third edition rules, or a house rule?
if i have overlooked this ruke, then a persia ic is worthless
-
I believe it’s third edition, might possibly be second. I remember a post where it was discussed as being in first edition, and making the game pretty much pointless, because of placing ICs in Persia.
-
Its second and third edition rules.
-
It is definitely NOT 1st edition rules, which is what I have used most in the past. This would definitely make a Persian IC useless.
-
Here are my Do’s and Don’ts for Germany:
DO: Buy at least 24 inf in the first 3 turns.
DON’T: Buy any capital ships!
DO: Capture any territory you can hold on to for at least one turn.
DON’T: Capture any territory you can not hold until next turn unless it blocks an Allied player from doing something you must prevent. (e.g. cut off planes from landing, or block ships from passing).
DO: Pick an Axis strategy for winning (take Russia or Economic) and stick with it unless the Allied player makes the other option more appealing. Both Germany and Japan must be going for the same type of win.
DON’T: Lose more than a couple of your original armor.
DO: Allow the allies to take Western Europe if it means no support for Russia defenses.
DON’T: Allow the allies to take Eastern Europe.
DO: Protect and build a fleet in the Mediterranian Sea. The added mobility to German forces will keep Russian and UK defensive forces stretched thin.
DON’T: Allow any allied transports to survive for the first 4 turns.
-
Not bad. To the not losing original armor I would add fighters as well, as they are even harder to replace.
-
@Grigoriy:
Not bad. To the not losing original armor I would add fighters as well, as they are even harder to replace.
That’s true, but it can be hard to do with the need to suppress allied shipping. I do, however, routinely avoid any chance of an AA shot against German aircraft. There plenty of other useful things for German airplanes to attack, so I believe its a good strategy for preserving the Luftwaffe.
Regards,
-
Thanks for clearing that up for me war.
-
hey Zero - how do you prevent the survival of any allied transports for the first 4 turns without sac’ing all of your luftwaffe?
-
Bad luck on your opponent’s part?





