Scramble sz110?
13L G40 PGMatt (axis) vs Captain Walker (Allies +10)
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Well that didn’t go as planned!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans
3 bombers placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 9 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 9 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 2 armour and 2 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 1/5 hits
Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 3 : 2/3 hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 artillery owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber and 1 transport remaining. Battle score for attacker is -1
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 destroyer and 2 fighters
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Gibraltar
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 aaGun moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Siam to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to French Equatorial AfricaPlace Units - British
1 artillery placed in Union of South Africa
2 transports placed in 71 Sea Zone
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 artillery and 3 infantry
Burma : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 1 artillery
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
French Equatorial Africa : 1 bomber
Ethiopia : 1 flag
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
76 Sea Zone : 1 battleship
Mozambique : 1 flag, 3 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Angola : 1 flag, 3 infantry
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
81 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 33 / 30
UK_Pacific : 25 / 30
Italians : 8 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
The UK acheived all of their objectives that round, but those German ships really hurt the RAF!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 2 : 3/4 hits
2 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 3 : 0/4 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 3/4 hits
British roll dice for 1 mech_infantry in Egypt, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Egypt to GreecePlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
Syria : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Ethiopia : 1 infantry
Greece : 1 bomber
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 2 fighters and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 61
Russians : 34 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
3 bombers moved from Western Germany to Turkey
2 mech_infantrys moved from Southern France to Portugal
1 armour moved from Spain to Portugal
1 bomber moved from Western Germany to 91 Sea Zone
2 armour moved from Spain to Gibraltar
1 mech_infantry moved from Southern France to Gibraltar
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 tactical_bomber moved from France to Portugal
3 tactical_bombers moved from France to Gibraltar
1 armour moved from Spain to Gibraltar
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
3 bombers moved from Western Germany to Turkey
2 mech_infantrys moved from Southern France to Portugal
1 armour moved from Spain to Portugal
1 bomber moved from Western Germany to 91 Sea Zone
2 armour moved from Spain to Gibraltar
1 mech_infantry moved from Southern France to Gibraltar
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 tactical_bomber moved from France to Portugal
3 tactical_bombers moved from France to Gibraltar
1 armour moved from Spain to Gibraltar
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 3 armour, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 5/8 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Turkey
Germans attack with 3 armour, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 4/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
3 infantry owned by the Germans , 1 armour owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 2 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Turkey, round 3 : 5/7 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits
1 bomber owned by the Germans , 1 armour owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 bomber and 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Portugal
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Neutral_True lost in Portugal
Germans roll dice for 1 armour and 1 tactical_bomber in Portugal, round 3 : 2/2 hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to France
1 tactical_bomber moved from Portugal to Southern France
2 armour moved from Spain to Northern Italy
3 tactical_bombers moved from Gibraltar to Southern France
2 bombers moved from Turkey to Egypt
1 fighter and 1 tactical_bomber moved from Turkey to Greece
4 fighters moved from Western Germany to Egypt
7 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Greater Southern Germany
4 infantry moved from Sweden to Finland
1 aaGun moved from Holland Belgium to France
3 artilleries moved from Normandy Bordeaux to FrancePlace Units - Germans
1 factory_minor placed in Finland
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 3 armour, 1 harbour and 1 mech_infantry
Egypt : 2 bombers and 4 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 tactical_bombers
France : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber and 1 factory_minor
Greater Southern Germany : 2 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Romania : 2 artilleries and 5 infantry
Poland : 2 aaGuns, 3 artilleries, 16 infantry and 7 mech_infantrys
Germany : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Northern Italy : 2 armour
Portugal : 1 flag, 1 armour
125 Sea Zone : 1 submarine
Turkey : 1 flag, 1 armour
Bulgaria : 1 flag
Greece : 1 flag, 1 fighter and 1 tactical_bomber
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag
Finland : 1 flag, 1 factory_minor and 4 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 34 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0 -
well, lets see if the extra neutral money helps me more than it hurt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Novgorod to Karelia
6 infantry moved from Novgorod to Karelia
1 armour moved from Bryansk to Novgorod
2 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Bessarabia
2 artilleries and 6 infantry moved from Western Ukraine to Bessarabia
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Yakut S.S.R. : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 1 artillery and 11 infantry
Karelia : 2 artilleries and 6 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 3 artilleries and 11 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 2 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Caucasus : 1 armour, 4 infantry and 2 mech_infantrys
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 54 / 64
Russians : 34 / 34
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0 -
Germany is getting a good amount of money from the neutrals…and they’ll be getting more once they start taking Russian territories!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kweichow to Szechwan
4 bombers moved from Japan to Szechwan
1 artillery and 2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 4 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
2 infantry moved from Amur to Ulaanbaatar
1 artillery and 3 infantry moved from Hopei to Kweichow
3 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/6 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 3/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 8/13 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 2/7 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 6 infantryNon Combat Move - Japanese
4 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 battleship, 1 cruiser and 3 transports moved from 5 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 fighter moved from 45 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 artilleries, 2 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 5 infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery, 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 4 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 infantry and 1 tactical_bomber
Tsagaan Olom : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 31 / 34
Japanese : 38 / 49
Americans : 52 / 52
Chinese : 5 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0 -
@captain:
Germany is getting a good amount of money from the neutrals…and they’ll be getting more once they start taking Russian territories!
I have favored the “slow play” for Germany for so long, but never sure what to do with G2 and G3. Trying this neutral attack in a couple games to see how it goes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 31 / 34
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,4,1,4,2,2,4
Chinese collect 4 PUs (1 lost to blockades); end with 6 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Production/PUs Summary :
Germans : 54 / 64
Russians : 31 / 34
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 22
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0 -
I’m going to have to check the rules about convoy blockades on China…I don’t think that is allowed?
Also…UK is going to attack Egypt with 3 inf, 2 art, 1 armor, and 1 bomber. Since you have German bombers there what do you want the OOL to be? -
@captain:
I’m going to have to check the rules about convoy blockades on China…I don’t think that is allowed?
Also…UK is going to attack Egypt with 3 inf, 2 art, 1 armor, and 1 bomber. Since you have German bombers there what do you want the OOL to be?China can’t be blockaided, but I think AAA allows it. It’s an obscure rule only found in base play for China in the Pacific set. I know I want the Italian land to die before the bombers, but I can’t give you a OOL without seeing at least the first round damage, sorry :(
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Shore bombard took out Italian mech…and I got four hits on the ground assault.





