@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
Well, that fight wiped out almost everything in sea zone 95.
We both rolled well, but 4/4 and then 1/1 for me is uncanny. I really shouldn’t have expected to keep the TR.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Syria
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 armour and 3 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
99 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 cruiser
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
French Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
4 armour moved from France to Spain
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Spain
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 2 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser and 1 transport
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Gibraltar
Battle in Spain
Germans attack with 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 7 infantry
Germans roll dice for 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 11/15 hits
British roll dice for 1 armour and 7 infantry in Spain, round 2 : 0/8 hits
7 infantry owned by the British and 1 armour owned by the British lost in Spain
Germans win, taking Gibraltar from British, taking Spain from British with 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 armour and 7 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 bombers, 3 fighters and 3 tactical_bombers moved from Spain to Southern Italy
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 mech_infantrys placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 submarine placed in 110 Sea Zone
1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 45 PUs; end with 47 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 2 artilleries and 6 infantry
Poland : 2 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Holland Belgium : 1 airfield
Southern Italy : 2 bombers, 3 fighters and 3 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 6 armour and 1 mech_infantry
91 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 submarine
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Russia to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
11 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Tsinghai : 1 armour and 1 mech_infantry
Yenisey : 6 infantry
Ulaanbaatar : 1 flag, 2 aaGuns and 13 infantry
Belarus : 1 artillery and 9 infantry
Bryansk : 4 aaGuns, 1 artillery and 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 4 artilleries, 1 factory_minor, 2 fighters, 13 infantry and 1 tactical_bomber
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 2 armour, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 35
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 5 infantry moved from Buyant-Uhaa to Ulaanbaatar
6 fighters and 4 tactical_bombers moved from Jehol to Ulaanbaatar
1 bomber moved from Japan to Ulaanbaatar
2 bombers moved from Kwangsi to Ulaanbaatar
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Soviet Far East to Amur
Japanese take Amur from Russians
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Buyant-Uhaa
1 transport moved from 6 Sea Zone to 33 Sea Zone
Not sure why my combat turn didn’t post, but it should be in the turn summary.
ffs, map!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 airfield
41 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
89 Sea Zone : 1 cruiser
101 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 45 / 52
Russians : 33 / 35
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 15
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Suiyuyan : 2 infantry
Hopei : 2 infantry
Production/PUs Summary :
Germans : 45 / 52
Russians : 33 / 35
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 7 / 7
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.077
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from Mozambique to Tanganyika Territory
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Eire to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from Mozambique to Tanganyika Territory
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour and 5 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour and 4 infantry in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour and 2 infantry in Iraq, round 4 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Iraq, round 5 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Iraq, round 6 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians , 1 submarine owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
British win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 2 transports
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Non Combat Move - British
1 mech_infantry moved from Saudi Arabia to Turkey
British take Turkey from Neutral_True
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Afghanistan to Eastern Persia
British take Eastern Persia from Neutral_Allies
4 infantry moved from Afghanistan to West India
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from Yunnan to India
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,6,2,4,5,3,1,2,2,3,2,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 2 infantry
India : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 1 infantry
Sumatra : 1 flag
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
Tanganyika Territory : 3 infantry
Portugal : 1 flag, 3 infantry
Afghanistan : 1 flag
Turkey : 1 flag, 8 infantry and 1 mech_infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag
75 Sea Zone : 1 infantry and 1 transport
106 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Eire : 1 flag
Angola : 1 flag, 3 infantry
99 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
Iraq : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
79 Sea Zone : 1 battleship and 1 cruiser
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 52
Russians : 33 / 35
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 9 / 7
British : 39 / 39
UK_Pacific : 21 / 23
Italians : 13 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 25 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.266
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 128
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Neutral_Axis Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.366
Median : 3.000
Variance : 1.575
Standard Deviation : 1.255
Total rolls : 41
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.625
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18