Do you scramble to SZ 112?
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Colombia
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take West India from Americans
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in ColombiaNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Novosibirsk to Russia
1 fighter moved from West India to Russia
2 artilleries and 3 infantry moved from West India to India
1 armour moved from Persia to West India
1 artillery moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to India
3 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 5 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
did some USA noncoms at the end of the UK turn (UK had no dice involved) rather than going back to the USA map and redoing UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 6 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Spain
1 fighter moved from Ukraine to Southern Italy
1 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to SpainPlace Units - Italians
2 artilleries placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,4,1,5,2,3,1
Italians collect 4 PUs (11 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to 19 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from New South Wales to South Australia
2 aaGuns, 2 artilleries and 8 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese -
you’re stalled out seth… game 2? :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Russia
1 bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
2 mech_infantrys moved from Greece to Turkey
1 fighter moved from Western Germany to Turkey -
On second thought, I won’t be taking Vologda. So I’ll edit that guy back and edit the terr back to you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Greece to Turkey -
intercept?
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nope
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We can start a game 2 now if you are ready to surrender. But we both know I’m winning this game. You talk a BOLD game though. :-P
Moscow falls and then India (again). Then there’s nothing much to stop me from getting Egypt. :-D
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ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
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ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
:wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Greece to TurkeyCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Turkey
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Turkey from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
5 infantry moved from Belarus to Bryansk
1 infantry moved from Tambov to Bryansk
2 bombers and 3 fighters moved from Russia to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 7 infantry moved from Bulgaria to Greece
2 armour moved from Bryansk to Rostov
3 fighters moved from Western Germany to Rostov
1 aaGun moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,3,1,6,6,5,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
ha i have no idea what you are talking about seth… you’re a lot of fun to play though cuz you are such a good guy. this game is in the bag and we both know it.
I am simply in awe of your amazing ability at self-deception. Are you sure you’re not an ostrich? Because you do a very good imitation of one by sticking your head in the sand.
“lalalalala, no impending axis win over here. i’m awesome and the allies are awesome.”
-Bold (as interpreted by seth) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
Russians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 aaGuns, 4 artilleries and 63 infantry moved from Russia to Samara
4 infantry moved from Novosibirsk to Samara
1 armour moved from Egypt to IraqPlace Units - Russians
2 armour, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 27 PUs -
hang on - let me think abou that a second. that’s a pretty bold move.
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hang on - let me think abou that a second. that’s a pretty bold move.
You are a pretty BOLD guy . . . get it? Because your name has Bold in it. That’s solid gold funny material right there. I should be on comedy central! Heck I deserve my own network!
Take your time. There are some pretty solid positives about it and there are some pretty solid negatives. Just depends on what you want to do.





