@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 1 artillery and 9 infantry
Bryansk : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 6 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Shantung to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Korea to Buyant-Uhaa
1 fighter moved from Okinawa to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Japan to Buyant-Uhaa
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 6 fighters, 6 infantry and 4 tactical_bombers
Mongolians defend with 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 6 infantry and 4 tactical_bombers in Buyant-Uhaa, round 2 : 7/17 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese win, taking Siberia from Russians, taking Buyant-Uhaa from Mongolians with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Mongolians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
6 fighters and 4 tactical_bombers moved from Buyant-Uhaa to Jehol
4 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 1 bomber placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 aaGun, 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers
Siam : 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Soviet Far East : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
5 Sea Zone : 2 transports
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 transports
Buyant-Uhaa : 1 flag, 1 artillery and 5 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United States
1 armour and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
41 Sea Zone : 1 destroyer and 1 submarine
30 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
26 Sea Zone : 2 cruisers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
28 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 battleship, 2 carriers and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Yunnan : 3 infantry
Szechwan : 4 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.724
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 bomber moved from United Kingdom to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
What do the Italian fighters want to do? Scramble into 95 or stay home?
What do the Italian fighters want to do? Scramble into 95 or stay home?
I’ll scramble. Keep the CA over the fighters (DD, ft, ft, CA)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/4 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -15
Casualties for British: 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
British take Spain from Neutral_True
1 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to India
2 infantry moved from Burma to Shan State
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
India : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Rhodesia : 1 infantry
Portugal : 1 flag, 3 infantry
Afghanistan : 1 flag, 5 infantry
80 Sea Zone : 1 transport
96 Sea Zone : 1 cruiser and 1 submarine
Mozambique : 1 flag, 3 infantry
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
94 Sea Zone : 1 destroyer
Eire : 1 flag, 1 mech_infantry
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Persia : 1 flag, 3 infantry
Spain : 1 flag, 1 armour and 7 infantry
91 Sea Zone : 1 destroyer and 2 transports
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 36 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.500
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Well, that fight wiped out almost everything in sea zone 95.
Well, that fight wiped out almost everything in sea zone 95.
We both rolled well, but 4/4 and then 1/1 for me is uncanny. I really shouldn’t have expected to keep the TR.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Syria
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 armour and 3 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
99 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 cruiser
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
French Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
4 armour moved from France to Spain
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Spain
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 2 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser and 1 transport
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Gibraltar
Battle in Spain
Germans attack with 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 7 infantry
Germans roll dice for 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 11/15 hits
British roll dice for 1 armour and 7 infantry in Spain, round 2 : 0/8 hits
7 infantry owned by the British and 1 armour owned by the British lost in Spain
Germans win, taking Gibraltar from British, taking Spain from British with 6 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 armour and 7 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 bombers, 3 fighters and 3 tactical_bombers moved from Spain to Southern Italy
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 mech_infantrys placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 submarine placed in 110 Sea Zone
1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 45 PUs; end with 47 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 2 artilleries and 6 infantry
Poland : 2 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Holland Belgium : 1 airfield
Southern Italy : 2 bombers, 3 fighters and 3 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 6 armour and 1 mech_infantry
91 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 submarine
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 12 / 0