TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Deal, let me run the calc and you run the calc and we’ll see what I’m expected to come out of it with.
you can round up to your advantage. i’m fine with that.
whatever you say it is, i trust you.
i just don’t trust those freaking forum dice. i used to get screwed 10 times worse when i was using THEM. tripleA has been much better for me, if you can believe it… :lol:
i can’t wait until Veq fixes the freaking tripleA glitches so everything can be rolled properly through there.
what the heck was that forum roll anyway, a bottom 2%er? :x
thanks for being reasonable seth. it just felt weird to have the forum dice (which i hate with a passion) kick me in the nuts out of nowhere like that. :-o
i will also allow you to keep any combination of units that you want (ie, if the calc says 7.2 units expected to survive for you, you can keep ANY 8 units).
what the heck was that forum roll anyway, a bottom 2%er? :x
thanks for being reasonable seth. it just felt weird to have the forum dice (which i hate with a passion) kick me in the nuts out of nowhere like that. :-o
what i of course mean is, if they were not necessary.
alright, been a long day heading to bed. have a good night seth - it’s all good with me if it’s all good with you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from French Indo China to India
1 mech_infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Chahar to Novosibirsk
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from Shantung to Jehol
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 armour moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Removing units owned by Japanese from Kansu: 2 mech_infantrys
EDIT: Removing units owned by Russians from Kansu: 2 infantry
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Removing units owned by British from India: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
British defend with 2 transports
Japanese winJapanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in West India
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Kansu
Japanese attack with 1 armour
Battle in Novosibirsk
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese winJapanese winJapanese winJapanese winJapanese win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining with 1 fighter, 1 submarine and 1 tactical_bomber remaining with 1 fighter, 1 submarine and 1 tactical_bomber remaining with 1 armour remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in India
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 aaGun moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
2 bombers moved from India to Szechwan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from India: 2 artilleries
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
4 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Edit, I decided to change where those bombers landed.
Everything is good with me on my end. Just a little misunderstanding. Just so we’re clear, I didn’t have an issue with rerolling it . . . I just didn’t want to do it all on triplea since I always figured the forum dice were better and I didn’t want to do all that editing either. But I ended up having to do all that editing since I didn’t save the map before I went to try and replicate whatever the heck happened. I misclick at times, but it’s usually something I remember. Like yeah, something popped up but I didn’t read it and just hit ok. This time I honestly don’t remember a popup prior to it asking to scramble So I was wtf is this . . . where’s my support shots?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central America to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Gibraltar to Spain
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 97 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Greece to Turkey
3 bombers moved from Greece to Turkey
1 bomber moved from Turkey to 79 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from 92 Sea Zone to Spain
2 artilleries and 2 infantry moved from Greece to Turkey
1 bomber moved from Greece to Turkey
Combat - Americans
Battle in Saudi Arabia
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 bombers, 3 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
2 bombers owned by the Americans retreated
Battle in Turkey
Americans attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 79 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 carriers and 4 fighters moved from 97 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
3 bombers moved from Turkey to Gibraltar
2 bombers moved from Spain to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 79 Sea Zone to Persia
1 bomber moved from Saudi Arabia to Persia
1 tactical_bomber moved from Turkey to Persia
2 fighters moved from Turkey to Persia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Southeast Mexico to Mexico
1 fighter moved from 31 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter moved from 31 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 100 Sea Zone
1 submarine placed in 97 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 22 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 100 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 bombers
EDIT: Adding units owned by Americans to Eastern Persia: 2 bombers
EDIT: Removing units owned by British from Gibraltar: 1 airfield
EDIT: Removing units owned by Americans from Gibraltar: 5 bombers
EDIT: Adding units owned by Americans to Iraq: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 2 bombers
EDIT: Adding units owned by Americans to Persia: 2 bombers
EDIT: Removing units owned by Americans from Iraq: 3 bombers
EDIT: Adding units owned by Americans to Persia: 3 bombers
EDIT: Turning off Edit Mode
British buy 3 armour and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 fighter moved from Greece to Bulgaria
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
Battle in Bulgaria
British attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
British win, taking Rostov from Italians, taking Bulgaria from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Bulgaria to 100 Sea Zone
1 carrier moved from 81 Sea Zone to 100 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Italian Somaliland
2 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
3 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
2 artilleries and 4 infantry moved from Iraq to Persia
2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter moved from 92 Sea Zone to 100 Sea Zone
Place Units - British
3 transports placed in 81 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
give up seth!!! :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,1,2,6,1
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs total
Getting the neutrals involved are we? Interesting development.
Wait a second . . . . your US fleet cannot be inside the straight already as you would’ve just taken Turkey this turn. Please let me know what you’d like to do instead and I might change Italy somewhat.
nevermind you’re good. My bad