13L G40 Jenn vs Boldfresh (+48 Allies) + no tech


  • @Boldfresh:

    @Cmdr:

    @Boldfresh:

    ftr lands in w germ instead of 112.�  you can edit it or i will prior to J1.

    So only the tactical bomber remains on the carrier in SZ 112, all other planes are on the European mainland.

    you got it.

    Interesting move.


  • @Cmdr:

    I distrust the advice of my cohorts. � Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert! � (Dogbert’s Book of Managerial Rules. � Get a copy, heathens!)

    I’m hurt Jenn, you don’t trust the sound advice I gave you? I only have your best interests at heart. I’m cut deep  . . . I think I just might curl up into a ball and cry myself to sleep.  :cry:

    hehe, in all seriousness  . . . you’re wise not to trust us.  :evil:

  • TripleA

    So far the Russian bid was mitigated by a lack of defense rolls.

    Now a +28 ipc bid game.

    Such a indecisive bid Jen. DD and Cruiser… like not sure if want to attack (subs would do this) or defend (carrier would do this) or harass (air).

    It is ok I have gotten destroyers before and ended up attacking Italy ships anyway… I got them thinking I would take that fleet to fight Japan if Germany does not buy naval… and then Germany bought naval… and I was like damn.

  • 12

    @Cow:

    So far the Russian bid was mitigated by a lack of defense rolls.

    Now a +28 ipc bid game.

    Such a indecisive bid Jen. DD and Cruiser… like not sure if want to attack (subs would do this) or defend (carrier would do this) or harass (air).

    It is ok I have gotten destroyers before and ended up attacking Italy ships anyway… I got them thinking I would take that fleet to fight Japan if Germany does not buy naval… and then Germany bought naval… and I was like damn.

    Cow, you ready to go again?  you know you wanna…  :-P

  • 18 17 16 11 Mod

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Vyborg to Karelia
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Archangel to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 111 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 18 17 16 11 Mod

    Plus side, it appears to be fixed so I can at least post 1.6 maps and summaries directly instead of copy paste and upload.  If that Russia doesn’t look right, I did save a copy I can upload.

  • 18 17 16 11 Mod

    Forgot that Germany could sail over to Novgorod this early, if you don’t have an issue I’ll leave 3 of the infantry that were in Novgorod there so there will be 5 infantry, artillery, 2 fighters, tactical bomber and 2 AA Guns instead of moving those three to Belarus.

    Amended map attached.  (If you do mind, just use the posted map.  Maps have different names so you can download both and differentiate.  I leave the choice to you.)

  • 12

    you can always change noncoms jenn - you don’t even need to ask me.

  • 18 17 16 11 Mod

    @Boldfresh:

    you can always change noncoms jenn - you don’t even need to ask me.

    Okay, just wanted to make sure.

  • TripleA

    Cow, you ready to go again?  you know you wanna…

    Your record says you are a loser.

  • 12

    @Cow:

    Cow, you ready to go again?  you know you wanna…

    Your record says you are a loser.

    My record against you says YOU are a loser.  :-D

  • TripleA

    I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.

  • 12

    @Cow:

    I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.

    the one that matters is the FINAL, where you will be put in your place.  :wink:  luck like that always runs and, and when it does, you are going to be exposed and embarrassed.  :lol:

  • 12

    @Cow:

    I won the tournament round. Which is the one that matters, which is the one I was willing to play 30 rounds plus… except you got smoked, everywhere.

    all i need is one more victory over you and the standings will be straightened right out.  no wonder you don’t want to play me.  :lol:

  • 19 13

    @Cmdr:

    I distrust the advice of my cohorts. � Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert! � (Dogbert’s Book of Managerial Rules. � Get a copy, heathens!)

    I’ve played one round of this game in TripleA. � Bid placement worked great there, Arathorn’s afraid to come out and play round 2…okay okay, fine, so he also got smushed by the dice a little, nothing drastic, I just think he over extended so a bad set of dice is compounded…he claims to be coming back or be back by now, I dunno, told him he could post in July again. :P

    As for my balanced approach, part of that is to do with the 1 unit per territory restriction. � Otherwise, AC+2 Fighters+2 Submarines in SZ 98 would be really nice to have, kill Italy off and keep them from growing through application of CRD!!

    BTW, that’s a typo on Sea Zone 99, it should be 98. � Per league bidding rules, you cannot place naval units in sea zones you do not start with naval units present in anyway, but yea that cruiser’s supposed to be with the Egyptian fleet, just to clarify.

    • 1 Infantry in Belarus (Russian)
    • 1 Infantry in Western Ukraine (Russian)
    • 1 Artillery in Novgorod (Russian)
    • 1 Artillery in Caucasus (Russian)
    • 1 Armor in Buryatia (Russian)
    • 1 Artillery in Szechwan (Chinese)
    • 1 Artillery in Kweichow (Chinese)
    • 1 Destroyer in SZ 91 (British)
    • 1 Cruiser in SZ 98 (British) {corrected for typo}

    Note, I checked the others, just to make sure I had territory names correct. � Infantry/Artillery for Russia should be behind the front lines a step (or Caucasus) with an Armor on the Far East. � China’s got a pair of Artillery flanking Yunnan, honestly couldn’t think of a better place to put them and wanted a pair for China since they rarely get to build more (at least they rarely did in Alpha 2) and the British have a naval unit added to the warships on both sides of the Med. �

    Afraid? lol

    Someone has been out of the country, arranged a wedding to marry off a sister, taken finals, worked 80 hour work weeks, taken fiancée on sightseeing in Norway AND packed up to move a million things to the US….

    No cmdr, not afraid - busy and overworked - but will come back to punish you shortly.

  • 18 17 16 11 Mod

    You know what they say, Arathorn.  “Sticks and stones may break my bones, but chains and whips excite me!”  (yea, you had a wedding to go to, I just bookmarked our game so I could find it in July to remind you.)

  • 18 17 16 11 Mod

    @Boldfresh:

    @Cow:

    Cow, {blah} {blah} {blah}

    Your {blah} {blah} {blah}

    My {blah} {blah} {blah}

    In case you missed it, Bold, yer turn.  Lot of NON GAME RELATED CHATTER GOING ON IN HERE, think that’s cause of the bid, just didn’t want you to miss that Russia 1 was sorta posted…cause ya know, Russia really doesn’t get a turn until someone decides to declare war on her…  :roll:

    As for me, I expect this game to end in a Chinese hegemony of the likes you will all never see again!  (turns to her general, “the hell do you mean China can’t invade Rome!  What kind of American Imperialist game is this anyway!  To ROME!  And on the double dang it to heck!”)

  • 22 20 19 18 17 16 15 14 12

    KILL! KILL! KILL!

  • 18 17 16 11 Mod

    Have to go out of town tonight, was just told about this like 5 hours ago, of course.  :roll:  So I probably cannot get a round up until Sunday (assuming Bold posts his round before then) and even that is sorta doubtful, it may be Monday before I can post anything.

Suggested Topics

  • 38
  • 83
  • 97
  • 60
  • 96
  • 56
  • 207
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.9k

Users

40.7k

Topics

1.8m

Posts