@dawgoneit FYI, I am going to be away until Monday.
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
-
well, every time i make an attack like that it seems to fail miserably. same thing happened against hobo. oh well, i will just keep doing the right thing even though i keep getting burned by the dice. :|
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 5 infantry moved from 38 Sea Zone to Burma
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 4 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Manchuria to Sakha
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Yeah, that cost the Russians a pretty penny. Overall this round’s working out well for me. 20 damage on the IC, China’s out (until they get back in again), India will fall soon, and then Russia just lost it’s mobility. :-D
-
seth, you are pulling back from moscow? you ready for game 2?
Whenever you’re ready to call it. :-P
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Romania
6 bombers moved from Egypt to Romania
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Romania
6 bombers moved from Egypt to Romania
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 6 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 artillery, 1 bomber and 3 infantry
Americans win with 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 artillery, 1 bomber and 3 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from Romania to Greece
1 fighter moved from Romania to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Greece
2 submarines moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central America
2 infantry moved from 64 Sea Zone to Central America
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in GreeceTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 22 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 22 PUs total -
editing ftr from 97 to greece before going with UK
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 14 damage on 14 factory_majors; Remaining resources: 13 PUs;
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Greece: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern ItalyCombat - British
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 fighter moved from 97 Sea Zone to Greece
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to India
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
9 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
go ahead and let me know if you want to scramble. if you do, i will redo the turn.
-
not the purchase or combat moves of course… just the combat phase. :wink:
-
give up seth, you have little to no hope.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Southern Italy to Northern Italy
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Northern Italy
Italians attack with 5 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,4,5,1,4,2,3,6,2,5,1,5,4,1,4
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
2 aaGuns, 2 artilleries, 3 fighters and 9 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
well, what was meant as a mercy killing (volgo) may open the game back up for you like it did for hobo…
man i have death dice sometimes. the airstrike of romania worked out well though.
-
well, what was meant as a mercy killing (volgo) may open the game back up for you like it did for hobo…
man i have death dice sometimes. the airstrike of romania worked out well though.
Yeah, really really well. You win some and you lose some.
-
oops didn’t realize you activated the mongols… :lol:
-
oops didn’t realize you activated the mongols… :lol:
The Mongols don’t scare me too much, so long as they don’t whip out another Genghis Khan or some such.
-
you don’t have the horsepower to take down moscow now seth… it’s curtains for the germans





