@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Jenn this thread title looks like i have the allies with +48 can you please edit?
Test summary from TripleA, engine version: 1.7.0.3, time: 22:04:54
I distrust the advice of my cohorts. Â Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert! Â (Dogbert’s Book of Managerial Rules. Â Get a copy, heathens!)
I’ve played one round of this game in TripleA. Â Bid placement worked great there, Arathorn’s afraid to come out and play round 2…okay okay, fine, so he also got smushed by the dice a little, nothing drastic, I just think he over extended so a bad set of dice is compounded…he claims to be coming back or be back by now, I dunno, told him he could post in July again. :P
As for my balanced approach, part of that is to do with the 1 unit per territory restriction. Â Otherwise, AC+2 Fighters+2 Submarines in SZ 98 would be really nice to have, kill Italy off and keep them from growing through application of CRD!!
BTW, that’s a typo on Sea Zone 99, it should be 98. Â Per league bidding rules, you cannot place naval units in sea zones you do not start with naval units present in anyway, but yea that cruiser’s supposed to be with the Egyptian fleet, just to clarify.
Note, I checked the others, just to make sure I had territory names correct. Â Infantry/Artillery for Russia should be behind the front lines a step (or Caucasus) with an Armor on the Far East. Â China’s got a pair of Artillery flanking Yunnan, honestly couldn’t think of a better place to put them and wanted a pair for China since they rarely get to build more (at least they rarely did in Alpha 2) and the British have a naval unit added to the warships on both sides of the Med. Â
Jenn this thread title looks like i have the allies with +48 can you please edit?
Nope, don’t have mod powers here. Probably a good thing overall, what with a certain mister someone who used to always bellyache that I was cheating or whatever (even though he refused to ever PLAY a game here!) and I avoided using his name specifically so we wouldn’t get into a discussion about it in a game thread!
It’s fine, I shoulda put Axis/Allies after our names, but I’m sellin the house, starting a new job outta state and have kids on summer break, been a bit busy!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Buryatia: 1 armour
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
the cruiser has to go to z98 which is what i think you meant
need your choices in 110 and 111
need your choices in 110 and 111
Gyah ANOTHER new version of TripleA? Gotta get the 1.7 engine, still on 1.6.1.4 or whatever it is (1.6 something) Might have to give you scramble in the morning or something not sure yet. It’s always a major hassle upgrading TripleA for me, I have too many OS’s and partitions on my drives to make anything java based work the first time. lol
and we’re back to the whole “needs java runtime environment” bug again…
I’ll screw with it tomorrow and see if I can recreate the file in 1.6 which is currently working and I don’t have a clue what I did anymore to make it work.
PMed you to get an email address so I can recreate the file in the last stable platform of the game that worked. (ya know, never had these problems with battlemap, just sayin! :P Simple, lightweight, I can make it work on my DROID! heck it even works on crapples without effort, battlemap. lol. I’ll get 1.7 one day, probably in October when the playoffs start cause I like to actually see the games of the playoffs as they progress…)
Starting map:
German map as I have it. Assuming it’s right (it should be) no scramble for SZ 110 or SZ 111
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 armour
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
confirm no scrambles for 111 or 110
Nope. No scrambles for either sea zone.
USS Hood should be reporting to the bottom of the ocean any minute now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 armour
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 artilleries and 4 infantry moved from Germany to Western Germany
1 tactical_bomber moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Poland to Slovakia Hungary
3 aaGuns and 7 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
ftr lands in w germ instead of 112. you can edit it or i will prior to J1.
Interesting, scuttled the Bismarck huh? Â I’ll look at the map tomorrow, I don’t really want to play at midnight, even if it is a non-combat move for Russia. Â
ok i will post the right map for you.
ftr lands in w germ instead of 112. you can edit it or i will prior to J1.
So only the tactical bomber remains on the carrier in SZ 112, all other planes are on the European mainland.
@Cmdr:
ftr lands in w germ instead of 112.� you can edit it or i will prior to J1.
So only the tactical bomber remains on the carrier in SZ 112, all other planes are on the European mainland.
you got it.