13LG40NT Boldfresh (allies +9) vs seththenewb (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
                6 armour and 8 mech_infantrys moved from Bryansk to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Russians launches 5 interceptors out of Russia
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
                    1 fighter owned by the ANZAC lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Caucasus
                    Germans attack with 9 armour and 8 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 6 armour and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Volgograd
                3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Smolensk to Novgorod
                1 tactical_bomber moved from Tambov to Novgorod
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Western Germany to Greater Southern Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 aaGun moved from Western Germany to Greater Southern Germany
                3 bombers moved from Russia to Ukraine

    Place Units - Germans
                3 artilleries placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 infantry
                EDIT: Adding units owned by Germans to Belarus: 2 infantry
                EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Novgorod
                1 fighter and 3 infantry placed in Western Germany
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • For future reference, do you want me to just send up your fighters if you have equal or great air than I do? Or do you want me to ask? I’m not trying to take too much for granted and not trying to game you any. In the back of my mind I know that when there’s a pretty good chance of my opponent scrambling when the air numbers are roughly even.

    You got a fighter and tac while I hit a fighter. My bombers went on to do 20 damage, so I’ll take that any day. I took an aussie since I figured you’d want to keep the Russians. Feel free to edit it otherwise.


  • @Boldfresh:

    Remember u must designate which aa dice is for the tac.  Lets say the first one.

    I think that the triplea program handles them separately. I’ll run it in local just to be sure. But it didn’t matter for this one since the tac didn’t survive.


  • hmm, yeah it didn’t differentiate when I ran it in local . . . and MAN am I glad those dice didn’t show up when it counted. 2 bombers would have been shot down.  :-D

  • 12

    Set u are dead in this game bro… u just dont know it yet  :wink:

  • 12

    Always ask unless you are completely certain.  And 20 damage with 3 bombers?  Thats just insane luck… :x


  • @Boldfresh:

    Set u are dead in this game bro… u just dont know it yet  :wink:

    We all die at some point. And you’re right, I’ll die a little inside when I see your cold corpse at the front of your shattered armies! Don’t worry, I’ll make sure you receive a proper military burial with full honors rendered. My eulogy at your grave will be eloquent and full of tears. But oh how the nations will rejoice when they’re under my benevolent banner.  :evil:

  • 12

    @seththenewb:

    @Boldfresh:

    Set u are dead in this game bro… u just dont know it yet  :wink:

    We all die at some point. And you’re right, I’ll die a little inside when I see your cold corpse at the front of your shattered armies! Don’t worry, I’ll make sure you receive a proper military burial with full honors rendered. My eulogy at your grave will be eloquent and full of tears. But oh how the nations will rejoice when they’re under my benevolent banner.  :evil:

    :lol: :wink:

  • 12

    seth, you are pulling back from moscow?  you ready for game 2?

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 16 damage on 16 factory_majors; Remaining resources: 21 PUs;
                Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Samara to Volgograd
                1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Germans defend with 6 armour, 1 factory_minor and 8 mech_infantrys
                    1 armour owned by the Russians retreated to Samara
                    Germans win with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -22
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 6 infantry and 6 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 armour moved from Ethiopia to Egypt
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara
                40 infantry moved from Russia to Samara

    Place Units - Russians
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs

  • 12

    well, every time i make an attack like that it seems to fail miserably.  same thing happened against hobo.  oh well, i will just keep doing the right thing even though i keep getting burned by the dice.  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 artilleries and 4 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Burma
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 armour moved from French Indo China to Burma
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
                1 artillery and 5 infantry moved from 38 Sea Zone to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                1 battleship moved from 35 Sea Zone to 38 Sea Zone
                1 cruiser moved from 35 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 armour, 4 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
                1 carrier moved from 35 Sea Zone to 38 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
                1 armour and 2 mech_infantrys moved from Shantung to Chahar
                1 mech_infantry moved from Manchuria to Sakha
                1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
                1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
                1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                1 armour and 2 mech_infantrys placed in Shantung
                2 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • Yeah, that cost the Russians a pretty penny. Overall this round’s working out well for me. 20 damage on the IC, China’s out (until they get back in again), India will fall soon, and then Russia just lost it’s mobility.  :-D


  • @Boldfresh:

    seth, you are pulling back from moscow?  you ready for game 2?

    Whenever you’re ready to call it.  :-P

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Romania
                6 bombers moved from Egypt to Romania
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Romania
                6 bombers moved from Egypt to Romania
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Romania
                    Americans attack with 6 bombers, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys; Italians defend with 1 artillery, 1 bomber and 3 infantry
                    Americans win with 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Italians: 1 artillery, 1 bomber and 3 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                5 bombers moved from Romania to Greece
                1 fighter moved from Romania to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to Greece
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to Central America
                2 infantry moved from 64 Sea Zone to Central America
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to 102 Sea Zone
                2 bombers moved from 102 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                5 destroyers and 1 submarine placed in 10 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 submarine placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone
                Americans undo move 1.
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 factory_minor and 1 harbour placed in Greece

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 22 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 22 PUs total

  • 12

    editing ftr from 97 to greece before going with UK

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 14 damage on 14 factory_majors; Remaining resources: 13 PUs;
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to Greece: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
                2 fighters moved from Egypt to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy

    Combat - British
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Greece
                2 artilleries and 2 infantry moved from Northwest Persia to Iraq
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                4 infantry moved from Iraq to 80 Sea Zone
                4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                4 infantry moved from 39 Sea Zone to India
                4 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 carrier moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

  • 12

    go ahead and let me know if you want to scramble.  if you do, i will redo the turn.

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