13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 22 20 19 18 17 16 15 14 12

    @seththenewb:

    Bold, I’m giving her all the advice I can think of! Deal with it!  :evil:

    Jenn,
    I find the single most important terr is Greenland. You should build an airbase and naval base on it as soon as you can. Also, ensure that you keep at least 10 ground units backed up by fighters and bombers on it as a garrison. It also helps if you have a nice fleet around it. I usually find that 4 loaded carriers + dd/subs is enough, but sometimes you might need a 5th or even 6th carrier. Another often overlooked terr is French madagascar, although you should be fine with garrisoning it with half the above forces.

    :roll:

    Wow Seth… pretty bad.  Everyone knows Crete is the key to the entire game.


  • Yeah, but Bold knows this as well and I’m sure he’ll win the race to garrison it. I bet that Jenn won’t be able to crack Crete before turn 15.

  • 17 16 13 12

    I’ll give advice to Jen in exchange for popcorn! :-D

    Where is the popcorn smilie when needed!

  • 17 16 13 12

    @Karl7:

    @seththenewb:

    Bold, I’m giving her all the advice I can think of! Deal with it!  :evil:

    Jenn,
    I find the single most important terr is Greenland. You should build an airbase and naval base on it as soon as you can. Also, ensure that you keep at least 10 ground units backed up by fighters and bombers on it as a garrison. It also helps if you have a nice fleet around it. I usually find that 4 loaded carriers + dd/subs is enough, but sometimes you might need a 5th or even 6th carrier. Another often overlooked terr is French madagascar, although you should be fine with garrisoning it with half the above forces.

    :roll:

    Wow Seth… pretty bad.  Everyone knows Crete is the key to the entire game.

    I disagree, the best Allied strategy is for Russia to build a minor in Caucasus and build a battle fleet there. Once the fleet is strong enough, you build transports and put all your original land units on the transports to keep them safe.

  • 12

    Jenn this thread title looks like i have the allies with +48 can you please edit?

  • 12

    Test summary from TripleA, engine version: 1.7.0.3, time: 22:04:54

  • 18 17 16 11 Mod

    I distrust the advice of my cohorts.  Those who succeed rarely enjoy having a large throng of others who succeed with them, just ask Dogbert!  (Dogbert’s Book of Managerial Rules.  Get a copy, heathens!)

    I’ve played one round of this game in TripleA.  Bid placement worked great there, Arathorn’s afraid to come out and play round 2…okay okay, fine, so he also got smushed by the dice a little, nothing drastic, I just think he over extended so a bad set of dice is compounded…he claims to be coming back or be back by now, I dunno, told him he could post in July again. :P

    As for my balanced approach, part of that is to do with the 1 unit per territory restriction.  Otherwise, AC+2 Fighters+2 Submarines in SZ 98 would be really nice to have, kill Italy off and keep them from growing through application of CRD!!

    BTW, that’s a typo on Sea Zone 99, it should be 98.  Per league bidding rules, you cannot place naval units in sea zones you do not start with naval units present in anyway, but yea that cruiser’s supposed to be with the Egyptian fleet, just to clarify.

    • 1 Infantry in Belarus (Russian)
    • 1 Infantry in Western Ukraine (Russian)
    • 1 Artillery in Novgorod (Russian)
    • 1 Artillery in Caucasus (Russian)
    • 1 Armor in Buryatia (Russian)
    • 1 Artillery in Szechwan (Chinese)
    • 1 Artillery in Kweichow (Chinese)
    • 1 Destroyer in SZ 91 (British)
    • 1 Cruiser in SZ 98 (British) {corrected for typo}

    Note, I checked the others, just to make sure I had territory names correct.  Infantry/Artillery for Russia should be behind the front lines a step (or Caucasus) with an Armor on the Far East.  China’s got a pair of Artillery flanking Yunnan, honestly couldn’t think of a better place to put them and wanted a pair for China since they rarely get to build more (at least they rarely did in Alpha 2) and the British have a naval unit added to the warships on both sides of the Med. Â

  • 18 17 16 11 Mod

    @Boldfresh:

    Jenn this thread title looks like i have the allies with +48 can you please edit?

    Nope, don’t have mod powers here.  Probably a good thing overall, what with a certain mister someone who used to always bellyache that I was cheating or whatever (even though he refused to ever PLAY a game here!) and I avoided using his name specifically so we wouldn’t get into a discussion about it in a game thread!

    It’s fine, I shoulda put Axis/Allies after our names, but I’m sellin the house, starting a new job outta state and have kids on summer break, been a bit busy!

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 artillery
                EDIT: Adding units owned by Russians to Caucasus: 1 artillery
                EDIT: Adding units owned by Russians to Buryatia: 1 armour
                EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
                EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 armour moved from Greater Southern Germany to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to France

  • 12

    the cruiser has to go to z98 which is what i think you meant

  • 12

    need your choices in 110 and 111

  • 18 17 16 11 Mod

    @Boldfresh:

    need your choices in 110 and 111

    Gyah ANOTHER new version of TripleA?  Gotta get the 1.7 engine, still on 1.6.1.4 or whatever it is (1.6 something) Might have to give you scramble in the morning or something not sure yet.  It’s always a major hassle upgrading TripleA for me, I have too many OS’s and partitions on my drives to make anything java based work the first time. lol

  • 18 17 16 11 Mod

    and we’re back to the whole “needs java runtime environment” bug again…

    I’ll screw with it tomorrow and see if I can recreate the file in 1.6 which is currently working and I don’t have a clue what I did anymore to make it work.

    PMed you to get an email address so I can recreate the file in the last stable platform of the game that worked. (ya know, never had these problems with battlemap, just sayin! :P  Simple, lightweight, I can make it work on my DROID! heck it even works on crapples without effort, battlemap.  lol.  I’ll get 1.7 one day, probably in October when the playoffs start cause I like to actually see the games of the playoffs as they progress…)

  • 18 17 16 11 Mod

    Starting map:

  • 18 17 16 11 Mod

    German map as I have it.  Assuming it’s right (it should be) no scramble for SZ 110 or SZ 111

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to Caucasus: 1 artillery
                EDIT: Adding units owned by Russians to Novgorod: 1 artillery
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Buryatia: 1 armour
                EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
                EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Poland to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 mech_infantrys moved from Western Germany to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France

  • 12

    confirm no scrambles for 111 or 110

  • 18 17 16 11 Mod

    Nope.  No scrambles for either sea zone.

    USS Hood should be reporting to the bottom of the ocean any minute now.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to Caucasus: 1 artillery
                EDIT: Adding units owned by Russians to Novgorod: 1 artillery
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Buryatia: 1 armour
                EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
                EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Poland to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 mech_infantrys moved from Western Germany to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 battleship and 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_Allies: 5 infantry
                Battle in France
                    Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 2 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Southern Italy
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                3 artilleries and 4 infantry moved from Germany to Western Germany
                1 tactical_bomber moved from France to Western Germany
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                2 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 infantry moved from Poland to Slovakia Hungary
                3 aaGuns and 7 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 40 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 12

    ftr lands in w germ instead of 112.  you can edit it or i will prior to J1.

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