Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Alexandria to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
4 transports moved from 100 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bulgaria to Turkey
1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Yugoslavia to Albania
1 battleship and 2 cruisers moved from 100 Sea Zone to 99 Sea Zone
2 cruisers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to GreecePlace Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 aaGun and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Turkey : 1 mech_infantry
85 Sea Zone : 1 submarine
Greece : 2 fighters
99 Sea Zone : 1 battleship, 4 cruisers and 4 transports -
A heavy defeat was there in Iraq, but al-Assad is still holding his ground :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Shan State to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 46 Sea Zone
1 fighter moved from Shan State to New Guinea
1 bomber moved from Borneo to YunnanPlace Units - ANZAC
1 airfield placed in New Guinea
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Saudi Arabia
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Northern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United Kingdom -
Awaiting interception orders
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no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
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no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
This is from the Rules, 2nd edition
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don’t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each “1” rolled, a bomber of the attacker’s
choice is immediately removed.
After resolving the antiaircraft fire, surviving bombers
each roll one die. Add 2 to each die rolled for a strategic
bomber (but not for tactical bombers), then total the
results. To mark the damage done by the attacking
bomber(s), place 1 gray plastic chip under the targeted
industrial complex or base per damage point rolled.
An industrial complex can’t receive more than 20 total
damage for major industrial complexes and more than
6 total damage for minor ones. Air bases and naval
bases can’t receive more than 6 total damage. Damage
exceeding these limits is not applied.
A bomber that performed a strategic or tactical bombing
raid can’t participate in any other combat this turn and
must return to a friendly territory during the Noncombat
Move phase. -
Shall i proceed with the standard triple a bombing?
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
But if I use all of my aircraft at bombing the IC ? Then I as the attacker choose the casualty.
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don�t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each �1� rolled, a bomber of the attacker�s
choice is immediately removed.Are U sure that i can only choose a casualty if i attack the same building? Probably so , but just to be sure…
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ok 3 bombers and 2 tac will atack the IC
and 1 tac will attack airfield
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for IC
Rolls: 5@1; Total Hits: 05@1: (2, 3, 4, 2, 2)for airfield
Rolls: 1@1; Total Hits: 11@1: (1) -
Damage for IC
bombers
Rolls: 3@1; Total Hits: 13@1: (1, 2, 5)tac.bombers
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
So bombers
1+2=3
2+2=4
5+2=7
(16)tac
2
2
(4)all together 20 IPC 8-)
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sorry i forgot that the tacticals can not bomb IC. so airfield with them
that means
16 IPC dmg for IC and 4 for airfield
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the program killed one of my tac (the same as we here)
but it made 18 dmg to IC and 6 to airfield (2 more for each) - we should correct it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Saudi Arabia
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Northern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United KingdomCombat - Germans
Battle in Saudi Arabia
Germans attack with 1 armour
British defend with 1 tactical_bomber
British win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomber
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in French West Africa
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8,7,3 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 18, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 armour and 6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
2 aaGuns, 9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Spain to Normandy Bordeaux
5 infantry moved from Karelia to Finland
3 bombers, 3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries and 3 infantry placed in Germany
Germans undo move 1.
6 artilleries and 4 infantry placed in Germany
1 aaGun placed in Normandy Bordeaux
2 submarines placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 3 aaGuns, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
French West Africa : 1 flag, 2 artilleries and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Greater Southern Germany : 9 armour and 6 mech_infantrys
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 artillery and 1 infantry
Poland : 1 artillery and 2 infantry
Germany : 2 aaGuns, 15 artilleries, 1 factory_major and 9 infantry
Holland Belgium : 1 airfield
Karelia : 1 flag
Vyborg : 1 flag
Portugal : 1 flag
112 Sea Zone : 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Turkey : 1 flag
87 Sea Zone : 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 1 airfield and 1 harbour
92 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag, 1 aaGun
Spain : 1 flag, 1 airfield
Finland : 1 flag, 5 infantry
110 Sea Zone : 7 submarines -
I think in the aa section each air unit is targeted. it’s not like normal combat where the defender chooses.





