13LG40NT Boldfresh (allies +9) vs seththenewb (axis)


  • no scramble.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from Gibraltar to 95 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                3 submarines moved from 96 Sea Zone to 95 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 6 infantry moved from 97 Sea Zone to Greece
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from 95 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 4 bombers, 2 fighters, 3 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                    1 submarine owned by the Italians Submerged
                    Americans win with 4 bombers, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
                Battle in 97 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
                    Italians defend with 1 cruiser
                    Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 submarine
                Battle in Greece

    Non Combat Move - Americans
                4 bombers moved from 95 Sea Zone to Gibraltar
                2 bombers moved from 97 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Southeast Mexico to 26 Sea Zone
                1 destroyer and 2 submarines moved from 64 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Western United States

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Central United States
                2 bombers and 1 infantry placed in Western United States
                3 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 4 bombers
                EDIT: Adding units owned by Americans to Egypt: 4 bombers
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 21 PUs;

    Combat Move - British
                1 bomber moved from Iraq to 94 Sea Zone
                1 fighter moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Eastern Persia to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 destroyer
                Battle in Burma
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 artillery and 1 infantry moved from West India to India
                1 armour moved from Kazakhstan to Russia
                1 mech_infantry moved from Kazakhstan to Russia
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 tactical_bomber moved from 97 Sea Zone to Greece
                1 fighter moved from 97 Sea Zone to Greece
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 carrier and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 carrier moved from 80 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 27 PUs total

  • 12

    oops seth, the infantry from volgo was supposed to go to Rostov - please edit before your italy turn.

  • 12

    also FYI - the 2 british ftrs in z97 are on one US acc.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Volgograd: 1 infantry
                EDIT: Adding units owned by British to Rostov: 1 infantry
                EDIT: Turning off Edit Mode
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to Rostov
                1 armour moved from Bryansk to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 infantry; Russians defend with 1 mech_infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Romania
                1 artillery and 3 infantry moved from Bulgaria to Romania
                1 artillery and 6 infantry moved from Southern France to France

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,2,6,6,2,1,3,6,2,4,2,6,3
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

  • 12

    lucky you…  :-P


  • Yeah, at best I thought I might just clear the terr for the German armor/mech forces.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Russia to Rostov

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 3 fighters
                    Italians defend with 1 armour
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Rostov to Russia
                2 fighters moved from Rostov to Russia

    Place Units - ANZAC
                3 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 64 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

  • 12

    at least you didn’t get a fighter as well…  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
                6 armour and 8 mech_infantrys moved from Bryansk to Volgograd


  • intercept?

  • 12

    Yes send up all 5

  • 12

    Remember u must designate which aa dice is for the tac.  Lets say the first one.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                3 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
                6 armour and 8 mech_infantrys moved from Bryansk to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Russians launches 5 interceptors out of Russia
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
                    1 fighter owned by the ANZAC lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Caucasus
                    Germans attack with 9 armour and 8 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 6 armour and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Volgograd
                3 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Smolensk to Novgorod
                1 tactical_bomber moved from Tambov to Novgorod
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Western Germany to Greater Southern Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 aaGun moved from Western Germany to Greater Southern Germany
                3 bombers moved from Russia to Ukraine

    Place Units - Germans
                3 artilleries placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 infantry
                EDIT: Adding units owned by Germans to Belarus: 2 infantry
                EDIT: Removing units owned by Germans from Novgorod: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Novgorod
                1 fighter and 3 infantry placed in Western Germany
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • For future reference, do you want me to just send up your fighters if you have equal or great air than I do? Or do you want me to ask? I’m not trying to take too much for granted and not trying to game you any. In the back of my mind I know that when there’s a pretty good chance of my opponent scrambling when the air numbers are roughly even.

    You got a fighter and tac while I hit a fighter. My bombers went on to do 20 damage, so I’ll take that any day. I took an aussie since I figured you’d want to keep the Russians. Feel free to edit it otherwise.


  • @Boldfresh:

    Remember u must designate which aa dice is for the tac.  Lets say the first one.

    I think that the triplea program handles them separately. I’ll run it in local just to be sure. But it didn’t matter for this one since the tac didn’t survive.


  • hmm, yeah it didn’t differentiate when I ran it in local . . . and MAN am I glad those dice didn’t show up when it counted. 2 bombers would have been shot down.  :-D

  • 12

    Set u are dead in this game bro… u just dont know it yet  :wink:

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