13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Baltic States to Poland
                1 tactical_bomber moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Romania
                1 fighter moved from Samara to Caucasus
                3 artilleries and 6 infantry moved from Volgograd to Caucasus
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Romania
                4 artilleries and 30 infantry moved from Bessarabia to Eastern Poland
                9 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 armour moved from Ukraine to Caucasus
                7 infantry moved from Yenisey to Yakut S.S.R.
                1 fighter moved from Bessarabia to Turkey

    Combat - Russians
                Battle in Turkey
                    Russians attack with 1 fighter
                    Italians defend with 2 aaGuns
                    Russians win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in Caucasus
                    Russians attack with 2 armour, 3 artilleries, 1 fighter and 6 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Caucasus from Germans with 2 armour, 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 5 artilleries and 40 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 5 artilleries and 40 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Romania
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                1 tactical_bomber moved from Romania to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 fighter moved from Turkey to Ukraine
                1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Bessarabia to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs


  • Nice turn with Russians  8-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Formosa to 42 Sea Zone
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                2 artilleries and 4 infantry moved from Central Mongolia to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Formosa to 42 Sea Zone
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                2 artilleries and 4 infantry moved from Central Mongolia to Suiyuyan

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 7 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 cruiser and 1 transport
                    ANZAC win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                1 aaGun moved from Central Mongolia to Suiyuyan
                1 aaGun moved from Dzavhan to Central Mongolia
                2 armour moved from Kiangsi to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Japanese
                1 armour, 2 artilleries, 1 factory_minor and 3 infantry placed in Japan
                Japanese undo move 1.
                1 armour, 2 artilleries and 3 infantry placed in Japan
                3 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 2 aaGuns and 1 infantry
        Japan : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 harbour
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 armour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers
        Dzavhan : 1 flag
        21 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag, 1 aaGun
        6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag


  • I must say i am enjoying this probably untipical game. You are a very well opponent. I hope we will play one more  :mrgreen:


  • We have a very interesting match there in the Middle East  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 46 Sea Zone to 21 Sea Zone
                1 submarine moved from 46 Sea Zone to 21 Sea Zone
                2 tactical_bombers moved from 46 Sea Zone to 21 Sea Zone
                1 bomber moved from Dutch New Guinea to Java
                1 artillery moved from New Guinea to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Java to Sumatra
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 46 Sea Zone
                2 fighters moved from Wake Island to New Guinea
                3 fighters moved from Western United States to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                5 submarines placed in 10 Sea Zone
                1 fighter and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from Saudi Arabia to Iraq
                4 infantry moved from Eastern Persia to Persia
                1 tactical_bomber moved from India to Iraq
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 7 infantry
                    British win, taking Iraq from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 7 infantry
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                    British attack with 3 mech_infantrys
                    Germans defend with 1 armour
                    1 mech_infantry owned by the British retreated to Egypt
                    Germans win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for British: 2 mech_infantrys
                Battle in Persia
                    British attack with 4 infantry
                    Germans defend with 1 armour
                    British win, taking Persia from Germans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 tactical_bomber
                EDIT: Adding units owned by British to Persia: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Persia: 1 tactical_bomber
                    EDIT: Adding units owned by British to Saudi Arabia: 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 infantry moved from Kenya to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun and 5 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to Shan State
                2 fighters moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 transport moved from 106 Sea Zone to 64 Sea Zone
                2 infantry moved from Brazil to Colombia
                3 infantry moved from Brazil to Colombia
                1 infantry moved from Brazil to Colombia
                5 infantry moved from Argentina to Bolivia
                      British take Bolivia from Neutral_True

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 artillery, 1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
                British collect 43 PUs (1 lost to blockades); end with 43 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys


  • You smashed me there in Iraq, but suffered a defeat at Trans-Jordan. Hope remains then.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Alexandria to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Algeria to Tunisia
                4 transports moved from 100 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Bulgaria to Turkey
                1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
                1 aaGun moved from Greece to 97 Sea Zone
                1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                1 artillery moved from Yugoslavia to Albania
                1 battleship and 2 cruisers moved from 100 Sea Zone to 99 Sea Zone
                2 cruisers moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to Greece

    Place Units - Italians
                2 artilleries and 5 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 aaGun and 1 mech_infantry
        Albania : 1 artillery
        Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Turkey : 1 mech_infantry
        85 Sea Zone : 1 submarine
        Greece : 2 fighters
        99 Sea Zone : 1 battleship, 4 cruisers and 4 transports


  • A heavy defeat was there in Iraq, but al-Assad is still holding his ground :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Shan State to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from French Indo China to 46 Sea Zone
                1 fighter moved from Shan State to New Guinea
                1 bomber moved from Borneo to Yunnan

    Place Units - ANZAC
                1 airfield placed in New Guinea
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Trans-Jordan to Saudi Arabia
                1 artillery and 1 infantry moved from Spain to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from Northern Italy to United Kingdom
                1 bomber moved from Southern Italy to United Kingdom
                1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United Kingdom


  • Awaiting interception orders


  • no intercepts

    I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.


  • @hobo:

    no intercepts

    I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.

    This is from the Rules, 2nd edition
    Each industrial complex, air base, and naval base has its
    own antiaircraft system. If there is an AAA (antiaircraft
    artillery) unit in the targeted territory, don’t roll for
    it. Those units are used to protect combat units. Each
    complex and base rolls one die against each bomber
    directly attacking it (regardless of the number of
    bombers). For each “1” rolled, a bomber of the attacker’s
    choice is immediately removed.

    After resolving the antiaircraft fire, surviving bombers
    each roll one die. Add 2 to each die rolled for a strategic
    bomber (but not for tactical bombers), then total the
    results. To mark the damage done by the attacking
    bomber(s), place 1 gray plastic chip under the targeted
    industrial complex or base per damage point rolled.
    An industrial complex can’t receive more than 20 total
    damage for major industrial complexes and more than
    6 total damage for minor ones. Air bases and naval
    bases can’t receive more than 6 total damage. Damage
    exceeding these limits is not applied.
    A bomber that performed a strategic or tactical bombing
    raid can’t participate in any other combat this turn and
    must return to a friendly territory during the Noncombat
    Move phase.


  • Shall i proceed with the standard triple a bombing?


  • no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.

    for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually.  if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.

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