Thanks, will hold for @Daaras decision on the scramble then.
13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 airfield, 1 harbour and 4 submarines; Remaining resources: 2 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
1 armour and 1 infantry moved from Turkey to Caucasus
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Greece to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Greece to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Turkey to Iraq
Germans take Iraq from Neutral_Axis
3 infantry moved from Turkey to Iraq
1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Holland Belgium to Spain
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Spain
1 bomber moved from Romania to Southern Italy
1 bomber moved from Eastern Poland to Northern Italy
3 armour and 6 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 airfield and 1 harbour placed in GreeceTurn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 9 armour, 11 artilleries, 11 infantry and 6 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 artillery and 1 infantry
Poland : 1 artillery
Germany : 1 factory_major
Holland Belgium : 1 airfield
Northern Italy : 1 bomber
Southern Italy : 1 bomber
Karelia : 1 flag, 5 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Caucasus : 1 flag, 1 armour and 1 infantry
Portugal : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 1 harbour
Iraq : 1 flag, 7 infantry
92 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Finland : 1 flag
110 Sea Zone : 6 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Samara to Caucasus
3 artilleries and 6 infantry moved from Volgograd to Caucasus
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
4 artilleries and 30 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 armour moved from Ukraine to Caucasus
7 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Bessarabia to TurkeyCombat - Russians
Battle in Turkey
Russians attack with 1 fighter
Italians defend with 2 aaGuns
Russians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Caucasus
Russians attack with 2 armour, 3 artilleries, 1 fighter and 6 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour, 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 40 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 5 artilleries and 40 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Romania
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Turkey to Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to UkrainePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
Nice turn with Russians 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Formosa to 42 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 4 infantry moved from Central Mongolia to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Formosa to 42 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 4 infantry moved from Central Mongolia to SuiyuyanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 aaGun moved from Central Mongolia to Suiyuyan
1 aaGun moved from Dzavhan to Central Mongolia
2 armour moved from Kiangsi to Anhwe
1 armour moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
1 armour, 2 artilleries, 1 factory_minor and 3 infantry placed in Japan
Japanese undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 2 aaGuns and 1 infantry
Japan : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 harbour
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag, 3 armour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers
Dzavhan : 1 flag
21 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 aaGun
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag -
I must say i am enjoying this probably untipical game. You are a very well opponent. I hope we will play one more :mrgreen:
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We have a very interesting match there in the Middle East 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 21 Sea Zone
1 bomber moved from Dutch New Guinea to Java
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 21 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Java to Sumatra
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 46 Sea Zone
2 fighters moved from Wake Island to New Guinea
3 fighters moved from Western United States to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Iraq
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 7 infantry
British win, taking Iraq from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 3 mech_infantrys
Germans defend with 1 armour
1 mech_infantry owned by the British retreated to Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Persia
British attack with 4 infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 tactical_bomber
EDIT: Adding units owned by British to Saudi Arabia: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun and 5 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
2 fighters moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 transport moved from 106 Sea Zone to 64 Sea Zone
2 infantry moved from Brazil to Colombia
3 infantry moved from Brazil to Colombia
1 infantry moved from Brazil to Colombia
5 infantry moved from Argentina to Bolivia
British take Bolivia from Neutral_TruePlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
British collect 43 PUs (1 lost to blockades); end with 43 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
You smashed me there in Iraq, but suffered a defeat at Trans-Jordan. Hope remains then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Alexandria to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
4 transports moved from 100 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bulgaria to Turkey
1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Yugoslavia to Albania
1 battleship and 2 cruisers moved from 100 Sea Zone to 99 Sea Zone
2 cruisers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to GreecePlace Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 aaGun and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Turkey : 1 mech_infantry
85 Sea Zone : 1 submarine
Greece : 2 fighters
99 Sea Zone : 1 battleship, 4 cruisers and 4 transports -
A heavy defeat was there in Iraq, but al-Assad is still holding his ground :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Shan State to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 46 Sea Zone
1 fighter moved from Shan State to New Guinea
1 bomber moved from Borneo to YunnanPlace Units - ANZAC
1 airfield placed in New Guinea
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Saudi Arabia
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Northern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United Kingdom -
Awaiting interception orders
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no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
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no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
This is from the Rules, 2nd edition
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don’t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each “1” rolled, a bomber of the attacker’s
choice is immediately removed.
After resolving the antiaircraft fire, surviving bombers
each roll one die. Add 2 to each die rolled for a strategic
bomber (but not for tactical bombers), then total the
results. To mark the damage done by the attacking
bomber(s), place 1 gray plastic chip under the targeted
industrial complex or base per damage point rolled.
An industrial complex can’t receive more than 20 total
damage for major industrial complexes and more than
6 total damage for minor ones. Air bases and naval
bases can’t receive more than 6 total damage. Damage
exceeding these limits is not applied.
A bomber that performed a strategic or tactical bombing
raid can’t participate in any other combat this turn and
must return to a friendly territory during the Noncombat
Move phase. -
Shall i proceed with the standard triple a bombing?





