manual save on files and send
Bonusbent&BMN vs jamesaleman&auswanderersland (+20allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Western Germany
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
3 armour moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Libya to Tunisia
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total -
You were correct I would scramble. Didn’t count on losing half the German airforce the first turn…heh. Regardless, good call.
Did not do the UK edit on infantry from Egypt to Trans.
Please remember to do that since I did not catch it.
Sorry for the >48hr turn. My weekend was Fri/Sat. It varies.
Anyway, back to the grind :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Java to Burma
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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I didn´t edit the Egypt move. Oh well :roll:
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Did you want me to do it? Can do bro, it doesn’t affect anything…up to you.
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No worries, I’ll do it before the next UK turn if nobody else does.
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The German offensive seems to at a halt. It is believed the Red Army has scared the German High Command so much the German generals are now hiding in their bunkers in Berlin.
To kill the waiting Stalin has doubled the vodka rations.
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That’s just Andy’s Slowness, If he doesn’t post today, I’ll post in the morning ;)
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No, besides the other games we are involved in…I didn’t get a chance to talk about this game with you JJ. Am considering conventional vs bomber etc. Losing 5 planes in the first round and not killing off his Navy provides issues for Germany. Anyway, I will post this morning shortly, give me about an hour or so to get the kids rollin.
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No, besides the other games we are involved in…I didn’t get a chance to talk about this game with you JJ. Am considering conventional vs bomber etc. Losing 5 planes in the first round and not killing off his Navy provides issues for Germany. Anyway, I will post this morning shortly, give me about an hour or so to get the kids rollin.
Don´t mind what I write when I am bored at work. We are not in a hurry :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Southern France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
5 bombers moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
6 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Southern France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
5 bombers moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
6 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Baltic States
Germans attack with 8 armour, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 5 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Battle in Holland Belgium
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Holland Belgium from French with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Romania to Eastern Poland
5 bombers moved from Belarus to Eastern PolandPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
2 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
1 submarine owned by the Russians Submerged
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
7 artilleries and 3 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
3 infantry moved from Buryatia to Amur
1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Sikang
3 bombers moved from Kwangsi to Sikang
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Sikang
3 bombers moved from Kwangsi to Sikang
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Sikang
Japanese attack with 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Sikang from Chinese with 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 2 artilleries and 6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
2 artilleries and 6 infantry moved from Kweichow to Yunnan
3 bombers moved from Sikang to Kwangsi
2 fighters moved from Kwangsi to 33 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Japan to Kwangsi
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Anhwe
3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Sakha to SiberiaPlace Units - Japanese
4 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
Remembered the edit sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 14 PUs total