@zlefin it will likely be a day or two before I can get to my next turn
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 15 PUs;Combat Move - British
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from India to Kazakhstan
1 artillery moved from West India to India
1 infantry moved from India to West India
1 tactical_bomber moved from 76 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 carrier, 1 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from West India to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 infantry
EDIT: Adding units owned by British to Volgograd: 1 infantry
EDIT: Turning off Edit Mode -
I haven’t had a chance to look over this yet. But could you pretty please post each country’s post individually? It’s not a huge deal and I don’t think you’re the cheating type. But I can be somewhat OCD at times, and seeing just UK bugs the hell out of me . . . :lol:
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What I meant to say was more so along the lines of I don’t think you’re doing it that way to take advantage of anything in anyway shape or form. Sorry, just banged it out pretty fast and yeah . . .
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How is that a factor if it is all noncom seth?
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No issue at all. I will go back and redo everything and post each country individually. May not be till tomorrow though.
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no, I was just asking for future reference. You’re fine :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 4 submarines and 4 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 5 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
5 bombers moved from Western United States to 102 Sea Zone
5 bombers moved from 102 Sea Zone to Gibraltar
2 submarines moved from 10 Sea Zone to 64 Sea Zone
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 89 Sea Zone to 64 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Mexico: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 3 fighters moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from France to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
small edit
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oh i see you just posted. i did improve my move with the USA just a hair ahead of your dice rolling… but since you already posted, i guess we will just go with the map as it as when i first posted. :-)
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in my second iteration i took tunisia and landed the bombers in gib. if you’re fine with it i can make the edits on your map. if not i’m fine with leaving it as it was.
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it was the last thing i realized i wanted to do with UK to put a destroyer in z95 which blocked you from hitting gibraltar and tunisia.
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it was the last thing i realized i wanted to do with UK to put a destroyer in z95 which blocked you from hitting gibraltar and tunisia.
so i should have then gone back and taken tunisia and landed bombers in gib.
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i’m totally fine if it would have altered your italy move since you already had it all worked out. if it doesn’t alter it and you’re ok with the edit let me know. probably able to post soon.
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ga and edit it.
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you sure you don’t want to hit tunisia with the italians?
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Tun art, arm, bmb vs mech, arm
A
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (3)D
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
bomber back to S Ita and I take Tun with arm.
please edit accordingly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from South Australia to 49 Sea Zone
1 bomber moved from 49 Sea Zone to 30 Sea Zone
1 bomber moved from 30 Sea Zone to Hawaiian Islands
2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
3 fighters moved from Timguska to RussiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 armour
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 96 Sea Zone to 81 Sea ZoneTurn Complete - French





