No scramble.
13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
Japanese take Tsagaan Olom from Mongolians
1 artillery and 3 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hunan to Yunnan
4 infantry moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
2 bombers moved from Buyant-Uhaa to Olgiy
1 fighter moved from Jehol to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
Japanese take Tsagaan Olom from Mongolians
1 artillery and 3 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hunan to Yunnan
4 infantry moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
2 bombers moved from Buyant-Uhaa to Olgiy
1 fighter moved from Jehol to SzechwanCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Yunnan
Japanese attack with 5 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Battle in Dzavhan
Japanese attack with 1 artillery and 3 infantry
Mongolians defend with 1 infantry
Japanese win, taking Dzavhan from Mongolians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Mongolians: 1 infantry
Battle in Olgiy
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Mongolians defend with 2 infantry
Japanese win, taking Olgiy from Mongolians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2Non Combat Move - Japanese
1 aaGun moved from Central Mongolia to Tsagaan Olom
4 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Buyant-Uhaa
3 transports moved from 20 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Shensi
1 aaGun and 1 infantry moved from Jehol to Chahar
1 aaGun, 2 artilleries and 3 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 aaGun moved from Hunan to Kweichow
1 fighter moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 bombers moved from Olgiy to Buyant-Uhaa
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
9 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Korea : 2 armour, 1 artillery and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 fighters, 1 infantry and 2 tactical_bombers
Kweichow : 1 flag, 1 aaGun, 3 fighters and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag
Soviet Far East : 1 flag, 1 armour and 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour and 1 infantry
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag, 1 armour and 1 mech_infantry
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Dzavhan : 1 flag, 1 artillery and 3 infantry
Central Mongolia : 1 flag
5 Sea Zone : 2 transports
6 Sea Zone : 1 carrier and 3 transports
Buyant-Uhaa : 1 flag, 2 bombers and 2 infantry
Ulaanbaatar : 1 flag, 4 infantry
Tsagaan Olom : 1 flag, 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans
2 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 5 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 2 submarines
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser, 4 destroyers, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 32 / 37
Japanese : 41 / 51
Americans : 52 / 78
Chinese : 2 / 27
British : 31 / 34
UK_Pacific : 17 / 17
Italians : 19 / 29
ANZAC : 18 / 18
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
Do you want to scramble in Holand? (5 fts, 1 bomber UK vs 1 Ft 2 tac German)
Map attached.
-
No i do not wish to fight. Proceed with the bombarding. Actually it is called intercepting not scrambling but ok i understood when i saw the map :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 bomber and 5 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Kenya to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 4 mech_infantrys moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 bomber moved from India to Siam
3 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Angola to Belgian CongoCombat - British
Air Battle in Holland Belgium
British attacks with 6 units heading to Holland Belgium
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Holland Belgium
AA fire in Holland Belgium : 1/1 hits
1 bomber killed by AA
Bombing raid in Holland Belgium causes 0 damage total.
Battle in Egypt
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Siam
British attack with 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 4/10 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 bomber, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - British
2 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Siam to Burma
1 bomber moved from Burma to India
1 fighter moved from Burma to India
2 aaGuns moved from India to Burma
5 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 bombers and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,3,4,6,3,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5
British collect 22 PUs (11 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry and 4 mech_infantrys
Burma : 2 aaGuns, 1 fighter, 8 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 battleship and 2 transports
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 3 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag, 1 aaGun
Eire : 1 flag
Angola : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 32 / 37
Japanese : 40 / 51
Americans : 52 / 78
Chinese : 2 / 29
British : 33 / 22
UK_Pacific : 18 / 25
Italians : 17 / 29
ANZAC : 18 / 18
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
No i do not wish to fight. Proceed with the bombarding. Actually it is called intercepting not scrambling but ok i understood when i saw the map :)
Nice shooting Tex!
-
@PGMatt:
No i do not wish to fight. Proceed with the bombarding. Actually it is called intercepting not scrambling but ok i understood when i saw the map :)
Nice shooting Tex!
;) That Belgian guys are doing a great job so far :)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Iraq to Saudi Arabia
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
3 fighters moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Alexandria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Iraq to Saudi Arabia
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
3 fighters moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Alexandria to MoroccoCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 fighters and 2 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Italians win, taking Egypt from British with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Saudi Arabia
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Saudi Arabia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Morocco
Italians attack with 1 artillery, 2 bombers and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bulgaria to Greece
1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria
2 aaGuns, 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Gibraltar to Southern France
3 fighters moved from Egypt to Iraq
1 bomber moved from Morocco to Libya
1 bomber moved from Morocco to AlgeriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour and 1 harbour
Morocco : 1 flag, 1 artillery
Algeria : 1 flag, 1 bomber
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 bomber
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 aaGun and 2 infantry
Greece : 1 aaGun
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor, 3 fighters and 1 infantry
Northwest Persia : 1 flag, 1 infantry
Yugoslavia : 2 aaGuns, 2 artilleries and 1 infantry
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports -
The Romans are back 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Brazil to Venezuela
ANZAC take Venezuela from Neutral_True
5 infantry moved from Argentina to Brazil
4 infantry moved from Brazil to Colombia
ANZAC take Colombia from Neutral_True
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
ANZAC collect 22 PUs (2 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Chile : 1 flag
Argentina : 1 flag
Brazil : 1 flag, 5 infantry
Venezuela : 1 flag, 3 infantry
Persia : 1 flag, 3 infantry
Colombia : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 32 / 37
Japanese : 40 / 51
Americans : 52 / 78
Chinese : 2 / 29
British : 28 / 22
UK_Pacific : 18 / 25
Italians : 23 / 42
ANZAC : 24 / 34
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 61
Russians : 32 / 37
Japanese : 40 / 51
Americans : 52 / 78
Chinese : 2 / 29
British : 28 / 22
UK_Pacific : 18 / 25
Italians : 23 / 42
ANZAC : 24 / 34
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkey to Kazakhstan
Germans take Caucasus from Russians
Germans take Kazakhstan from Russians
1 armour moved from Turkey to Persia
Germans take Persia from ANZAC
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Southern Italy to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Greece to 80 Sea Zone -
I need interception orders
-
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
-
@PGMatt:
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
Yeah, i messed up slightly with it. Ok Germany goes :)
-
@PGMatt:
I need interception orders
Yep, all 5 up please.
I still don’t get why all the industrial facilities around Europe…you have so much capacity already.
I`ve put the French one too so (5+1) for U and taken him as Ur casualty so U can preserve as much as British fighters possible.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkey to Kazakhstan
Germans take Caucasus from Russians
Germans take Kazakhstan from Russians
1 armour moved from Turkey to Persia
Germans take Persia from ANZAC
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Southern Italy to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Greece to 80 Sea ZoneCombat - Germans
Battle in 80 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 14, harbour = 2
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 artilleries moved from Yugoslavia to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 infantry moved from Turkey to Caucasus
1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Iraq
2 artilleries and 7 infantry moved from Greece to Bulgaria
6 armour and 3 mech_infantrys moved from Portugal to Southern France
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Portugal to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Spain to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
3 artilleries placed in Yugoslavia
3 mech_infantrys placed in Greece
7 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 6 armour and 3 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 9 artilleries and 13 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 1 infantry
Germany : 7 artilleries, 1 factory_major and 3 infantry
Holland Belgium : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Vyborg : 1 flag, 1 infantry
Caucasus : 1 flag, 1 infantry
Portugal : 1 flag
125 Sea Zone : 1 submarine
Turkey : 1 flag
85 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 2 artilleries and 7 infantry
109 Sea Zone : 6 submarines
Greece : 1 flag, 1 factory_minor and 3 mech_infantrys
Iraq : 1 armour, 1 fighter and 2 tactical_bombers
Persia : 1 flag, 1 armour
Sweden : 1 flag
Yugoslavia : 1 flag, 3 artilleries and 1 factory_minor
Spain : 1 flag, 1 factory_minor
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 19 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 artillery and 4 infantry moved from Bessarabia to Romania
3 artilleries and 1 infantry moved from Baltic States to Poland
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
6 infantry moved from Yenisey to Yakut S.S.R.
6 infantry moved from Yenisey to Dzavhan
6 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Novgorod to Finland
5 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Finland, round 2 : 1/7 hits
Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Finland, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 4 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 5 : 0/3 hits
Germans roll dice for 2 infantry in Finland, round 5 : 0/2 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 6 : 1/3 hits
Germans roll dice for 2 infantry in Finland, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 1 infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 3 artilleries and 1 infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 6 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 6 infantry in Dzavhan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Dzavhan, round 2 : 3/4 hits
3 infantry owned by the Russians lost in Dzavhan
3 infantry owned by the Russians retreated to Yenisey
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 6 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 artilleries and 13 infantry
AA fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 6 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/28 hits
Germans roll dice for 2 aaGuns, 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 8/22 hits
8 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/20 hits
Germans roll dice for 9 artilleries and 9 infantry in Slovakia Hungary, round 3 : 7/18 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 3/13 hits
Germans roll dice for 9 artilleries and 3 infantry in Slovakia Hungary, round 4 : 6/12 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
4 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 9 artilleries remaining. Battle score for attacker is -16
Casualties for Germans: 2 aaGuns and 13 infantry
Casualties for Russians: 2 artilleries and 19 infantry
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Belarus
2 artilleries and 4 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsTerritory Summary for Russians :
Kansu : 5 infantry
Yenisey : 2 aaGuns and 3 infantry
Yakut S.S.R. : 6 infantry
Kazakhstan : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Romania : 1 flag, 1 artillery and 3 infantry
Poland : 1 flag, 3 artilleries
Belarus : 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Eastern Poland : 1 aaGun and 4 artilleries
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 factory_minor and 4 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Samara : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 46 / 65
Russians : 40 / 49
Japanese : 38 / 51
Americans : 52 / 78
Chinese : 3 / 29
British : 28 / 22
UK_Pacific : 18 / 25
Italians : 23 / 42
ANZAC : 22 / 34
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0





