Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Toan6ca (Allies + 10) vs MiamiUMike - G40.2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 101 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 77 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
3 bombers moved from Gibraltar to 96 Sea Zone
3 bombers moved from 96 Sea Zone to Alexandria
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
4 mech_infantrys moved from Germany to Slovakia Hungary
4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Finland to Norway
3 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to TobrukNon Combat Move - Germans
1 armour, 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
3 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
2 submarines placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Tobruk: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 transports placed in 97 Sea Zone
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Man this game is crazy back and forth. Just when I think I’m gaining an advantage in one area, you seem to break through in another! This is starting to consume my life LOL!
Just as an FYI I may not be posting as often over the next 24-48 hours…
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No problem - after lunch time tomorrow - I will be out until Sunday AM I think…
I’ve got a plan, and I am just going with it - not sure if it is a GOOD plan - but that is why my turns don’t take long - I am going via a script somewhat…
MM
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May I make one more NCM before you do Russia?
Move 3 mech from Hungary to Yugoslovia…
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Oh - and if not, that is fine - I understand…
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Hi, I’ll post Russia by Sunday night…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry moved from Karelia to Finland
9 infantry moved from Korea to AmurCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 0/9 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 9 infantry in Amur, round 3 : 4/9 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Amur
2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Belarus to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
7 artilleries and 9 infantry moved from Western Ukraine to Ukraine
1 armour moved from Novgorod to Karelia
1 armour moved from Belarus to Tambov
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 aaGun moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
8 infantry moved from Belarus to NovgorodPlace Units - Russians
2 artilleries and 1 mech_infantry placed in Volgograd
2 fighters placed in Ukraine
2 artilleries placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,5,3
Russians collect 39 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
1 infantry moved from Siam to Shan State
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Kiangsi to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in Philippines
Japanese attack with 1 armour, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 armour, 3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 infantry, 1 submarine and 5 transports moved from 63 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
Well, that really sucks. I didn’t realize you could move sea units through a sea zone that you conquered in the same turn. If that’s true, then my fault for not knowing the rules. Pretty much screws up my entire plan though - I may play a bit longer but will probably tender my resignation fairly soon…
Well played by you though.
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Yes - sorry - it is a legal move and one you will see a fair amount of time. On the land side, it can be done as well - for example, lets say you are in Ukraine and Japan has Volgograd and the Russians are in Rostov. You can attack that - take it - and then non-combat mech and tanks through it into Volgograd.
In any event, I hope it doesn’t leave a sour taste on the game (or me). The first time I saw this technique, it was against me and I had a similar reaction - but, as you can see, I adopted it as a strategy - LOL
Also - I do NOT know what your long term plan was, and while I have ‘escaped’ there is still work to do. Let me know what you’d like to do.
Regards,
MM -
OK good to know. My plan in general was to preserve and extend my economic advantage, but now I’m starting to see the writing on the wall. The obvious one is that I wouldn’t have overextended myself in Yunnan if I knew you could get to India so fast.
I’m a bit choked because I put quite a bit of time and thought into this game and it’s frustrating that I didn’t fully understand that rule, which nullifies all my planning. On top of it, the time now feels even more wasted since I’ve admittedly been spending too much time on this game in general lately, at the expense of other things that should be a bigger priority for me.
So yeah there’s a bit of a sour taste towards the game at the moment. To be clear though, this is my own fault and has nothing to do with you, so no need to say sorry. And this particular game had been quite enjoyable up until that move.
Anyways, sorry for the rant above. I’ll get over it and I do appreciate having you as an opponent. I think this game is now tilting in your favour and the writing’s starting to be on the wall, but I will play it out a bit longer. I think I need a little break from it at the moment though, so maybe I’ll post tomorrow… sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 1 battleship, 3 cruisers, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
French loiter and taunt with ; British loiter and taunt with ; Americans attack with 3 carriers, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 bombers moved from Western United States to Wake Island
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 carriers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 50 Sea Zone to 62 Sea Zone
1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers, 2 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Yunnan to BurmaTurn Complete - Chinese
Chinese collect 2 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 6 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 6 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
3 fighters and 1 tactical_bomber moved from Egypt to French West Africa
1 bomber moved from French Central Africa to United Kingdom
3 fighters moved from United Kingdom to Scotland
1 battleship and 1 cruiser moved from 101 Sea Zone to 103 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 6 infantry moved from India to Burma
2 aaGuns, 2 artilleries, 6 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United StatesPlace Units - British
3 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,6,4,3,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,3,5,6,3,2,3,6
British collect 23 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians win, taking Syria from French, taking Egypt from British with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 5 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
2 artilleries and 1 infantry moved from Tunisia to AlgeriaPlace Units - Italians
4 mech_infantrys placed in Northern Italy
1 harbour placed in TobrukTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from New South Wales to South AustraliaCombat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 71 Sea Zone
1 cruiser moved from 101 Sea Zone to 103 Sea ZoneTurn Complete - French





