13L G40 PGMatt (axis) vs alexgreat (allies +10)

  • 16

    @alexgreat:

    nah. they stay grounded. Try your worst :)

    Because the TripA engine doesn’t do facility AA fire correctly, dice 1 and 2 are the air field, dice 3 the harbour, and the last two are the strat bombers on the factory.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Buryatia to Sakha
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Sakha

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Japan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                2 infantry moved from Kiangsi to Kwangsi
                4 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Siberia to Soviet Far East

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 :  8/16 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 bombers moved from Yunnan to Kwangsi
                5 fighters and 4 tactical_bombers moved from Jehol to Chahar
                4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                2 artilleries, 1 bomber and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag, 1 aaGun and 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery, 5 fighters, 4 infantry and 4 tactical_bombers
        Anhwe : 1 flag
        Soviet Far East : 1 flag, 1 armour and 1 infantry
        Siberia : 1 flag
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 36
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 30 / 35
        UK_Pacific : 17 / 17
        Italians : 14 / 13
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 28 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 carrier moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai
                9 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British repair 9 damage on 9 factory_majors; Remaining resources: 26 PUs;
                British buy 8 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 bomber moved from Malta to Alexandria
                1 fighter moved from Malta to 96 Sea Zone
                1 tactical_bomber moved from Malta to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from India to Eastern Persia
                3 infantry and 1 mech_infantry moved from India to Burma
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 tactical_bomber moved from 96 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - British
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

  • 17 16 15 12

    Pls see PM

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novgorod: 1 aaGun, 2 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun, 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Southern France to Northern Italy
                1 aaGun, 2 artilleries and 1 infantry moved from Southern France to France
                1 armour moved from Northern Italy to France

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Kenya : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun, 1 armour, 2 artilleries and 1 infantry
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour
        Northern Italy : 1 aaGun, 1 factory_major, 7 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        95 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 36
        Japanese : 34 / 45
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 29 / 37
        UK_Pacific : 17 / 17
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Queensland to South Australia
                1 aaGun moved from South Australia to Queensland
                1 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Holland Belgium to United Kingdom

  • 16

    dogfight UK?

  • 17 16 15 12

    no thx, may the AAs do their job for once…

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Holland Belgium to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/5 hits
                    Bombing raid in United Kingdom rolls: 5,6 and causes: 3 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6,8,3 and causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.  Damaged units is as follows: harbour = 3, factory_major = 17
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
                1 armour and 2 artilleries moved from 113 Sea Zone to Norway
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Holland Belgium to Western Germany
                5 armour and 2 mech_infantrys moved from Germany to Poland
                1 armour moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Poland
                2 infantry moved from Greece to Bulgaria
                3 armour moved from Greece to Romania
                2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Western Germany to Norway

    Place Units - Germans
                1 destroyer and 1 submarine placed in 113 Sea Zone
                1 bomber, 1 fighter and 3 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Romania : 3 armour, 2 artilleries and 6 infantry
        Poland : 2 aaGuns, 6 armour, 4 artilleries, 17 infantry and 2 mech_infantrys
        Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys
        Norway : 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
        Holland Belgium : 1 aaGun, 1 artillery, 2 infantry and 3 tactical_bombers
        Northern Italy : 2 mech_infantrys
        Southern Italy : 3 fighters
        113 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 4 transports
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 36
        Japanese : 34 / 45
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 29 / 37
        UK_Pacific : 17 / 17
        Italians : 15 / 21
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    0/10, will have to talk with those gunners. Pathetic.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 aaGun, 4 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 10 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry and 4 mech_infantrys moved from Bryansk to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 infantry placed in Ukraine
                6 mech_infantrys placed in Russia
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                3 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 mech_infantry moved from Kweichow to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries and 6 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers moved from Chahar to Suiyuyan
                1 infantry moved from Korea to Manchuria
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Japan to Siberia
                3 bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 infantry moved from Kwangsi to Yunnan

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 mech_infantry moved from Kweichow to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries and 6 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers moved from Chahar to Suiyuyan
                1 infantry moved from Korea to Manchuria
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Japan to Siberia
                3 bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/3 hits
                    Bombing raid in India rolls: 5,6,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in India causes 17 damage total.
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Suiyuyan, round 2 :  4/11 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Kwangtung to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to Yunnan
                5 fighters and 4 tactical_bombers moved from Suiyuyan to Yunnan
                3 bombers moved from India to Yunnan
                1 bomber moved from Siberia to Japan

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 bomber, 3 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun and 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 4 artilleries, 3 bombers, 5 fighters, 10 infantry and 6 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 3 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
        20 Sea Zone : 2 transports
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 36
        Japanese : 46 / 46
        Americans : 50 / 53
        Chinese : 3 / 6
        British : 29 / 37
        UK_Pacific : 13 / 17
        Italians : 15 / 21
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    Unusually difficult turn for some reason.

  • 17 16 15 12

    game going great for you, no AA guns hitting anywhere. Quite a boost to make so much damage and coming out unharmed. Of course you yourself dont know before you raid, but if it turns out as it did, its brutally effective.

Suggested Topics

  • 16
  • 32
  • 30
  • 137
  • 83
  • 109
  • 39
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.9k

Users

40.7k

Topics

1.8m

Posts