@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
G40 wheatbeer (Allies +12) vs blastherfast (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 44 / 71
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Combat Move - British
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone -
need scramble orders SZ97
I am really dismayed with the Allies so far. Another 2% outcome, this time in Yunnan.
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no scramble
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yeah :-o that was some pretty crappy rolls for china :-o
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need OOL SZ36
UK scored 3 hits
(also let me know if you want me to wait for OOL for SZ111 or just go max defense … SZ97 is obvious)
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I probably should have just assumed in SZ36, but it’s not totally inconceivable someone would want to save Japan’s sub.
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tip. sub-dest
yeah the obvious on the other battles -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the British , 1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese , 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/4 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 111 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 111 Sea Zone
British roll dice for 1 bomber in 111 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter moved from Yunnan to Burma
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to India
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British GuianaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 44 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 8
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer and 1 fighterNon Combat Move - Italians
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Albania to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 44 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 44 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Holland Belgium to 96 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Holland Belgium to 96 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour, 3 fighters, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Scotland
Battle in 96 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiserNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
3 fighters and 2 tactical_bombers moved from Greece to Romania
2 artilleries and 9 infantry moved from Slovakia Hungary to Romania
7 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 fighters and 1 tactical_bomber moved from Holland Belgium to Romania
8 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from France to Germany
1 mech_infantry moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 artillery moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 submarine moved from 111 Sea Zone to 109 Sea Zone
6 infantry moved from Finland to KareliaPlace Units - Germans
6 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from Novgorod to Karelia
2 fighters moved from Russia to KareliaCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia
Russians attack with 2 artilleries, 2 fighters and 6 infantry
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 2 fighters and 6 infantry in Karelia, round 2 : 4/10 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Karelia, round 3 : 1/7 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Karelia, round 4 : 3/5 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Russia to Persia
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Sikang to Szechwan
3 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Szechwan
7 infantry moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 35 / 40
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 8
British : 26 / 35
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
hey if any one can help me I would appreciate it. I’ve been playing rite along. then all of a sudden when I go to post I get incorrect password. the thing is if you look my user name up it says im logged in. I can send messages on the threads but it wont let me post my moves. I never log out. I’ve tried password recovery but when I type in all the info that’s asked for and then push the send icon it does nothing. any ideas?
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I don’t have any ideas :| … that’s never happened to me.
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I did send Veqryn a pm. just waiting for a response.