13L G40 wheatbeer (Axis) vs blastherfast (Allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 92 Sea Zone to 105 Sea Zone
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 2 transports
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                3 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from West India to India

    Place Units - British
                1 cruiser and 1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 5 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 6 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 6 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Ukraine to Russia

    Place Units - Italians
                1 artillery placed in Northern Italy
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,4,1,4,4,1,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 61 / 111
        Russians : 3 / 0
        Japanese : 75 / 81
        Americans : 52 / 81
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 5 / 5
        Italians : 24 / 30
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles to create a battle in territory 35 Sea Zone
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    ANZAC attack with 3 transports
                    Japanese defend with 3 fighters
                    Japanese win with 3 fighters remaining. Battle score for attacker is -21
                    Casualties for ANZAC: 3 transports
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • man I have to learn how to play this game. I didn’t no you could scramble on my transports at the philipeens


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    Under other circumstances I’d insist that you undo that move rather than conduct an attack with a 0% success rate.

    However, since it is Germany’s turn and the Axis have held 8 victory cities on the European side of the map for a full round, the Axis have won.


  • do you want to do a rematch?

  • '17

    If you want to play a non-league game to get some practice/experience I’ll play.

    If you’re just looking for league games, I’ll play you again after you have some league wins under your belt and a rank of tier 3 or higher.


  • yeah I would like to get some experience in. I was just looking for a game when I started and it came from the league section. it took me about 2 weeks to get anybody to even play. I started to think I wasn’t even going to get anybody to play then jww was kind enough to play a game. that’s when more people started to play. yes I would like to play a game in the boardgame section. please :-)

  • '17

    Should we bid? Or would you rather flip sides?


  • you want to flip sides and you take your 12 that you bid the first time?


  • I hope you don’t mind. I have started the thread for us with your bid at 12. what would you like for your purchase and where would you like me to deploy it

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