no scramble 97
AK_Grown (Axis) vs Bar91 & Vold
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 95 Sea Zone
2 bombers moved from Holland Belgium to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 3 bombers in 92 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the French , 1 bomber owned by the Germans and 1 destroyer owned by the French lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser and 1 destroyer
Battle in 95 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber; Italians loiter and taunt with
French defend with 1 cruiser
Germans roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French lost in 95 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 bombers moved from 92 Sea Zone to Southern France
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
4 mech_infantrys moved from France to Greater Southern Germany
4 armour moved from France to Greater Southern Germany
2 armour moved from France to Western Germany
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
5 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Germany to Greater Southern Germany
2 submarines moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 aaGuns moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 2 bombers
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Greater Southern Germany : 6 armour and 4 mech_infantrys
Slovakia Hungary : 2 aaGuns, 5 artilleries and 10 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Romania : 2 infantry
Poland : 3 infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 6 mech_infantrys
Norway : 2 armour and 2 infantry
Denmark : 1 aaGun and 2 infantry
Southern Italy : 2 fighters and 2 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
119 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8French Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 artilleries moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Western Ukraine
4 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Novgorod to Belarus
1 armour moved from Bryansk to Novgorod
1 infantry moved from Siberia to Soviet Far East
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Russia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Novgorod to YeniseyPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Jehol
1 armour moved from Korea to Jehol
2 artilleries and 2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
Korea : 1 aaGun, 2 artilleries and 10 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 2 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Siam : 2 infantry
Manchuria : 6 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 56
Chinese : 5 / 15
British : 28 / 33
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea ZonePlace Units - Americans
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Shan State to Malaya
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 107 Sea Zone to 106 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 44 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
2 submarines placed in 109 Sea Zone
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1
British collect 19 PUs (12 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 3 aaGuns
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in Burma change ownership: 3 aaGuns
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
5 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
2 armour moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 1 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 8 infantry
British defend with 6 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 8 infantry in Greece, round 1 : 2/13 hits
British roll dice for 6 infantry in Greece, round 1 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 7/11 hits
British roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery and 1 infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 6 infantry
97 Sea Zone : 1 flag, 1 cruiser and 1 transport
92 Sea Zone : 1 submarine and 1 transport
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 7 / 13
British : 29 / 19
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 42Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 90 Sea ZoneCombat - Germans
Germans creates battle in territory 109 Sea ZoneNon Combat Move - Germans
2 artilleries moved from France to Western Germany
6 mech_infantrys moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Poland
2 fighters moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
2 bombers moved from Southern France to Western GermanyPlace Units - Germans
1 submarine and 2 transports placed in 112 Sea Zone
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Greater Southern Germany : 6 armour and 10 mech_infantrys
Slovakia Hungary : 2 aaGuns, 5 artilleries and 10 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Romania : 2 infantry
Poland : 7 infantry
Germany : 1 aaGun, 1 factory_major and 10 infantry
Norway : 2 armour and 2 infantry
Denmark : 1 aaGun and 2 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
119 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
109 Sea Zone : 2 submarines
90 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 7 / 13
British : 29 / 19
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yenisey to Buryatia
1 bomber moved from Yakut S.S.R. to Buryatia
3 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Buryatia
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 fighter moved from Novgorod to Russia
1 aaGun moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 3 infantry moved from Russia to Smolensk
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
5 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers and 1 fighter moved from Kwangsi to KwangtungCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys in Kwangtung, round 1 : 5/10 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 1 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 6 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 6 fighters, 5 infantry and 3 tactical_bombers in Amur, round 1 : 6/14 hits
Russians roll dice for 5 infantry in Amur, round 1 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 6 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 fighters moved from Amur to Korea
1 artillery moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Jehol to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 6 fighters and 5 tactical_bombers
Korea : 1 aaGun, 2 artilleries, 3 fighters and 5 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Jehol : 2 artilleries and 2 infantry
Siam : 1 infantry
Manchuria : 6 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 3 mech_infantrys
Amur : 1 flag, 4 infantry
21 Sea Zone : 2 submarines
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 36 / 37
Japanese : 40 / 40
Americans : 52 / 53
Chinese : 3 / 13
British : 29 / 19
UK_Pacific : 20 / 24
Italians : 19 / 29
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.567
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 60Japanese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.489
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
Kamikazie Japan?
-
2 on battleship
1 on each carrier
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 4 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 90 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 2 battleships, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is -139
Casualties for Japanese: 3 carriers, 1 cruiser and 5 destroyers
Casualties for Americans: 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Battle in 90 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 bomber moved from 90 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 21 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Anglo Egyptian Sudan to EgyptCombat - British
British creates battle in territory 109 Sea Zone
Battle in 21 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 2 submarines
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Tobruk
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 109 Sea Zone
British attack with 2 submarines
Germans defend with 2 submarines
2 submarines owned by the British Submerged
2 submarines owned by the Germans Submerged
Battle in Kwangsi
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 bombers, 6 fighters and 5 tactical_bombers
Japanese winGermans win with no units remaining with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters
Casualties for British: 2 fighters, 4 infantry and 1 tactical_bomber
Battle in Shan State
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 battleship and 1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from 98 Sea Zone to EgyptPlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,1,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
Weird - I battle calculated that sea battle for US vs JPN and even with hits from the Kamikaze, I had you winning. I’ll take it though!