13L G40 wheatbeer (Axis) vs blastherfast (Allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from South Australia to Western Australia
                1 armour moved from Queensland to Northern Territory
                1 armour moved from Queensland to Western Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Western Ukraine to Russia
                1 artillery moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Russia
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                5 armour, 9 artilleries and 13 mech_infantrys moved from Bryansk to Russia
                4 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                3 artilleries and 2 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 29 infantry
                        Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  13/35 hits
                        Russians roll dice for 4 artilleries and 29 infantry in Russia, round 2 :  10/33 hits
                        13 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  14/25 hits
                        Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 :  7/20 hits
                        14 infantry owned by the Russians , 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in Russia, round 4 :  12/18 hits
                        Russians roll dice for 4 artilleries and 2 infantry in Russia, round 4 :  4/6 hits
                        2 infantry owned by the Russians , 4 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 7 artilleries and 14 mech_infantrys
                    Casualties for Russians: 4 artilleries and 29 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  1/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                1 artillery moved from Western Ukraine to Bryansk
                3 infantry moved from Romania to Bessarabia
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery and 4 infantry moved from Norway to Finland
                1 aaGun, 1 artillery and 3 infantry moved from Denmark to Western Germany
                1 artillery and 2 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to Southern Italy
                9 mech_infantrys moved from Germany to Northern Italy
                2 bombers moved from Russia to Bryansk
                1 fighter and 3 tactical_bombers moved from Russia to Bryansk
                1 fighter moved from Western Germany to Egypt
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                3 fighters placed in Western Germany
                7 mech_infantrys placed in Western Germany
                2 infantry placed in Germany
                Germans undo move 2.
                5 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany
                Germans undo move 4.
                Germans undo move 3.
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 86 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Production/PUs Summary :

    Germans : 61 / 111
        Russians : 8 / 0
        Japanese : 67 / 67
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 7 / 9
        Italians : 22 / 33
        ANZAC : 13 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 artillery and 4 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Philippines to Celebes
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Combat - Japanese
                Battle in Siam
                Battle in Celebes
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Siam from UK_Pacific, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Burma, round 2 :  3/14 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from Philippines to Malaya
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 38 Sea Zone
                1 artillery and 3 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Kwangsi to Kiangsi
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 battleships and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                2 destroyers moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                2 bombers moved from Celebes to Malaya
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 carrier and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 artillery moved from Siberia to Amur

    Place Units - Japanese
                2 fighters placed in Japan
                2 destroyers and 1 submarine placed in 37 Sea Zone
                3 submarines placed in 20 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 76 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 61 / 111
        Russians : 5 / 0
        Japanese : 75 / 81
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 5 / 9
        Italians : 22 / 33
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 92 Sea Zone to 105 Sea Zone
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 2 transports
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                3 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from West India to India

    Place Units - British
                1 cruiser and 1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 5 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 6 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 6 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Ukraine to Russia

    Place Units - Italians
                1 artillery placed in Northern Italy
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,4,1,4,4,1,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 61 / 111
        Russians : 3 / 0
        Japanese : 75 / 81
        Americans : 52 / 81
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 5 / 5
        Italians : 24 / 30
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles to create a battle in territory 35 Sea Zone
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    ANZAC attack with 3 transports
                    Japanese defend with 3 fighters
                    Japanese win with 3 fighters remaining. Battle score for attacker is -21
                    Casualties for ANZAC: 3 transports
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • man I have to learn how to play this game. I didn’t no you could scramble on my transports at the philipeens


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    Under other circumstances I’d insist that you undo that move rather than conduct an attack with a 0% success rate.

    However, since it is Germany’s turn and the Axis have held 8 victory cities on the European side of the map for a full round, the Axis have won.


  • do you want to do a rematch?

  • '17

    If you want to play a non-league game to get some practice/experience I’ll play.

    If you’re just looking for league games, I’ll play you again after you have some league wins under your belt and a rank of tier 3 or higher.


  • yeah I would like to get some experience in. I was just looking for a game when I started and it came from the league section. it took me about 2 weeks to get anybody to even play. I started to think I wasn’t even going to get anybody to play then jww was kind enough to play a game. that’s when more people started to play. yes I would like to play a game in the boardgame section. please :-)

  • '17

    Should we bid? Or would you rather flip sides?


  • you want to flip sides and you take your 12 that you bid the first time?

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