Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 cruisers, 2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Eastern Persia to West India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Southern France to Northern Italy
1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 48 / 64
Russians : 21 / 25
Japanese : 67 / 67
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 22 / 33
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
1 armour moved from Queensland to Western Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
1 armour moved from Queensland to Western Australia
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Russia
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 armour, 9 artilleries and 13 mech_infantrys moved from Bryansk to Russia
4 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 artilleries and 2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 29 infantry
Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 13/35 hits
Russians roll dice for 4 artilleries and 29 infantry in Russia, round 2 : 10/33 hits
13 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 9 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/25 hits
Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 : 7/20 hits
14 infantry owned by the Russians , 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 6 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in Russia, round 4 : 12/18 hits
Russians roll dice for 4 artilleries and 2 infantry in Russia, round 4 : 4/6 hits
2 infantry owned by the Russians , 4 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 7 artilleries and 14 mech_infantrys
Casualties for Russians: 4 artilleries and 29 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Norway to Finland
1 aaGun, 1 artillery and 3 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern Italy
9 mech_infantrys moved from Germany to Northern Italy
2 bombers moved from Russia to Bryansk
1 fighter and 3 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Production/PUs Summary :
Germans : 61 / 111
Russians : 8 / 0
Japanese : 67 / 67
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 22 / 33
ANZAC : 13 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 artillery and 4 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - Japanese
Battle in Siam
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Siam from UK_Pacific, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Burma, round 2 : 3/14 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 battleships and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Celebes to Malaya
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Siberia to Amur
Place Units - Japanese
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 37 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 61 / 111
Russians : 5 / 0
Japanese : 75 / 81
Americans : 52 / 72
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 5 / 9
Italians : 22 / 33
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
3 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from West India to India
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 5 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 6 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Ukraine to Russia
Place Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,4,1,4,4,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 61 / 111
Russians : 3 / 0
Japanese : 75 / 81
Americans : 52 / 81
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 5 / 5
Italians : 24 / 30
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 3 transports
Japanese defend with 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -21
Casualties for ANZAC: 3 transports
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
man I have to learn how to play this game. I didn’t no you could scramble on my transports at the philipeens
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French