@Avner Still need your email to put into the game to get dice rolls
13L G40 wheatbeer (Axis) vs blastherfast (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Manchuria to Korea
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Chahar to Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 bomber moved from Kwangtung to Shensi
1 bomber moved from Kwangtung to Hopei
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Kwangtung to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Manchuria to Anhwe
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Manchuria to Korea
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Chahar to Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 bomber moved from Kwangtung to Shensi
1 bomber moved from Kwangtung to Hopei
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Kwangtung to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Manchuria to Anhwe
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 carrier
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Sumatra
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 1 cruiser, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 artillery, 1 infantry and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the British , 1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Hopei to Kwangtung
1 fighter moved from Korea to Manchuria
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Shensi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
3 artilleries placed in Manchuria
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 49 / 58
Russians : 29 / 33
Japanese : 58 / 65
Americans : 50 / 73
Chinese : 5 / 12
British : 28 / 32
UK_Pacific : 8 / 8
Italians : 13 / 13
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I forgot to EDIT the German sub back, if you want to, please EDIT it on US5.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
2 cruisers, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from United Kingdom to AlgeriaPlace Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
British undo move 1.
1 destroyer and 1 submarine placed in 109 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6,5
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Italians take Normandy Bordeaux from FrenchCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Holland Belgium to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 58
Russians : 29 / 33
Japanese : 56 / 65
Americans : 50 / 71
Chinese : 7 / 5
British : 28 / 28
UK_Pacific : 8 / 8
Italians : 17 / 28
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
1 armour moved from Queensland to Western Australia
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
1 armour moved from Queensland to Western Australia
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 fighter moved from United Kingdom to Algeria
1 destroyer moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 fighter moved from United Kingdom to Algeria
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Bryansk
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 110 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking 125 Sea Zone from Russians, taking Bryansk from Russians with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Holland Belgium to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Baltic States to Belarus
8 armour and 5 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Bryansk to Belarus
1 bomber moved from Smolensk to Belarus
1 bomber moved from Bryansk to Belarus
1 fighter moved from Southern Italy to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Southern Italy to EgyptPlace Units - Germans
1 artillery and 3 infantry placed in Germany
3 artilleries placed in Novgorod
2 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 2.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 53 / 68
Russians : 25 / 33
Japanese : 56 / 65
Americans : 50 / 71
Chinese : 7 / 5
British : 28 / 28
UK_Pacific : 8 / 8
Italians : 17 / 28
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Tambov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Tambov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 6 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Place Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
9 artilleries and 10 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 3 mech_infantrys moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Amur
1 bomber moved from Chahar to Amur
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British , 1 battleship owned by the British , 1 submarine owned by the Japanese , 1 destroyer owned by the French and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 3 infantry
AA fire in Hunan : 2/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 aaGun and 3 infantry in Hunan, round 2 : 1/3 hits
1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Hunan, round 3 : 1/4 hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 9 artilleries, 1 bomber, 1 fighter and 12 infantry
Russians defend with 2 aaGuns, 2 artilleries and 16 infantry
AA fire in Amur : 0/2 hits
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter and 12 infantry in Amur, round 2 : 8/23 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 16 infantry in Amur, round 2 : 7/18 hits
6 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter and 5 infantry in Amur, round 3 : 1/16 hits
Russians roll dice for 2 artilleries and 10 infantry in Amur, round 3 : 1/12 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter and 4 infantry in Amur, round 4 : 6/15 hits
Russians roll dice for 2 artilleries and 9 infantry in Amur, round 4 : 2/11 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter and 2 infantry in Amur, round 5 : 7/13 hits
Russians roll dice for 2 artilleries and 3 infantry in Amur, round 5 : 2/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 9 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 12 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 16 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from Shan State to Sumatra
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to Amur
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Hunan to Malaya
1 fighter moved from Amur to Japan
1 bomber moved from Amur to JapanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Malaya
2 destroyers and 2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 48 / 68
Russians : 28 / 30
Japanese : 63 / 68
Americans : 50 / 71
Chinese : 2 / 5
British : 28 / 28
UK_Pacific : 8 / 8
Italians : 17 / 28
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Java
Battle in Southern France
Battle in Norway
Battle in Denmark
Battle in Holland BelgiumNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 cruisers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs