@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
13L G40 wheatbeer (Axis) vs blastherfast (Allies +11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 fighter
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - British
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 aaGuns and 4 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from Southern France to Southern Italy
1 armour moved from Poland to Western Germany
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 41 / 50
Russians : 35 / 39
Japanese : 42 / 47
Americans : 50 / 73
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 16 / 23
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the ANZAC Submerged
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 8 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
8 armour, 2 artilleries, 10 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to 93 Sea Zone -
need scramble orders SZ115
-
no scramble please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 8 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
8 armour, 2 artilleries, 10 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 8 armour, 4 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 8 armour, 4 artilleries, 13 infantry and 10 mech_infantrys in Novgorod, round 2 : 8/35 hits
Russians roll dice for 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/19 hits
4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Novgorod, round 3 : 7/29 hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/15 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 4 artilleries, 3 infantry and 10 mech_infantrys in Novgorod, round 4 : 14/25 hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 5/8 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 4 artilleries owned by the Russians , 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 13 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 11 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Bessarabia, round 2 : 6/13 hits
Russians roll dice for 11 infantry in Bessarabia, round 2 : 6/11 hits
6 infantry owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 3 : 3/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 11 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 mech_infantrys in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 bomber moved from Bessarabia to Romania
2 mech_infantrys moved from Northern Italy to Southern Italy
2 tactical_bombers moved from 115 Sea Zone to Germany
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
2 infantry placed in France
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 32 / 39
Japanese : 42 / 47
Americans : 50 / 73
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 23
ANZAC : 14 / 19
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Bessarabia
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery
Germans winGermans win with no units remaining with 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Belarus to Archangel
6 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 4 fighters and 6 tactical_bombers moved from Malaya to Shan State
2 fighters moved from Philippines to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 46 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 46 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to French Indo China
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
ANZAC defend with 3 fighters; British defend with 2 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber; Americans defend with 1 fighter
AA fire in Shan State : 1/6 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Shan State, round 2 : 8/18 hits
UK_Pacific roll dice for 2 aaGuns, 6 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 6/12 hits
5 infantry owned by the British , 1 tactical_bomber owned by the British , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in Shan State
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 9/12 hits
UK_Pacific roll dice for 6 fighters in Shan State, round 3 : 2/6 hits
1 fighter owned by the Americans , 2 fighters owned by the British , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for British: 2 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 submarines
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Manchuria
1 fighter moved from Anhwe to Jehol
2 bombers moved from Shan State to Kwangtung
3 fighters and 5 tactical_bombers moved from Shan State to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Malaya
1 fighter moved from 45 Sea Zone to Malaya
2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
2 mech_infantrys placed in Manchuria
1 destroyer placed in 19 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 51 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 43 / 59
Russians : 33 / 33
Japanese : 51 / 52
Americans : 50 / 73
Chinese : 4 / 7
British : 29 / 29
UK_Pacific : 8 / 10
Italians : 15 / 23
ANZAC : 10 / 19
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
2 carriers moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 armour and 2 infantry placed in Eastern United States
1 artillery, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 destroyer moved from 43 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 destroyer moved from 43 Sea Zone to 37 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Units damaged: 1 battleship owned by the Italians
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Holland BelgiumNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 aaGun and 1 artillery moved from Yunnan to Hunan
1 infantry moved from Burma to IndiaPlace Units - British
3 armour placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 armour moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry; British defend with 1 fighter
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/4 hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the French , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 43 / 59
Russians : 33 / 33
Japanese : 46 / 52
Americans : 53 / 73
Chinese : 9 / 12
British : 28 / 32
UK_Pacific : 8 / 8
Italians : 13 / 13
ANZAC : 10 / 19
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0