Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Szechwan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Szechwan
2 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 fighter moved from Manchuria to Korea
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Need OOL SZ33
Japan significantly overhit here.
After the turn’s complete, if you’re interested in having SZ33 rerolled with low luck forum dice (in exchange for giving me a low luck reroll in the future if requested), let me know.
Also I just realized OOL doesn’t matter since only one US unit will survive and my sub will almost certainly be sunk, so I will keep going.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Szechwan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Szechwan
2 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 fighter moved from Manchuria to Korea
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 2 transports owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Szechwan, round 2 : 10/22 hits
Chinese roll dice for 1 fighter and 16 infantry in Szechwan, round 2 : 6/17 hits
4 infantry owned by the Japanese , 10 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 6 tactical_bombers in Szechwan, round 3 : 11/16 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 3 : 3/7 hits
1 fighter owned by the Chinese , 1 armour owned by the Japanese , 6 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 16 infantry
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
4 fighters and 6 tactical_bombers moved from Szechwan to Malaya
2 bombers moved from Szechwan to Malaya
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Japan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Production/PUs Summary :
Germans : 44 / 50
Russians : 35 / 39
Japanese : 47 / 47
Americans : 50 / 70
Chinese : 5 / 10
British : 27 / 29
UK_Pacific : 7 / 10
Italians : 13 / 23
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 fighters and 2 transports
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Shan State
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 fighter
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - British
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 aaGuns and 4 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from Southern France to Southern Italy
1 armour moved from Poland to Western Germany
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 35 / 39
Japanese : 42 / 47
Americans : 50 / 73
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 16 / 23
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the ANZAC Submerged
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
8 armour, 2 artilleries, 10 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
need scramble orders SZ115
no scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
8 armour, 2 artilleries, 10 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 8 armour, 4 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 8 armour, 4 artilleries, 13 infantry and 10 mech_infantrys in Novgorod, round 2 : 8/35 hits
Russians roll dice for 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/19 hits
4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Novgorod, round 3 : 7/29 hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/15 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 4 artilleries, 3 infantry and 10 mech_infantrys in Novgorod, round 4 : 14/25 hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 5/8 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 4 artilleries owned by the Russians , 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 13 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 11 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Bessarabia, round 2 : 6/13 hits
Russians roll dice for 11 infantry in Bessarabia, round 2 : 6/11 hits
6 infantry owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 3 : 3/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 11 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 mech_infantrys in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 bomber moved from Bessarabia to Romania
2 mech_infantrys moved from Northern Italy to Southern Italy
2 tactical_bombers moved from 115 Sea Zone to Germany
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
2 infantry placed in France
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 32 / 39
Japanese : 42 / 47
Americans : 50 / 73
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 23
ANZAC : 14 / 19
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0