Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Malaya
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Malaya
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 4 fighters and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 infantry in Malaya, round 2 : 2/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers and 4 fighters in Malaya, round 3 : 6/7 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
4 fighters moved from Malaya to 37 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangtung to Manchuria
2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Malaya to Yunnan
Place Units - Japanese
3 artilleries placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Production/PUs Summary :
Germans : 42 / 53
Russians : 37 / 37
Japanese : 42 / 42
Americans : 50 / 52
Chinese : 7 / 8
British : 28 / 37
UK_Pacific : 10 / 17
Italians : 12 / 14
ANZAC : 14 / 24
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Johnston Island to Queensland
1 bomber moved from Johnston Island to Queensland
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 cruiser and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Kenya
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 aaGun, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,6,3,3,1,6,4,5,1,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Poland
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 42 / 53
Russians : 37 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 8 / 10
British : 27 / 29
UK_Pacific : 11 / 10
Italians : 13 / 23
ANZAC : 14 / 24
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to Shan State
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries and 17 infantry moved from Poland to Baltic States
5 armour and 6 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Southern Italy to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Baltic States, round 2 : 7/33 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 2 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Poland to Baltic States
1 infantry moved from Yugoslavia to 97 Sea Zone
2 fighters moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
2 tactical_bombers moved from Alexandria to Southern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
4 mech_infantrys moved from Western Germany to Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to France
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
Germans undo move 3.
1 artillery placed in France
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 8 / 10
British : 27 / 29
UK_Pacific : 11 / 10
Italians : 13 / 23
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Baltic States
1 artillery and 10 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 111 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Baltic States
1 artillery and 10 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Baltic States
Russians attack with 2 armour, 4 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 2 artilleries, 16 infantry and 6 mech_infantrys
6 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 4 artilleries owned by the Russians retreated to Novgorod
Germans winRussians win, taking 125 Sea Zone from Germans with 1 submarine remaining with 8 armour, 2 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Russians: 1 fighter and 14 infantry
Battle in Eastern Poland
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Belarus to Novgorod
3 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
11 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 1 mech_infantry placed in Novgorod
Russians undo move 1.
3 infantry placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 38 PUs; end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Szechwan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Szechwan
2 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 fighter moved from Manchuria to Korea
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Need OOL SZ33
Japan significantly overhit here.
After the turn’s complete, if you’re interested in having SZ33 rerolled with low luck forum dice (in exchange for giving me a low luck reroll in the future if requested), let me know.
Also I just realized OOL doesn’t matter since only one US unit will survive and my sub will almost certainly be sunk, so I will keep going.