I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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I hope the U.S. can survive…It’s been a good game
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Trans-Jordan to Iraq
1 battleship, 4 destroyers and 2 submarines moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 battleship, 4 destroyers and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the Italians Submerged
Italians win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 infantry
British defend with 1 artillery
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 72 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 72 Sea Zone to Belgian Congo
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Greece
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 80 Sea Zone to 77 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 80 Sea Zone to 77 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour, 1 bomber and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 infantry moved from Northwest Persia to Persia
3 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Kansu
1 armour moved from Timguska to Evenkiyskiy
1 armour moved from Timguska to Yenisey
1 armour moved from Timguska to Kansu
1 fighter moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from 101 Sea Zone to Eastern United States
3 fighters and 3 tactical_bombers moved from 101 Sea Zone to Eastern United States
1 infantry and 1 transport moved from 117 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
2 transports moved from 106 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 88 Sea Zone
2 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 fighter moved from 101 Sea Zone to Eastern United StatesCombat - Germans
Battle in Eastern United States
Germans attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Germans captures 68PUs while taking Americans capital
Germans converts factory_major into different units
Germans win, taking Eastern United States from Americans with 1 armour, 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 infantry
Casualties for Americans: 1 aaGun, 2 armour, 1 artillery, 3 fighters and 3 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Evenkiyskiy from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Persia
Germans attack with 4 armour and 3 infantry
British defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans win, taking Persia from British with 4 armour and 3 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 4 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armour
Battle in Tsinghai
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tsinghai to Novosibirsk
2 armour and 2 infantry moved from 88 Sea Zone to British Guiana
2 fighters and 2 tactical_bombers moved from United Kingdom to 101 Sea Zone
4 fighters and 3 tactical_bombers moved from Eastern United States to Southeast Mexico
1 bomber moved from United Kingdom to Southeast Mexico
1 destroyer and 1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 fighter moved from Kansu to NovosibirskPlace Units - Germans
1 harbour placed in Suriname
1 factory_minor placed in Rostov
3 armour placed in Brazil
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in Ukraine
1 destroyer and 2 transports placed in 93 Sea Zone
1 transport placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 96 PUs (2 lost to blockades); end with 164 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 169 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 174 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 178 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 183 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 193 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
2 armour and 4 infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 2 armour and 4 infantry
Americans defend with 1 armour and 2 infantry
Japanese win, taking Shantung from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Japanese
Place Units - Japanese
1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3
Japanese collect 15 PUs (8 lost to blockades); end with 16 PUs total -
Dang
That looks like its the end of that game
Tanks…up for another one, swap sides?
S.A. -
Well, I don’t consider myself a good enough play to no-bid as the Allies. To be fair, though, the lowest I’d go is Allies +7. Transport off of South Africa if you’re interested.
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Sounds good to me been busy so my posts are slow. I’m hoping that in 14 I can have more time to game here and then its not 1 or 2 times a week, and then try to figure out what I’m doing
Look for it soon
Tanks
S.A.





