@crockett36 And then the next player rolling his dice or asking for scramble orders.
L13 G40 - toan6ca (Allies) +10 v JWW (axis)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Bessarabia to Belarus
7 armour and 10 mech_infantrys moved from Bessarabia to Baltic States
2 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Bessarabia to Belarus
7 armour and 10 mech_infantrys moved from Bessarabia to Baltic States
2 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Baltic States
Germans attack with 7 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 10 mech_infantrys in Baltic States, round 2 : 5/17 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 1/8 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Germans
8 mech_infantrys moved from Western Germany to Southern Italy
3 armour and 3 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 5 infantry moved from Holland Belgium to France
3 aaGuns, 3 fighters and 5 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
1 bomber moved from Belarus to Poland
10 infantry moved from Germany to Poland
2 tactical_bombers moved from Germany to Southern Italy
1 bomber moved from Norway to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 aaGuns, 8 armour, 6 artilleries and 27 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to RostovPlace Units - Germans
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 3 tactical_bombers
Poland : 1 bomber and 10 infantry
Germany : 1 factory_major and 5 infantry
Southern Italy : 3 armour, 3 fighters, 11 mech_infantrys and 2 tactical_bombers
Baltic States : 1 flag, 7 armour and 10 mech_infantrys
Rostov : 1 infantry
Bessarabia : 3 aaGuns, 8 armour, 6 artilleries and 27 infantry
Tambov : 1 flag, 1 armour
Ukraine : 1 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
125 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 39 / 49
Russians : 19 / 24
Japanese : 72 / 82
Americans : 56 / 79
Chinese : 4 / 5
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks, going out now for about 3 hours but will post after that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Hopei to Anhwe
4 fighters and 1 tactical_bomber moved from Kansu to Anhwe
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 fighter moved from Novgorod to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Russians attack with 4 fighters, 17 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 fighter and 8 infantry
Russians roll dice for 4 fighters, 17 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/22 hits
Japanese roll dice for 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 3/12 hits
3 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Anhwe
Russians roll dice for 4 fighters, 14 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/19 hits
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Anhwe, round 3 : 5/7 hits
5 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Anhwe
Russians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Anhwe, round 4 : 2/14 hits
Japanese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Anhwe
Russians roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Anhwe, round 5 : 5/13 hits
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 2/2 hits
2 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
Casualties for Russians: 11 infantryNon Combat Move - Russians
2 aaGuns moved from Hopei to Anhwe
4 fighters and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Novosibirsk to Yenisey
8 mech_infantrys moved from Novosibirsk to Shensi
2 infantry moved from Persia to Eastern Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
7 mech_infantrys moved from Bryansk to Novgorod
1 fighter moved from Tambov to Novosibirsk
1 fighter moved from Volgograd to Kansu
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Bryansk to SmolenskPlace Units - Russians
3 artilleries placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsTerritory Summary for Russians :
Shensi : 9 mech_infantrys
Kansu : 1 fighter
Hopei : 4 fighters, 1 infantry and 1 tactical_bomber
Anhwe : 2 aaGuns and 6 infantry
Yenisey : 1 mech_infantry
Yakut S.S.R. : 1 armour
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Bryansk : 2 aaGuns, 23 artilleries, 29 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 2 infantry
Novosibirsk : 1 fighter
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
Smolensk : 1 aaGun, 1 artillery and 2 infantry
93 Sea Zone : 1 submarine
Eastern Persia : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 36 / 49
Russians : 23 / 32
Japanese : 69 / 82
Americans : 56 / 79
Chinese : 6 / 5
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
my eurpean play has been awful and I didn’t see that russain AF attack either……really bad…I am going to have to be more careful against you if there is a next time…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 14 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Midway
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Jehol
4 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Burma to India
5 artilleries and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 1 submarine and 6 transports moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry, 1 submarine and 6 transports moved from 46 Sea Zone to 30 Sea Zone
5 artilleries and 7 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Dutch New Guinea to 30 Sea Zone
1 fighter moved from Dutch New Guinea to Shantung
2 tactical_bombers moved from 45 Sea Zone to Shantung
1 bomber moved from Dutch New Guinea to Midway -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 14 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Midway
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Jehol
4 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Burma to India
5 artilleries and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 1 submarine and 6 transports moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry, 1 submarine and 6 transports moved from 46 Sea Zone to 30 Sea Zone
5 artilleries and 7 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Dutch New Guinea to 30 Sea Zone
1 fighter moved from Dutch New Guinea to Shantung
2 tactical_bombers moved from 45 Sea Zone to Shantung
1 bomber moved from Dutch New Guinea to MidwayCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Johnston IslandNon Combat Move - Japanese
2 aaGuns and 2 artilleries moved from Burma to IndiaPlace Units - Japanese
4 transports placed in 6 Sea Zone
6 infantry placed in Japan
Japanese undo move 1.
3 transports placed in 6 Sea Zone
1 bomber placed in Japan
3 infantry placed in Shantung
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 3.
1 bomber placed in Malaya
2 infantry placed in Malaya
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 2 tactical_bombers
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 4 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 19 infantry
Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Johnston Island : 1 flag, 5 artilleries and 7 infantry
Midway : 1 flag, 1 airfield, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 4 transports
West India : 1 flagProduction/PUs Summary :
Germans : 36 / 49
Russians : 23 / 32
Japanese : 69 / 79
Americans : 56 / 79
Chinese : 6 / 5
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
Americans buy 1 aaGun, 2 carriers, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
6 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 cruisers, 5 destroyers and 8 submarines moved from 54 Sea Zone to 30 Sea Zone
5 fighters moved from 54 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 bomber, 2 cruisers, 11 destroyers, 11 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
Americans roll dice for 10 submarines in 30 Sea Zone, round 2 : 3/10 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 cruisers, 11 destroyers, 11 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 14/26 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 transports in 30 Sea Zone, round 2 : 7/15 hits
7 submarines owned by the Americans , 1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 3 submarines in 30 Sea Zone, round 3 : 3/3 hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 bomber, 2 cruisers, 11 destroyers, 11 fighters and 1 tactical_bomber in 30 Sea Zone, round 3 : 12/26 hits
Japanese roll dice for 2 fighters in 30 Sea Zone, round 3 : 2/2 hits
5 transports owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 2 cruisers, 9 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 174
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
Casualties for Americans: 2 destroyers and 7 submarinesNon Combat Move - Americans
2 carriers moved from 54 Sea Zone to 30 Sea Zone
7 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 64 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
3 destroyers moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Norway
1 fighter moved from Russia to Novgorod
6 fighters moved from Scotland to Novgorod
3 fighters and 1 tactical_bomber moved from Scotland to Norway
2 aaGuns moved from Central United States to Southeast MexicoPlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 aaGun and 2 mech_infantrys placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 55 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
South Australia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 8 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
30 Sea Zone : 2 carriers, 2 cruisers, 9 destroyers, 4 fighters and 3 submarines
10 Sea Zone : 2 carriers and 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 3 aaGuns, 1 armour, 1 harbour, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Norway : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Novgorod : 8 fighters
64 Sea Zone : 3 destroyers and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 36 / 49
Russians : 23 / 32
Japanese : 69 / 79
Americans : 56 / 72
Chinese : 6 / 5
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 36 / 49
Russians : 23 / 32
Japanese : 68 / 79
Americans : 56 / 72
Chinese : 7 / 9
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
2 units repaired.
7 artilleries and 21 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 2 carriers, 3 cruisers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Persia to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
3 aaGuns moved from Eastern Persia to West India
4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Bryansk to Novgorod
2 artilleries, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
7 fighters and 2 tactical_bombers moved from Gibraltar to NorwayPlace Units - British
1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 7 artilleries and 21 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries, 4 infantry and 1 mech_infantry
Alexandria : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Algeria : 1 flag
Norway : 7 fighters and 2 tactical_bombers
Tobruk : 2 artilleries and 4 infantry
Ethiopia : 1 flag
Novgorod : 2 fighters
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 4 artilleries and 6 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 36 / 49
Russians : 23 / 32
Japanese : 66 / 79
Americans : 56 / 72
Chinese : 7 / 9
British : 34 / 42
UK_Pacific : 2 / 0
Italians : 26 / 28
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just realized I probably did a slightly wrong order of loss for the Japanese on that huge battle. Before the last round I should have left you with 4 planes instead of 2 planes and 2 battleships so that you would be guaranteed to strike back (since subs can’t hit planes). Considering you would have got 2 more shots off with 2 more planes (since I sunk your battleships with my subs which couldn’t fire back), happy to remove one more US destroyer to make up for this.
I was actually half expecting you to go for the “hail mary” play with Japan of invading Hawaii with your 4 infantry (plus planes) last turn. You only had a 20% chance of taking Hawaii, but if you would have pulled it off (plus attacked with max force on the Russians in Anwhe which you had a 50%+ chance of winning, so that I couldn’t grab a victory city in Kiangsu) you would have won the game since there’s no way I could have retaken a Pacific victory city the following round.
Not sure how you feel about continuing after this… obviously I don’t want to speak for you, but it might be difficult to come back now that I’ve crippled Japan.
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the mistakes I have made……
I didn’t block out the ships on west coast…I think I meant to combine both jpn fleets of Johnstone, I can’t remember!
It’s all your fault for rushing me…
GG, I will record your victory.
Let me know if you want to play another, finishing sometime in 2014?
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GG indeed, a real epic one where I had to be on my toes. This one sucked a lot of hours out of me…
At some stage I’d be up for a rematch, but I’m trying to limit my A&A to just one game at a time (in order to maintain a real life) and I’m just starting one with someone else at the moment, so I’ll come back to you when I free up again.
Thanks again for the game, let’s keep in touch.
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GG indeed, a real epic one where I had to be on my toes. This one sucked a lot of hours out of me…
At some stage I’d be up for a rematch, but I’m trying to limit my A&A to just one game at a time (in order to maintain a real life) and I’m just starting one with someone else at the moment, so I’ll come back to you when I free up again.
Thanks again for the game, let’s keep in touch.
GL in your next game. hope to see you soon, take care





