L13 G40 - toan6ca (Allies) +10 v JWW (axis)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Norway
                1 bomber moved from Western Germany to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Bessarabia to Belarus
                7 armour and 10 mech_infantrys moved from Bessarabia to Baltic States
                2 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Norway
                1 bomber moved from Western Germany to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Bessarabia to Belarus
                7 armour and 10 mech_infantrys moved from Bessarabia to Baltic States
                2 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 7 armour and 10 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour and 10 mech_infantrys in Baltic States, round 2 :  5/17 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Strategic bombing raid in Norway
                        AA fire in Norway :  0/1 hits
                    Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Norway causes 6 damage total.
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 6 infantry
                    French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 :  1/8 hits
                        Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 3 :  2/7 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Germans
                8 mech_infantrys moved from Western Germany to Southern Italy
                3 armour and 3 mech_infantrys moved from Yugoslavia to Southern Italy
                2 artilleries and 5 infantry moved from Holland Belgium to France
                3 aaGuns, 3 fighters and 5 infantry moved from Holland Belgium to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from Germany to Southern Italy
                1 bomber moved from Belarus to Poland
                10 infantry moved from Germany to Poland
                2 tactical_bombers moved from Germany to Southern Italy
                1 bomber moved from Norway to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                3 aaGuns, 8 armour, 6 artilleries and 27 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Rostov

    Place Units - Germans
                1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
                2 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 3 tactical_bombers
        Poland : 1 bomber and 10 infantry
        Germany : 1 factory_major and 5 infantry
        Southern Italy : 3 armour, 3 fighters, 11 mech_infantrys and 2 tactical_bombers
        Baltic States : 1 flag, 7 armour and 10 mech_infantrys
        Rostov : 1 infantry
        Bessarabia : 3 aaGuns, 8 armour, 6 artilleries and 27 infantry
        Tambov : 1 flag, 1 armour
        Ukraine : 1 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        125 Sea Zone : 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 19 / 24
        Japanese : 72 / 82
        Americans : 56 / 79
        Chinese : 4 / 5
        British : 34 / 45
        UK_Pacific : 0 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Thanks, going out now for about 3 hours but will post after that.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                17 infantry moved from Hopei to Anhwe
                4 fighters and 1 tactical_bomber moved from Kansu to Anhwe
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                1 armour moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Novosibirsk to Shensi
                      Chinese take Shensi from Japanese
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                2 infantry moved from Russia to Tambov
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery in Rostov, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 5 :  1/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Anhwe
                    Russians attack with 4 fighters, 17 infantry and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 1 fighter and 8 infantry
                        Russians roll dice for 4 fighters, 17 infantry and 1 tactical_bomber in Anhwe, round 2 :  5/22 hits
                        Japanese roll dice for 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 :  3/12 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Anhwe
                        Russians roll dice for 4 fighters, 14 infantry and 1 tactical_bomber in Anhwe, round 3 :  3/19 hits
                        Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Anhwe, round 3 :  5/7 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Anhwe
                        Russians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Anhwe, round 4 :  2/14 hits
                        Japanese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 :  1/4 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Anhwe
                        Russians roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Anhwe, round 5 :  5/13 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 :  2/2 hits
                        2 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 3 artilleries, 1 fighter and 8 infantry
                    Casualties for Russians: 11 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Hopei to Anhwe
                4 fighters and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Novosibirsk to Yenisey
                8 mech_infantrys moved from Novosibirsk to Shensi
                2 infantry moved from Persia to Eastern Persia
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                7 mech_infantrys moved from Bryansk to Novgorod
                1 fighter moved from Tambov to Novosibirsk
                1 fighter moved from Volgograd to Kansu
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk

    Place Units - Russians
                3 artilleries placed in Novgorod
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs

    Territory Summary for Russians :

    Shensi : 9 mech_infantrys
        Kansu : 1 fighter
        Hopei : 4 fighters, 1 infantry and 1 tactical_bomber
        Anhwe : 2 aaGuns and 6 infantry
        Yenisey : 1 mech_infantry
        Yakut S.S.R. : 1 armour
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Bryansk : 2 aaGuns, 23 artilleries, 29 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Tambov : 2 infantry
        Novosibirsk : 1 fighter
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        Novgorod : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
        Smolensk : 1 aaGun, 1 artillery and 2 infantry
        93 Sea Zone : 1 submarine
        Eastern Persia : 2 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 23 / 32
        Japanese : 69 / 82
        Americans : 56 / 79
        Chinese : 6 / 5
        British : 34 / 45
        UK_Pacific : 0 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • my eurpean play has been awful and I didn’t see that russain AF attack either……really bad…I am going to have to be more careful against you if there is a next time…


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 bomber, 14 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                5 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Midway
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Chahar to Jehol
                4 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from Burma to India
                5 artilleries and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 transport moved from 45 Sea Zone to 20 Sea Zone
                5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 1 submarine and 6 transports moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry, 1 submarine and 6 transports moved from 46 Sea Zone to 30 Sea Zone
                5 artilleries and 7 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Dutch New Guinea to 30 Sea Zone
                1 fighter moved from Dutch New Guinea to Shantung
                2 tactical_bombers moved from 45 Sea Zone to Shantung
                1 bomber moved from Dutch New Guinea to Midway


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 bomber, 14 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                5 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Midway
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Chahar to Jehol
                4 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from Burma to India
                5 artilleries and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 transport moved from 45 Sea Zone to 20 Sea Zone
                5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 1 submarine and 6 transports moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry, 1 submarine and 6 transports moved from 46 Sea Zone to 30 Sea Zone
                5 artilleries and 7 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Dutch New Guinea to 30 Sea Zone
                1 fighter moved from Dutch New Guinea to Shantung
                2 tactical_bombers moved from 45 Sea Zone to Shantung
                1 bomber moved from Dutch New Guinea to Midway

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Johnston Island

    Non Combat Move - Japanese
                2 aaGuns and 2 artilleries moved from Burma to India

    Place Units - Japanese
                4 transports placed in 6 Sea Zone
                6 infantry placed in Japan
                Japanese undo move 1.
                3 transports placed in 6 Sea Zone
                1 bomber placed in Japan
                3 infantry placed in Shantung
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in India
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 3.
                1 bomber placed in Malaya
                2 infantry placed in Malaya
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 2 tactical_bombers
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 4 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Johnston Island : 1 flag, 5 artilleries and 7 infantry
        Midway : 1 flag, 1 airfield, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 airfield and 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        30 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
        37 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 4 transports
        West India : 1 flag

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 23 / 32
        Japanese : 69 / 79
        Americans : 56 / 79
        Chinese : 6 / 5
        British : 34 / 45
        UK_Pacific : 0 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
                Americans buy 1 aaGun, 2 carriers, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                6 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 cruisers, 5 destroyers and 8 submarines moved from 54 Sea Zone to 30 Sea Zone
                5 fighters moved from 54 Sea Zone to 30 Sea Zone
                4 fighters moved from Western United States to 30 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
                1 bomber moved from Hawaiian Islands to 30 Sea Zone

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber, 2 cruisers, 11 destroyers, 11 fighters, 10 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
                        Americans roll dice for 10 submarines in 30 Sea Zone, round 2 :  3/10 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 cruisers, 11 destroyers, 11 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 :  14/26 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 transports in 30 Sea Zone, round 2 :  7/15 hits
                        7 submarines owned by the Americans , 1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
                        Americans roll dice for 3 submarines in 30 Sea Zone, round 3 :  3/3 hits
                        1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 30 Sea Zone
                        Americans roll dice for 1 bomber, 2 cruisers, 11 destroyers, 11 fighters and 1 tactical_bomber in 30 Sea Zone, round 3 :  12/26 hits
                        Japanese roll dice for 2 fighters in 30 Sea Zone, round 3 :  2/2 hits
                        5 transports owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber, 2 cruisers, 9 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 174
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
                    Casualties for Americans: 2 destroyers and 7 submarines

    Non Combat Move - Americans
                2 carriers moved from 54 Sea Zone to 30 Sea Zone
                7 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from 30 Sea Zone to Hawaiian Islands
                1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun, 1 armour, 2 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 64 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
                3 destroyers moved from 91 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Norway
                1 fighter moved from Russia to Novgorod
                6 fighters moved from Scotland to Novgorod
                3 fighters and 1 tactical_bomber moved from Scotland to Norway
                2 aaGuns moved from Central United States to Southeast Mexico

    Place Units - Americans
                2 carriers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 aaGun and 2 mech_infantrys placed in Norway

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 55 PUs (1 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    South Australia : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 8 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        30 Sea Zone : 2 carriers, 2 cruisers, 9 destroyers, 4 fighters and 3 submarines
        10 Sea Zone : 2 carriers and 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 3 aaGuns, 1 armour, 1 harbour, 2 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Norway : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
        Novgorod : 8 fighters
        64 Sea Zone : 3 destroyers and 5 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 23 / 32
        Japanese : 69 / 79
        Americans : 56 / 72
        Chinese : 6 / 5
        British : 34 / 45
        UK_Pacific : 0 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Chahar : 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 23 / 32
        Japanese : 68 / 79
        Americans : 56 / 72
        Chinese : 7 / 9
        British : 34 / 45
        UK_Pacific : 0 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - British
                2 units repaired.
                7 artilleries and 21 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British

    Non Combat Move - British
                2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                2 artilleries, 2 carriers, 3 cruisers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Persia to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 mech_infantrys moved from Iraq to Eastern Persia
                3 aaGuns moved from Eastern Persia to West India
                4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Bryansk to Novgorod
                2 artilleries, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                4 infantry moved from Alexandria to Tobruk
                2 artilleries moved from Alexandria to Tobruk
                7 fighters and 2 tactical_bombers moved from Gibraltar to Norway

    Place Units - British
                1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 3 aaGuns, 7 artilleries and 21 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries, 4 infantry and 1 mech_infantry
        Alexandria : 1 airfield
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Algeria : 1 flag
        Norway : 7 fighters and 2 tactical_bombers
        Tobruk : 2 artilleries and 4 infantry
        Ethiopia : 1 flag
        Novgorod : 2 fighters
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        Iraq : 1 flag, 4 artilleries and 6 infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        Persia : 1 flag
        98 Sea Zone : 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 23 / 32
        Japanese : 66 / 79
        Americans : 56 / 72
        Chinese : 7 / 9
        British : 34 / 42
        UK_Pacific : 2 / 0
        Italians : 26 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Just realized I probably did a slightly wrong order of loss for the Japanese on that huge battle.  Before the last round I should have left you with 4 planes instead of 2 planes and 2 battleships so that you would be guaranteed to strike back (since subs can’t hit planes).  Considering you would have got 2 more shots off with 2 more planes (since I sunk your battleships with my subs which couldn’t fire back), happy to remove one more US destroyer to make up for this.

    I was actually half expecting you to go for the “hail mary” play with Japan of invading Hawaii with your 4 infantry (plus planes) last turn.  You only had a 20% chance of taking Hawaii, but if you would have pulled it off (plus attacked with max force on the Russians in Anwhe which you had a 50%+ chance of winning, so that I couldn’t grab a victory city in Kiangsu) you would have won the game since there’s no way I could have retaken a Pacific victory city the following round.

    Not sure how you feel about continuing after this… obviously I don’t want to speak for you, but it might be difficult to come back now that I’ve crippled Japan.


  • the mistakes I have made……

    I didn’t block out the ships on west coast…I think I meant to combine both jpn fleets of Johnstone, I can’t remember!

    It’s all your fault for rushing me…

    GG, I will record your victory.

    Let me know if you want to play another, finishing sometime in 2014?


  • GG indeed, a real epic one where I had to be on my toes.  This one sucked a lot of hours out of me…

    At some stage I’d be up for a rematch, but I’m trying to limit my A&A to just one game at a time (in order to maintain a real life) and I’m just starting one with someone else at the moment, so I’ll come back to you when I free up again.

    Thanks again for the game, let’s keep in touch.


  • @toan6ca:

    GG indeed, a real epic one where I had to be on my toes.  This one sucked a lot of hours out of me…

    At some stage I’d be up for a rematch, but I’m trying to limit my A&A to just one game at a time (in order to maintain a real life) and I’m just starting one with someone else at the moment, so I’ll come back to you when I free up again.

    Thanks again for the game, let’s keep in touch.

    GL in your next game. hope to see you soon, take care

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