@gamerman01 hello again.
I have several emails, including the local map dl
but no email with the forum link sigh
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - China
China spend 0 on tech rolls
Combat Move - China
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japan to Thailand: 1 japaneseAirTransport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japan from Malay: 1 japaneseInfantry
EDIT: Turning off Edit Mode
1 chineseCombatEngineer moved from Eastern Szechwan to Kweichow
3 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
1 chineseArtillery and 1 chineseInfantry moved from Kweichow to Hunan
1 chineseFighter moved from Kwangsi to Hunan
1 chineseArtillery moved from Kwangsi to Hunan
4 chineseInfantrys moved from Kwangsi to Kwangtung
2 chineseAlpineInfantrys moved from Chungking to Hupeh
1 chineseInfantry moved from Chungking to Eastern Szechwan
1 chineseInfantry moved from Kansu to Inner Mongolia
1 chineseTank moved from Kansu to Shensi
1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Hupeh to Shensi
Combat - China
Battle in Shensi
China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseTank
Japan defend with 1 Flagpole, 1 Truck, 1 japaneseAlpineInfantry and 1 japaneseTank
China win, taking Shensi from Japan with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseTank remaining. Battle score for attacker is 10
Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseTank
Battle in Inner Mongolia
China attack with 3 chineseAlpineInfantrys, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseMech.Infantry
Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry
China win, taking Inner Mongolia from Japan with 3 chineseAlpineInfantrys, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseMech.Infantry remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseAlpineInfantry
Battle in Kwangtung
China attack with 4 chineseInfantrys
Japan defend with 1 Flagpole and 1 japaneseInfantry
China win, taking Kwangtung from Japan with 4 chineseInfantrys remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Battle in Hunan
China attack with 2 chineseArtillerys, 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry
China win, taking Hunan from Japan with 2 chineseArtillerys, 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
1 Truck and 1 chineseAntiAirGun moved from Northern China to Shensi
1 Truck and 1 chineseAntiAirGun moved from Chungking to Hunan
1 Truck moved from Tsinghai to Singkiang
1 chineseCombatEngineer moved from Tsinghai to Kansu
1 Material and 1 Truck moved from Singkiang to Tsinghai
1 chineseFighter moved from Hunan to Kweichow
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 2 Materials, 2 chineseAlpineInfantrys, 1 chineseEntrenchment and 1 chineseMech.Infantry; Remaining resources: 2 PUs; 3 techTokens;
Place Units - China
2 Materials and 1 chineseMech.Infantry placed in Chungking
2 chineseAlpineInfantrys placed in Northern China
Units in Kweichow being upgraded or consumed: 1 Material
1 chineseEntrenchment placed in Kweichow
China undo move 3.
Units in Kweichow being upgraded or consumed: 1 Material
1 chineseEntrenchment placed in Kweichow
Turn Complete - China
China collect 28 PUs; end with 30 PUs total
ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Combat Move - Spain
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Combat Move - Spain
Non Combat Move - Spain
Purchase Units - Spain
Spain buy nothing; Remaining resources: 9 PUs;
Turn Complete - Spain
Spain collect 8 PUs; end with 17 PUs total
I’m confused. I successfully researched Special Warfare for the UK, but I can’t seem to be able to land unites on your coasts. Does technology take a turn to activate?
It might, I’m really not sure
Scramble orders?
negative on the scramble
Submerge the subs in sz24 and 25?
I can’t believe how little time I have for this game. Out of respect for the game I’m going to have to forfeit. It’s just not fair to make you wait this long. Sorry dude.
Well, I can’t say I have much time on my hands either, so that’s fine.
Nice game so far, anyway, thanks for giving it a go.