Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
5 armour, 1 infantry and 1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 4 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Germans captures 24PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 3 fighters and 8 infantry
Casualties for British: 5 aaGuns, 1 armour, 4 artilleries, 1 fighter and 10 infantry
Battle in Szechwan
Germans attack with 5 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 5 infantry
Germans win, taking Szechwan from Chinese with 5 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Battle in Syria
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Persia
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Germans collect 74 PUs; end with 98 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 7 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,5,4,1,5
Japanese collect 18 PUs (12 lost to blockades); end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Shantung
3 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Korea to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Urals: 1 infantry
EDIT: Changing ownership of Urals from Germans to Americans
EDIT: Removing units owned by Americans from Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Shantung
3 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Korea to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
Combat - Americans
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 artillery and 2 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 2 infantry
EDIT: Removing units owned by Americans from 119 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 artillery and 2 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 5 armour
Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits
Germans roll dice for 5 armour in Szechwan, round 2 : 3/5 hits
2 armour owned by the Germans and 3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits
Germans roll dice for 3 armour in Szechwan, round 3 : 2/3 hits
2 artilleries owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
Germans win with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Anhwe
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Combat - British
Battle in Persia
British attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 5 fighters
British roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Germans roll dice for 5 fighters in Persia, round 2 : 2/5 hits
2 infantry owned by the British and 1 fighter owned by the Germans lost in Persia
British roll dice for 3 artilleries and 1 mech_infantry in Persia, round 3 : 1/4 hits
Germans roll dice for 4 fighters in Persia, round 3 : 1/4 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia
British roll dice for 3 artilleries in Persia, round 4 : 1/3 hits
Germans roll dice for 3 fighters in Persia, round 4 : 2/3 hits
2 artilleries owned by the British and 1 fighter owned by the Germans lost in Persia
1 artillery retreated to Eastern Persia
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 fighters
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from India to West India
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.511
Median : 4.000
Variance : 0.114
Standard Deviation : 0.337
Total rolls : 45
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 battleship placed in 81 Sea Zone
1 fighter and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 4 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from 80 Sea Zone to Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 carriers, 2 destroyers, 1 factory_minor, 6 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Scotland
2 armour and 2 artilleries moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Egypt to Iraq
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Sikang
2 armour moved from Szechwan to Yunnan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Germans attack with 2 armour
British defend with 1 infantry; Chinese defend with 1 infantry; Americans defend with 1 bomber
Chinese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Scotland
Germans attack with 2 armour, 2 artilleries and 1 tactical_bomber
British defend with 1 airfield; Americans defend with 2 infantry
Germans win, taking Scotland from British with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Americans: 2 infantry
Battle in Iceland
Battle in Tsinghai
Germans attack with 2 armour and 1 infantry
Chinese defend with 2 infantry
Germans win, taking Iceland from British, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Germans attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Scotland to 110 Sea Zone
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 infantry
Americans defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour placed in Russia
2 infantry placed in Kwangtung
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,2,2,2,5
Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Urals to Vologda
Americans take Vologda from Japanese
2 infantry moved from Soviet Far East to Siberia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 artillery
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 : 0/3 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Scotland
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 2/4 hits
Germans roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 2 fighters; Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/7 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 4 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 3/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 destroyers
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.951
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 61
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.037
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Ethiopia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia