I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
1 armour moved from Caucasus to Sikang
3 armour moved from Volgograd to Sikang
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Western Germany
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 3 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer, 2 submarines and 3 transports
Battle in Eastern Persia
Germans attack with 2 fighters and 3 infantry
British defend with 3 infantry
retreated to Eastern Persia
British win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 5 armour and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Germans win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Persia to Persia
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 aaGuns moved from Holland Belgium to Western Germany
1 infantry moved from Kazakhstan to SikangPlace Units - Germans
1 destroyer and 2 transports placed in 110 Sea Zone
3 transports placed in 113 Sea Zone
2 armour and 1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Volgograd
Germans undo move 4.
1 infantry placed in Volgograd
2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 artilleries moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Szechwan
Japanese take Szechwan from Chinese
4 infantry moved from Kwangtung to Kwangsi
1 armour and 1 fighter moved from Kwangtung to Kwangsi
4 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 4 infantry
ANZAC defend with 2 infantry; British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 5 infantry
British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Japan to KiangsuPlace Units - Japanese
2 artilleries placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 tactical_bomber placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
2 artilleries and 2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
2 artilleries and 2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Kwangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter moved from Kwangsi to 36 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Iwo Jima to KoreaPlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits
Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Tsinghai
2 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Persia
British attack with 1 armour and 3 infantry
Germans defend with 2 armour, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
British roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits
Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Persia
British roll dice for 1 armour and 1 infantry in Persia, round 3 : 0/2 hits
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Persia, round 3 : 3/4 hits
1 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 3 infantryNon Combat Move - British
Place Units - British
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.676
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Ethiopia to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 81 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from 39 Sea Zone to Persia
3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from 39 Sea Zone to Persia
3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Persia, round 2 : 4/4 hits
1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the ANZAC and 2 fighters owned by the ANZAC lost in Persia
Germans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantryNon Combat Move - ANZAC
1 artillery and 4 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
5 armour, 1 infantry and 1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 4 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Germans captures 24PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 3 fighters and 8 infantry
Casualties for British: 5 aaGuns, 1 armour, 4 artilleries, 1 fighter and 10 infantry
Battle in Szechwan
Germans attack with 5 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 5 infantry
Germans win, taking Szechwan from Chinese with 5 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Battle in Syria
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Persia
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Germans collect 74 PUs; end with 98 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to 7 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to HunanCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,5,4,1,5
Japanese collect 18 PUs (12 lost to blockades); end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Shantung
3 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Korea to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Urals: 1 infantry
EDIT: Changing ownership of Urals from Germans to Americans
EDIT: Removing units owned by Americans from Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Shantung
3 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Korea to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to KwangsiCombat - Americans
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 artillery and 2 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan





